Street Fighter 2: Champion Edition/E Honda

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Sf2ceEhonda.gif

Introduction

Color Options

Start Default
Ehonda-mp.gif Ehonda-old1.gif

Moves List

Normal Moves

Bear Hug: close, b or f + Hard Punch

Sumo Throw: close, b or f + Medium Punch

Knee Bash: close, b or f + Hard Kick

Special Moves

Hundred Hand Slap: Punch button rapidly

Sumo Headbutt: b~f + Punch

The Basics

Anti-Airs:far standing Hard Punch,close standing Hard Kick

High Pokes: standing Medium Punch

Low Pokes: crouching Hard Punch

Combos

  • j.MP,s.HK/cr.HP/MP H.Harite
  • cross up j.MK,(s.MP,c.HP)
  • LP,LP H.Harite

Hitboxes

Standing Normals

  • Standing LP:
Damage 16 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-lp-s1.png Sf2ce-ehonda-lp-a1.png Sf2ce-ehonda-lp-s1.png Sf2ce-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 2 1
Frame Count 1+4 4 3
  • Standing MP:
Damage 20 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-mp-s1.png Sf2ce-ehonda-mp-s2.png Sf2ce-ehonda-mp-a1.png Sf2ce-ehonda-mp-s2.png Sf2ce-ehonda-mp-s1.png Sf2ce-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 2 4 2 2 1
Frame Count 1+6 4 5
  • Standing HP:
Damage 26 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-hp-s1.png Sf2ce-ehonda-hp-a1.png Sf2ce-ehonda-hp-a2.png Sf2ce-ehonda-hp-r1.png Sf2ce-ehonda-hp-r2.png Sf2ce-ehonda-hp-r3.png Sf2ce-ehonda-hp-s1.png Sf2ce-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 3 4 7 5 3 2 1
Frame Count 1+6 4 18


  • Standing LK:
Damage 14 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-lk-a1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 3 3 1
Frame Count 1+9 4 7
  • Standing MK:
Damage 18 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-mk-a1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 5 6 1
Frame Count 1+9 4 12
  • Standing HK:
Damage 24 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-hk-a1.png Sf2ce-ehonda-lk-s2.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 6 8 10 1
Frame Count 1+9 6 19

Close Standing Normals

  • Close LK:
Damage 16 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-cllk-s4-6.png Sf2ce-ehonda-cllk-a7-9.png Sf2ce-ehonda-cllk-s4-6.png Sf2ce-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 3 3 1
Frame Count 1+6 3 4
  • Close MK:
Damage 20 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-cllk-s4-6.png Sf2ce-ehonda-clmk-a7-11.png Sf2ce-ehonda-cllk-s4-6.png Sf2ce-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 5 7 1
Frame Count 1+6 5 8
  • Close HK:
Damage 26,18 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-clhk-r30-32.png Sf2ce-ehonda-clhk-r24-29.png Sf2ce-ehonda-clhk-a8-10.png Sf2ce-ehonda-clhk-a11-15.png Sf2ce-ehonda-clhk-r16-23.png Sf2ce-ehonda-clhk-r24-29.png Sf2ce-ehonda-clhk-r30-32.png Sf2ce-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 3 3 5 8 6 3 1
Frame Count 1+7 8 18

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-ehonda-crlp-s3-4.png Sf2ce-ehonda-lp-ehonda-crlp-a5-12.png Sf2ce-ehonda-crlp-s3-4.png Sf2ce-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 8 2 1
Frame Count 1+4 8 3
  • Crouching MP:
Damage 18 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-ehonda-crmp-s3-4.png Sf2ce-ehonda-crmp-s5-6.png Sf2ce-lp-ehonda-crmp-a7-14.png Sf2ce-ehonda-crmp-s5-6.png Sf2ce-ehonda-crmp-s3-4.png Sf2ce-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 2 2 8 6 4 1
Frame Count 1+6 8 11
  • Crouching HP:
Damage 24 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-ehonda-crhp-s3-5.png Sf2ce-lp-ehonda-crhp-a6-9.png Sf2ce-ehonda-crhp-r10-15.png Sf2ce-ehonda-crhp-r16-23.png Sf2ce-ehonda-crhp-r10-15.png Sf2ce-ehonda-crhp-r30-33.png Sf2ce-ehonda-crhp-r34-36.png Sf2ce-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -8
Frame Count 2 3 4 6 8 6 4 3 1
Frame Count 1+5 4 28
  • Crouching LK:
Damage 14 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-lp-ehonda-crlk-s4-6.png Sf2ce-lp-ehonda-crlk-s7-9.png Sf2ce-ehonda-lp-ehonda-crlk-a10-12.png Sf2ce-lp-ehonda-crlk-s7-9.png Sf2ce-lp-ehonda-crlk-s4-6.png Sf2ce-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 3 3 3 1
Frame Count 1+9 3 7
  • Crouching MK:
Damage 18,18 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-lp-ehonda-crlk-s4-6.png Sf2ce-ehonda-lp-ehonda-crmk-a7-9.png Sf2ce-ehonda-lp-ehonda-crmk-a10-15.png Sf2ce-lp-ehonda-crlk-s7-9.png Sf2ce-lp-ehonda-crlk-s4-6.png Sf2ce-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 3 6 5 4 1
Frame Count 1+6 9 10
  • Crouching HK:
Damage 24 Sf2ce-ehonda-crmp-s1-2.png Sf2ce-ehonda-crhk-s4-7.png Sf2ce-ehonda-crhk-a8-13.png Sf2ce-ehonda-crhk-a14-9.png Sf2ce-ehonda-crhk-a10-17.png Sf2ce-ehonda-crhk-r18-23.png Sf2ce-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 4 8 6 1
Frame Count 1+7 18 7

Aerial Normals

  • Neutral Jumping LP:
Damage 18 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djlp-s3-6.png Sf2ce-honda-djlp-s7-10.png Sf2ce-honda-njlp-a11-40.png Sf2ce-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Neutral Jumping MP:
Damage 22 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djlp-s3-6.png Sf2ce-honda-djmp-a7-10.png Sf2ce-honda-djmp-a11-22.png Sf2ce-honda-djlp-r.png Sf2ce-honda-djmp-r31-34.png Sf2ce-honda-djlp-s7-10.png Sf2ce-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Neutral Jumping HP:
Damage 28 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djhp-r25-28.png Sf2ce-honda-djhp-a7-12.png Sf2ce-honda-djhp-r13-20.png Sf2ce-honda-djhp-r21-24.png Sf2ce-honda-djhp-r25-28.png Sf2ce-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Neutral Jumping LK:
Damage 18 Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-njlk-a7-36.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-djhk-s0-2.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 30 4
Simplified 7 30
  • Neutral Jumping MK:
Damage 22 Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-njmk-a7-18.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-r27-30.png Sf2ce-honda-djhk-r31-34.png Sf2ce-honda-njmk-r35-38.png Sf2ce-honda-djlp-s0-2.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12
  • Neutral Jumping HK:
Damage 28 Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-njhk-a7-12.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-r27-30.png Sf2ce-honda-djhk-r31-34.png Sf2ce-honda-njmk-r35-38.png Sf2ce-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 6 4 4 4 4 4
Frame Count 7 6
  • Diagonal Jumping LP:
Damage 18 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djlp-s3-6.png Sf2ce-honda-djlp-s7-10.png Sf2ce-honda-djlp-a11-40.png Sf2ce-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Diagonal Jumping MP:
Damage 22 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djlp-s3-6.png Sf2ce-honda-djmp-a7-10.png Sf2ce-honda-djmp-a11-22.png Sf2ce-honda-djlp-r.png Sf2ce-honda-djmp-r31-34.png Sf2ce-honda-djlp-s7-10.png Sf2ce-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Diagonal Jumping HP:
Damage 28 Sf2ce-honda-djlp-s0-2.png Sf2ce-honda-djhp-r25-28.png Sf2ce-honda-djhp-a7-12.png Sf2ce-honda-djhp-r13-20.png Sf2ce-honda-djhp-r21-24.png Sf2ce-honda-djhp-r25-28.png Sf2ce-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Diagonal Jumping LK:
Damage 18 Sf2ce-honda-djlk-s0-2.png Sf2ce-honda-djlk-s3-6.png Sf2ce-honda-djlk-a7-Infinity.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 22 Sf2ce-honda-djmk-s0-2.png Sf2ce-honda-djmk-s3-6.png Sf2ce-honda-djmk-a7-Infinity.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping HK:
Damage 28 Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-djhk-a7-18.png Sf2ce-honda-djhk-s3-6.png Sf2ce-honda-djhk-s0-2.png Sf2ce-honda-djhk-r27-30.png Sf2ce-honda-djhk-r31-34.png Sf2ce-honda-njmk-r35-38.png Sf2ce-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12

Unique Normals

  • Hiza Geri aka Double Knee:
Damage 22,22 Sf2ce-ehonda-lp-s0.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-clhk-r24-29.png Sf2ce-ehonda-fmk-a10-12.png Sf2ce-ehonda-fmk-a13-15.png Sf2ce-ehonda-fmk-r16-17.png Sf2ce-ehonda-clhk-r24-29.png Sf2ce-ehonda-lk-s1.png Sf2ce-ehonda-lp-s0.png
Stun 5~11,8
Stun Timer 60,60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 3 3 2 2 2 1
Simplified 1+9 6 7

Throw

Tawara Nage: (←/→ + Strong) , Saba Ori: (←/→ + Fierce) and Sekkan Kyaku: (←/→ + Roundhouse)

Throw Hold Sf2ce-honda-throw.png
Damage 32 Damage 22+(4*n)
Duration - Duration 300
Stun 7~13 Stun 7~13
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 36 Range advantage 36

Special Moves

  • Sumo Headbutt: (Charge ←, →, P) [charge time: 59f]
Damage 18/26/28 Sf2ce-honda-hblp-s0-2.png Sf2ce-honda-hblp-s3-6.png Sf2ce-honda-hblp-s7-12.png Sf2ce-honda-hblp-a0-2.png Sf2ce-honda-hblp-a3-5.png Sf2ce-honda-hblp-a6-8.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-14,KD/-4
Jab 3 4 6 3 3 22
Jab Simplified 13 28
Strong 1 3 4 2 2 53
Strong Simplified 9 55
Fierce 1 4 1 1 63
Fierce Simplified 5 65
Sf2ce-honda-hblp-r0-3f.png Sf2ce-honda-hblp-r4-7f.png Sf2ce-honda-hblp-r8-11f.png Sf2ce-honda-hblp-r12.png Sf2ce-honda-hblp-r13.png Sf2ce-honda-hblp-r14.png Sf2ce-honda-hblp-r15.png
Jab 4 4 4 8 2 2 1
25
Strong 4 4 4 8 2 2 1
25
Fierce 4 4 4 8 2 2 1
25
  • One Hundred Slaps: Press Punch Repeatedly

Startup:

Sf2ce-honda-ohs-s1.png Sf2ce-honda-ohs-s2.png
Jab 1 3
Strong 3 4
Fierce 4 6

Active:

Damage 24/26/28 Sf2ce-honda-ohh-a1.png Sf2ce-honda-ohh-a2.png Sf2ce-honda-a3.png Sf2ce-honda-ohh-a4.png Sf2ce-honda-ohh-a5.png Sf2ce-honda-ohh-a6.png
Stun 13~19
Stun Timer 120
Frame Advantage ?
Jab 4 4 4 4 4 4
Strong 2 2 2 2 2 2
Fierce 1 1 1 1 1 1

Recovery

Sf2ce-honda-ohs-s2.png Sf2ce-honda-ohs-s1.png
Jab 1 1
Strong 3 1
Fierce 5 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-honda-bwd.png Sf2ce-honda-lp-s0.png Sf2ce-honda-fwd.png Sf2ce-honda-cr.png
  • Standing reel:
Sf2ce-honda-reel1.png Sf2ce-honda-reel2.png Sf2ce-honda-reel3.png
  • Standing gut reel:
Sf2ce-honda-gutreel1.png Sf2ce-honda-gutreel2.png Sf2ce-honda-gutreel3.png
  • Crouching reel:
Sf2ce-honda-creel1.png Sf2ce-honda-creel2.png
  • Dizzy:
Sf2ce-honda-dizzy1.png Sf2ce-honda-dizzy2.png Sf2ce-honda-dizzy3.png


Advanced Strategy

He is a poke and throw character based in heavy hits and turtling at the same time.

Your main objetive is to keep away your opponent with Hunred Slaps in medium range, and use holds when opponent is near and made cross up setups,E.Honda is a bit buffered from World Warrior,his Hunred Hands Slaps have better start up and also easier to connect a Jumping Attack with it,and also gains the ability to move to made pressure and cheap damage.

Long range combat isn't a problem because his Sumo Headbutt is useful to counter projectiles ,and also as an anti air due to his auto-block frames, mades nice damage and knocks down now compared to World Warrior, but isn't powerful as Dictador Psycho Crusher.

The only problem is his Jump-in game,its slow but not as Dhalsim one,but can made 2-in-1 heavy attacks with Jumping Strong or Fierce with Close or Far Roundhouse and mades great damage and stun,anyway you can reserve jump in for hold-to-crossup setups and your main attack can be Diagonal Jumpin Forward or Roundhouse.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador