SvC Chaos: SNK Vs Capcom/Orochi Iori

From SuperCombo Wiki

Introduction

The Good:

  • Easy to learn and faster than his counterpart
  • A bit different but more effective Super Moveset
  • Great Damage Command Throw Exceed
  • SPOILER ALERT: USA Sport Team is humillated in his ending

The Bad:

  • Lower Stamina than his counterpart
  • More dependant of MAXIMUM Mode and Stocks for main gameplan
  • Short Range Command Throw Exceed

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

Press AB when near Sakahagi

Press CD when near Hikiri Kine

Command Moves

f + A,A Geshiki: Yumebiki

f + B Geshiki: Goufu In "Shinigame"

b + B in air Geshiki: Yuri Ori

Special Moves

qcf + P 108 Shiki: Yamibarai

f,d,df + P 100 Shiki: Oniyaki

qcb + P (x3) 127 Shiki: Aoi Hana

hcb + K 212 Shiki: Kototsuki In

hcb,f + P when near Kuzukaze

Super Moves

qcf,hcb + P Kin 1211 Shiki: Yaotome

qcb,hcf + P (can hold) Ura 108 Shiki: Ya Sakazuki

Exceed Move

qcf,hcb + BD when near ???!

The Basics

Advanced Strategy

Match-Ups