SvC Chaos: SNK Vs Capcom/Ryu

From SuperCombo Wiki

Introduction

Ryu's Good and Bad Things

The Goods:

  • Easy to Learn
  • Good Stamina and Speed
  • Fast Projectiles
  • Decent Sweep for Low Attack mindgames


The Bad:

  • Short Range Exceed
  • Not many options for Maximum Mode Combos

Moves List

Throws

Press AB when near: Seoi Nage
Press CD when near: Tomoe Nage

Command Normals

b + A: Hiji Ate
f + A Sakotsu Wari(MC)
f + B: Senpuu Kyaku(MC)
db + D: Kurubushi Kick

Special Moves

qcf + P: Hadou Ken(MC)
hcf + P: Shakunetsu Hadou Ken
f,d,df + P: Shouryuu Ken(MC)
qcb + K: Tatsumaki Senpuu Kyaku(MC)
qcb + K in air: Kuuchuu Tatsumaki Senpuu Kyaku

Super Moves

qcf,qcf + P: Shinkuu Hadou Ken
qcb,qcb + K: Shinkuu Tatsumaki Senpuu Kyaku

Exceed Moves

qcf,qcf + BD: Shin Shouryuu Ken

The Basics

Advanced Strategy

Match-Ups