Street Fighter V/Alex

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< Street Fighter V
Revision as of 23:34, 21 May 2016 by Jchensor (talk | contribs) (Created page with "{{SFVHeader}} == Alex == {| |{{SFVCharacterPortrait|Alex}} {{SFVCharacterData|1050|1000|0.031 [V-trigger: 0.043]|0.024 [V-trigger: 0.033]|23|26||||49 (4*41*4)|||0.65|0.65||||...")
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Template:SFVHeader

Alex

SFV-Alex Portrait.jpg
VITALS
Health: 1050 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.031 [V-trigger: 0.043] Throw Range: 0.65
Back Walk Speed: 0.024 [V-trigger: 0.033] Throw Hurt Range: 0.65
DASHING JUMPING
Forward Dash Total Frames: 23 Jump Height Apex:
Back Dash Total Frames: 26 Jump Total Frames: 49 (4*41*4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Alex?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Alex-Unique.jpg

Special Moves

SFV-Alex-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Alex-Vsystem.jpg

Critical Art

SFV-Alex-Critical.jpg


Alex Discussions

Discussions regarding Alex

Alex Shoryuken Forum

Alex Discord Link

Alex Discord

Video Guides

Capcom Fighters Official Character Introduction

Street Fighter Official Character Guide

Sajam's Character Breakdown

Frame Data

|- ! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Command ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Rcvry ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Adv
Guard ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv
Hit ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv
Counter ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Hit
Level ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Cancel
Ability ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | KD Adv
Normal ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv
Rise ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv
Roll ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Chip
Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Counter
Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Counter
Stun |- |}

Notes: