SvC Chaos: SNK Vs Capcom/Geese Howard

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Revision as of 15:46, 14 May 2016 by Redarts (talk | contribs) (Made Geese's Introduction.)
"Oh, cursed fate! Must these young punks constantly confound me?!" By: Geese Howard

Introduction

Geese Howard, the ruler of Southtown, and can be the most classic SNK boss in the history... One of the most hated characters in this game... Why do you ask? He's the best in the game, really. His infinite combos are not that hard to do, so... He is that character that is nice for beginners, and incredible in high-level matches. Now for his for his Good and Bad Things.

The Ruler of Shouthtown's Good and Bad Things

Good Things:

  • Easy to play, learn and master;
  • Easy combos and infinites;
  • He can be the best defensive/offensive character in the game;
  • Has nice anti-air moves;
  • Has an air fireball;
  • Has counter moves;
  • His Exceed is nice too use(And it can pass through projectiles).

Bad Things:

  • Your opponents will hate you if you use him in the right way(This is bad, really).
  • Only that. He isn't bad in this game. Really.

Moves List

Command Moves

f + C Fudou Sakkatsu Uraken f + D Raikou Mawashi Geri db~df + C near downed foe Raimei Gouha Nage

Special Moves

Reppu Ken[Sirocco Slam].............. QCF + LP

Double Reppu Ken..................... QCF + SP [Double Sirocco Slam]

Whirlwind Zap(air)................... QCB + LP or SP

Flying Solar Slice................... DP + LP or SP

Evil Shadow Smash.................... HCF + LK or SK

Upper Body Toss...................... HCB + LK

Middle Body Toss..................... HCB + SK

Lower Body Blow...................... HCB + LP


Super Moves

Raging Storm DB, HCB, DF + LP or SP

Rashomon HCB(x2) + SP


Exceed Move

Dealy Rave........HCB, F + LK-SP-SK-LP, LP, LK, LK, SP, SP, SK, SK, QCB + SP-SK

The Basics

Advanced Strategy

Match-Ups