Tallgeese

From SuperCombo Wiki

Introduction

Information

FGT: 100 WEP: 110

SPD: 150

POW: 130

ARM: 120

RFN: Tallgeese

HEI: 17.4

WEI: 8.8

MAT: Titanium

RN: OZ-00MS

AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)

Basics

Move List

Special

QCF+k (2,5) KDH: none Tallgeese fires dover gun. Ground version shoots horizontally while air version shoots diagonally downward.

FDD+k (1,1) KDH: all Does a rising knee butt.

GQCB+k (2,2) KDH: all Grabs then does a power bomb on the opponent after first hit.

Super

GQCFx2+k (6) KDH: none Uses 2 beam sabres to slash energy horizontally across the screen.

Move Analysis

Specials:

Dober Gun (3 per shot)-Down, DF, forwand + Attack; Ground or air Tallgeese pulls out its dober gun and fires. Ground version is horizontal, air version is diagonal downwards. Heavy version shoots five blasts, light shoots two.

Vernier Slam (13)-DP + Attack; Ground or air Tallgeese uses its backpack vernier to perform a quick rushing shoulder butt. Both versions hit once.

Body Slam (17-24)-Down, DB, back + Attack; Ground only Tallgeese charges froward, then grabs the enmey and performs a powerbomb. Counts as two hits.

Super:

Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack; Ground only Tallgeese pulls out its two beam sabres and slashes, creating a shockwave of energy. Hits the entire bottom screen (but can be super- jumped over). Does five hits

Strategy

Combos

Combos

SWP, CWP, GQCB+wk (1+2+2=5) (0/0) SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0) SWP, CWP, GQCB+sk (1+2+2=5) (100/55) SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40) SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140) GQCF+wk, GQCFx2+k (2+6=8) (200/170) GQCF+sk, GQCFx2+k (5+6=11) (300/225) SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150) SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95) SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195) SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)

Combos ENC KD: Swp x2, Sf+sp ENC Combo: Swp x2, SsW Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp Antarctic Smash: wpx2, wW, QCT+sp

Basic Strategy

Advanced Strategy

The Good:

  • Highest jumps.
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.

The Bad:

  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.