Introduction
Information
FGT: 160
WEP: 110
SPD: 130
POW: 140
ARM: 120
RFN: Shenlong Gundam HEI: 16.4
WEI: 7.4
MAT: Gundanium
RN: XXXG-01S
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
IGP: [WUFEI] Wufei Chang
Basics
Move List
Special
QCF+k (2,3) KDH: last, last 2(J) Shenlong attacks by streching its claw. Strong versions throw oppenent backwards. Air versions cause Shenlong to move backward.
FDD+k (3,6) KDH: none Shenlong attacks with beam glaive. Air versions do not have the spinning motion before attacking. Strong versions cause Shenlong to move forward during first two strikes.
Super
Dragon Hang Fire? QCFx2+k (10) KDH: none Shenlong's claw shoots flames horizontally across the screen. Unlike Dragon Gundam's attack, it has much longer range.
Move Analysis
Strategy
Combos
Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10) Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp Dragon Dark Bite: wpx4, wW, QCT+sp Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp Slam: wpx3, wW, sp Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0) GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0) GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0) GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0) GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40) GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10) GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10) GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10) SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
Basic Strategy
The Good
All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform.
The Bad
It only has a few moves. Super only hits a few times.
The Good All weapons have at least two hits. The best special known. Fast.
The Bad Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super
The Good:
- Can counter everything and anything.
- Lighting fast.
- Very effective attacks.
- Some good combos (i.e. easy, but damaging).
- Great reach.
The Bad:
- Specials aren't all that great.
- Damage is average at best.
- Lowest defense in the game.
- Most good combos require proximity.