Introduction
Ground Combo Chain: None Jumping Combo Chain: None Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Gadou Ken Variable Counter: HK Dankuu Kyaku Variable Combination: Shinkuu Gadou Ken
Normal Moves
Jump Chouhatsu In air, press Chouhatsu Shagami Chouhatsu Crouch, press Chouhatsu
Special Moves
Gadou Ken qcf + P
Kouryuu Ken f,d,df + P Dankuu Kyaku qcb + K Premium Sign qcf + K Zenten Chouhatsu qcf + Chouhatsu Kouten Chouhatsu qcb + Chouhatsu
Super Moves
Shinkuu Gadou Ken qcf + PP Kouryuu Rekka qcf + KK Hisshou Burai Ken qcb + KK Chouhatsu Densetsu qcf,qcf + Chouhatsu Otoko Michi HP,LK,b,LP,LP (at Level 3)
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. J.Roundhouse, C.Short XX Fierce Gadouken 2. J.Strong, S.Forward (2 hits) XX Roundhouse Dankuukyaku 3. J.Forward, S.Strong XX Fierce Koryuken 4. J.Roundhouse (DEEP!), Shinkuu-Gadouken 5. J.Roundhouse (DEEP!), Team SC :) 6. D.C.Forward XX Hisshu-BuraiKen 7. C.Fierce XX Fierce Koryuken 8. S.Jab XX Jab Koryuken
- INTERMEDIATE COMBOS*
9. C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) 10. J.Forward, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Throw 11. C.Roundhouse XX Koryurekka 12. (corner) Forward Throw, Air Throw 13. (corner), Forward Throw, Koryurekka 14. J.Roundhouse, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward,
SJ.Fierce (FS) -> SJ.Roundhouse
15. (corner) D.C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw,
Hisshu-BuraiKen
16. J.Forward, C.Forward XX Shinkuu-Gadouken or Team SC :) 17. J.Fierce, D.CC.Fierce XX Koryurekka 18. D.S.S.Strong XX Koryurekka 19. J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen 20. (corner) J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen, C.Forward
(OTG) XX Hisshu-BuraiKen
21. S.Fierce XX Koryurekka 22. D.S.Strong XX Shinkuu-Gadouken