Introduction
Ground Combo Chain: Punch to Kick Jumping Combo Chain: Punch to Kick Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MK Aerial Rave Finisher: HP, HK, Upward Stare, Sekika Flying Attack: Standing / Crouching HP, Standing HK Knockdown Attack: Crouching MK / HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP / MK / HK Variable Assist: LK Mystic Smash Variable Counter: MK Mystic Smash Variable Combination: Hyper Mystic Smash
Normal Moves
Sekika In air, d + MK (upward stare) In air, u + HP
Special Moves
Mystic Stare Charge b,f + P Mystic Smash Charge b,f + K (air) Devitalization hcb + K
Super Moves
Chaos Dimension qcf + PP (at Level 3) Chaos Split qcf + KK
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. J.Roundhouse, C.Jab -> C.Roundhouse 2. J.Roundhouse, S.Short XX Roundhouse Devitalization 3. J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare 4. S.Roundhouse (3-4 hits) XX Mystic Stare
- INTERMEDIATE COMBOS*
5. D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
SJ.U+Fierce (FS)
6. S.Roundhouse (2-3 hits) XX Mystic Stare 7. J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash 8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward Mystic Smash 9. D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab 10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward, Forward Air Throw
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward, Forward Air Throw
12. Mystic Stare, Eyeballs Explode -> Mystic Smash 13. Mystic Stare, Eyeballs Explode -> S.Roundhouse 14. Mystic Stare, Eyeballs Explode -> Team Super :) 15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong ->
SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super
- ADVANCED COMBOS*
17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->
SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward
18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->
SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong -> SJ.Roundhouse
19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse