Introduction
Normal Moves
Ground Combo Chain: Weak to Any Jumping Combo Chain: Weak to Strong Super Jumping Chain: Weak to Strong Aerial Rave Launcher: Standing HP Aerial Rave Finisher: HP, HK, Psycho Crusher Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Psycho Shot Variable Counter: HK Double Knee Press Variable Combination: Knee Press Nightmare
Special Moves
Psycho Shot hcf + P
Psycho Field hcb + P Double Knee Press hcf + K (air) Head Press Charge d,u + K (air) Somersault Skull Diver (b / f) + P after Head Press (air) Somersault Skull Diver Charge d,u + P,P (or hold P) (air) Vega Warp f,d,df + P / K (air) Hikou qcb + KK, then move in any dir. (air)
Super Moves
Psycho Crusher qcf + PP (air) Knee Press Nightmare qcf + KK