Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit Aerial Rave Finisher: HP, HK Flying Attack: Standing HP Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: LK Gamma Charge (Taichi) Variable Counter: HK Gamma Charge (Taichi) (can redirect) Variable Combination: Gamma Wave
Normal Moves
Special Moves
Gamma Slam qcf + P
Gamma Tornado hcb + P Gamma Charge (Taichi) Charge b,f + K,(direction +) K Gamma Charge (Taikuu) Charge d,u + K,(direction +) K
Super Moves
Gamma Wave qcf + PP Gamma Crush qcb + PP, then direct b / f