Marvel Super Heroes vs Street Fighter/Hulk

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP - 2nd hit / Standing HK - 2nd hit
Aerial Rave Finisher:  HP, HK
Flying Attack:         Standing HP
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       LK Gamma Charge (Taichi)
Variable Counter:      HK Gamma Charge (Taichi)  (can redirect)
Variable Combination:  Gamma Wave

Normal Moves

Special Moves

Gamma Slam qcf + P

Gamma Tornado                    hcb + P
Gamma Charge (Taichi)            Charge b,f + K,(direction +) K
Gamma Charge (Taikuu)            Charge d,u + K,(direction +) K


Super Moves

Gamma Wave                       qcf + PP
Gamma Crush                      qcb + PP, then direct b / f

The Basics

Advanced Strategy

Combos/Infinites

Match-ups