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Introduction
Moves List
Normal Moves
Ground Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Standing | A | HL | 300 | ||||
B | HL | 500,200 | |||||
C | HL | 700 | |||||
Crouching | A | HL | 300 | ||||
B | HL | 580 | |||||
C | L | 600 |
Dashing Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Dash Standing | A | HL | 300 | ||||
B | HL | 600 | |||||
C | H | 450 | |||||
Dash Crouching | A | L | 220 | ||||
B | HL | 540 | |||||
C | L | 650 |
Air Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Jumping | A | H | 300 | ||||
B | H | 400 | |||||
C | H | 720 |
Throws
Input | Start-Up | Damage |
---|---|---|
6+A | 1200 | |
4+A | 1200 |
4+A switches sides. If you throw while you are in the corner, you stay cornered.
Special Moves
Special Moves
Name | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Right Fang | qcf+A | HL | 500 | ||||
Left Fang | qcf+B | HL | 800 | ||||
Aepyornis Wing | dp+A | HL | 250,300x5 | ||||
Aepyornis Hunt | qcb+A | HL | 700,100x10 |
Right Fang knocks down.
Aepyornis Wing knocks down. Decent wake-up option.
Aepyornis Hunt can cross-up.
Super Moves
Name | Input | Level | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|---|
Judgement Fang | qcf+C | Lv1 | HL | 2000 | ||||
Lv2 | HL | 3400 | ||||||
Lv3 | HL | 4453 | ||||||
Thousand Basher | qcb+C | Lv1 | HL | 592(1080) | ||||
Lv2 | HL | 1740(2205) | ||||||
Lv3 | HL | 4552 |
Judgement Fang can wall bounce.
Thousand Basher can be canceled into anything before the final hit. In order to reach Lv2 and Lv3, Thousand Basher must be performed three times in a single combo without the final hit of Lv1 or Lv2 ever hitting.
Absurd Special
Cat's Eye - qcbx2+C
Slows the opponent.
Shift
Shifting increases the damage of normals by approximatly 16.5%.
Monster
Special Moves
Name | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Right Fang | qcf+A | HL | 2351 | ||||
Left Fang | qcf+B | L,HL | 923,923 | ||||
Aepyornis Wing | 755,587, | ||||||
dp+A | HL | 479,359, | |||||
297,239,119 | |||||||
Aepyornis Hunt | qcb+A | HL | 1199,100x20 |
Right Fang becomes very slow but very powerful (over 20% dmg). Useful during Power Break in which only one hit is possible? It has shorter range than normal.
Left Fang now hits twice with the first hitting low, now actually making the move faster. After the second hit the opponent is launched and able to be juggled.
Aepyornis Wing is a bit slower than normal and hits more.
Aepyornis Hunt is slower and hits more than usual.
Freedom
Special Moves
Name | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Right Fang | qcf+A | HL | 239 | ||||
Left Fang | qcf+B | HL | 839 | ||||
Aepyornis Wing | dp+A | HL | 119,95,71 | ||||
Aepyornis Hunt | qcb+A | HL | 119x5 |
Right Fang has shorter range than normal but, upon hit, you can cancel into anything.
Left Fang is pretty slow but recovers very fast. You can also cancel it, before it hits, into anything. You can also cancel when it hits.
Aepyornis Wing hits less but can be canceled into anything shortly after the wing appears.
Aepyornis Hunt can be canceled at any point after he attacks.
Tranquility
Special Moves
Name | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage |
---|---|---|---|---|---|---|---|
Right Fang | qcf+A | HL | 719 | ||||
Left Fang | qcf+B | HL | 599 | ||||
Aepyornis Wing | dp+A | HL | 622,359x5 | ||||
Aepyornis Hunt | qcb+A | HL | 839,119x7 |
Right Fang has more range than normal, it can chain into Left Fang and has invulnerable start-up. It's slower than usual but has great recover.
Left Fang has less range than normal, it can be chained into from Right Fang and has invulnerable start-up. It's faster than usual.
Aepyornis Wing has invincible start-up.
Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.