Street Fighter 3: 3rd Strike/Oro/Archive

From SuperCombo Wiki
Oro's Character Select Portrait
Oro's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

      Trow                     LP+LK 

      Back throw            B>LP+LK  
      Air throw                LP+LK(Air)

Command Normals

Target Combos

Special Moves

Super Arts

  l    Kishin Riki     QCF x 2 + Punch                                                             1 Stok
       Ground Grab   punch                                                     

       Air Grab         Punch (Air)                                               
   
       EX Kishin Riki  QCF x 2 + 2 Punches                               
   II   Yagyou Dama  QCF x 2 + Punch                                                           3 Stoks                    
    
        EX Yagyou Dama QCF x 2 + 2 Punches                           
   lll    Tengu Stones (Both Versions) QCF x 2 + Punch (2)                              1 Stoks

Move Analysis

Combos

  Crouch >R1> QCF x 2 + 2 Punches (EX Kishin Riki) ...........2 rd  hit  


  Stand  MP (hit rd 1) >Jinchu Nobori MK stand MP (2 rd hit) While the opponent in air you should make>QCF x 2 + Punch     (Kishin Riki) ............

Frame Data

Normals

Throws

Command Normals

Special Moves

     Human Pillar Driver (LP)       HCB + LP 
     
     Human Pillar Driver (Mp)       HCB + mp  
     Human Pillar Driver (R1)        HCB + HP
     Oniyama (LP)                       Hold D...U + LP               
     Oniyama (MP)                      Hold D...U + MP         (3rd hit>4rd hit)    
    
     Oniyama (R2)                        Hold D...U+ HP
      
     Oniyama (EX)                        Hold D...U + 2 Punches  
    Sun Disk Palm (LP)                Hold B...F +LP
  
    Sun Disk Palm (MP)               Hold B...F +MP
    Sun Disk Palm (R1)                Hold B...F + HP
    Sun Disk Palm (EX Low)         Hold B...F + 2 Punches
     
    Sun Disk Palm (EX High)        Hold B...F + 2 Punches
    Jinchu Nobori    (LK)                QCF + LK
    Jinchu Nobori    (MK)               QCF + MK                          
  
    Jinchu Nobori    (R2)                QCF + HK                            
    Jinchu Nobori     (EX)               QCF +  2 Kicks                  
      
    Air  Jinchu Nobori                   QCF + 2 Kicks (Air)                   3 ~ 4        5 ~ 8
     
    Air Jinchu Nobori (EX)              QCF + 2 Kicks (Air)                   3 ~ 4        5 ~ 9

Super Arts

Additional Frame Data

Strategies

Overview

Basics

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Recovers stun meter.