This page covers Toki's's combos. Before diving right in, be sure to familiarize yourself with Kenshiro's special moves and important normal moves.
Toki
Basic Combos
Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.
2C > 2C > Grave Shoot (A+C) = 2C >2C > 2D~A+C
Starters
2A > 2A > 2D 2A > 2C > 2D 2B > 2C > 2C 2A > 2C > 2C |
Mid Screen to Corner Combos
Version 1
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Note: Fairly stable BnB from mid screen to corner. If you think you are too far for a c.5D use the variation bellow.
Version 2
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Version 3
2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender |
Enders
1. CD (2 stars) 2. Hikou Sekkatsukou (236236+B) (3 stars) 3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) 4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars) 5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars) 6. 2A > 2C > 2C > FKO (1 star > FKO combo) 7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo) |
Mid Screen Combos
Version 1
2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender |
Version 2
2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender |
Enders
1. CD (2 stars) 2. Hikou Sekkatsukou (236236+B) (3 stars) 3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars) |
FKO Combos
0 Star
1. 2D > FKO |
2. 2C > 2C > FKO |
1 Star
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO |
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO |
3. 2A > 2A > 2C > CD+E > 6 > FKO |
2 Stars
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO |
2. 2D > 623+B > 2C > CDE > ACE > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO |
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO |
4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD) |
5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO |
6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO |
3 Stars
1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO |
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO |
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO |
4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO |
5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO |
6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD) |
4 Stars
1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO |
Throw Loop
This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.
Starter
Back throw in the corner |
Initial 7-8 hits
1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D 2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D 3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D 4. 623+B > 2A > 5D > 6D > 623+B > A+C > 2369+C > 236+A > 5C > 6D |
Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.
Followup from 9 hits
1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A 2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A 3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop) 4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo) 5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo) |
Note: Pick any of those variations. Note: AD = Air Dash
Enders
1. [2D > 623+B] 3-4x > 2D > HSC >236236+C 2. [2D > 623+B] 3-4x > 623+E~B > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C 3. [2D > 623+B] 3-4x > 623+E~B >E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C |