Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
10
|
18
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
50*70
|
70*130
|
30*30
|
HL
|
sp/su*-
|
5
|
2(4)4
|
22
|
36
|
-8
|
-4
|
18
|
22
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
6
|
12
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
15
|
3
|
6
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
70*60
|
120*80
|
60*20
|
HL
|
-*su
|
6
|
3(2)4
|
18
|
32
|
-2
|
0
|
20
|
22
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd Hit JP: ?
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
7
|
12
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
110
|
40
|
HL
|
sp
|
6
|
3
|
13
|
21
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
8
|
4
|
23
|
34
|
-9
|
-5
|
18
|
22
|
Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent
|
|
|
|
Forces stand
|
Free Juggle
|
Reset
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
50*60
|
50*100
|
40*40
|
HL
|
sp/su
|
5
|
1*4
|
16
|
25
|
-3
|
0
|
17
|
20
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
11
|
4
|
23
|
37
|
-9
|
-5
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
80
|
40
|
HL
|
sp/su
|
6
|
2
|
12
|
19
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
7
|
6
|
19
|
31
|
-7
|
-3
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
11
|
17
|
-3
|
0
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
90
|
40
|
L
|
-
|
5
|
4
|
15
|
23
|
-5
|
-
|
14
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
140
|
60
|
L
|
-
|
14
|
9
|
15
|
37
|
-6
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
8
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
7
|
3
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Neutral Jump LK
|
Neutral Jump
|
50
|
60
|
20
|
H
|
-
|
5
|
11
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
8
|
-
|
16
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
9
|
4
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
140
|
60
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
60
|
20
|
H
|
-
|
3
|
12
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
130
|
150
|
60
|
H
|
-
|
7
|
4
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Knee Shot
|
(In air) +
|
30
|
60
|
20
|
H
|
-
|
4
|
18
|
-
|
21
|
-
|
-
|
|
|
Causes Dee Jay to fall slightly faster during jump
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+12
|
2
|
36
|
59
|
-22
|
-22
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
36
|
66
|
-16
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
3
|
36
|
102
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Swing Over Launch
|
Forward Throw
|
120
|
100
|
40
|
0.85
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Flip Throw
|
Back Throw
|
120
|
80
|
40
|
0.87
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Air Slasher
|
Air Slasher
|
50
|
50
|
20/20
|
HL
|
su
|
12
|
-
|
Total 37
|
49
|
0
|
3
|
|
|
Chip damage 15, 14~15f cancellable, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Air Slasher
|
Air Slasher
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
-
|
Total 52
|
64
|
1
|
5
|
|
|
28~31f cancellable, 2nd hit releases on 27f, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Double Rolling Sobat
|
Double Rolling Sobat
|
90
|
90
|
20/40
|
HL
|
su
|
12
|
2
|
21
|
#VALUE!
|
-3
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
Lower body: 1~13f
|
-
|
-
|
-
|
|
Double Rolling Sobat
|
60*50
|
70*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
23
|
54
|
-7
|
0
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
|
Double Rolling Sobat
|
80*50
|
90*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
24
|
55
|
-9
|
-1
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
EX Double Rolling Sobat
|
Double Rolling Sobat
|
80*60
|
90*70
|
-250/0
|
HL
|
su*-
|
15
|
2(7)4
|
25
|
52
|
-8
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
All: 8~11f
|
8~15f
|
1~11f, 17~23f
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Jackknife Maximum
|
Jacknife Maximum
|
120
|
50
|
30/20
|
HL
|
-
|
6
|
2
|
18 + After landing 11
|
36
|
-10
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
|
Jacknife Maximum
|
70*30
|
50*50
|
20/20*15
|
HL
|
-
|
6
|
2(7)2
|
19 + After landing 11
|
46
|
-20
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~6f
|
All: 1~6f
|
-
|
3f~ airborne
|
JP: ?
|
|
Jacknife Maximum
|
40*40*30
|
50*50*50
|
20/15*20*10
|
HL
|
-
|
6
|
2(7)2(10)2
|
16 + After landing 15
|
59
|
-33
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~5f
|
3f~
|
JP: ?
|
EX Jackknife Maximum
|
Jackknife Maximum
|
50*20x4*50
|
50*20x4*50
|
-250/0
|
HL
|
-
|
4
|
1(4)1(5)1(8)1(3)1(5)1
|
15 + After landing 11
|
60
|
-22
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~8f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
Machine Gun Upper
|
Machinegun Upper
|
20*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
30*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
35*35*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
Machine Gun Upper (Followup 1)
|
Machinegun Upper (followup 1)
|
15*15*50
|
30*30*60
|
0/10x3
|
HL
|
-*su*-
|
3
|
2(2)2(4)2
|
30
|
44
|
-11
|
-
|
|
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Machine Gun Upper (Followup 2)
|
Machinegun Upper (followup 2)
|
25*25*60
|
40*40*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
24
|
41
|
-5
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
25*25*60
|
50*50*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
26
|
43
|
-7
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
30*30*60
|
60*60*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
30
|
47
|
-11
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Machine Gun Upper
|
Machinegun Upper (no mash)
|
16x4*50
|
25x4*60
|
-250/0
|
HL
|
su
|
6
|
2(4)2(2)2(2)2(2)2
|
24
|
55
|
-8
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
EX Machine Gun Upper (Full)
|
Machinegun Upper (with mash)
|
16x7*50
|
25x7*60
|
0/0
|
HL
|
su
|
6
|
2(1)2(2)2(2)2(3)2(2)2(2)2(2)2
|
28
|
69
|
-12
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Carnival
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+6
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
134
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
-
|
-
|
38~48f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+10
|
2(16)3(17)2(3)1(10)2(4)3(31)3
|
30
|
137
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
-
|
-
|
42~52f, 60~80f, 92~103f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+12
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
140
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
1~11f
|
-
|
-
|
-
|
44~54f, 62~83f, 94~105f
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Festival
|
Ultra Combo 1
|
60x5*173
|
0
|
0/0
|
HL
|
-
|
1+11
|
2(18)2(25)2(5)2(23)2(21)2
|
58
|
172
|
-29
|
-
|
|
|
Charge 55f
|
|
|
|
3rd-7th Hit: Hard Knockdown
|
3rd-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
-
|
-
|
-
|
JP: ?
|
Climax Beat
|
Ultra Combo 2
|
55*8x42*80 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
1+7
|
{2(2)} x 7*2
|
48
|
84
|
-29
|
-
|
|
|
1st hit goes into animation, [] refers to animation, charge 55f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
Upper body: 8~11f
|
Upper body: 8~11f
|
-
|
-
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
10
|
18
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
50*70
|
70*130
|
30*30
|
HL
|
sp/su*-
|
5
|
2(4)4
|
22
|
36
|
-8
|
-4
|
18
|
22
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
6
|
12
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
15
|
3
|
6
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
70*60
|
120*80
|
60*20
|
HL
|
-*su
|
6
|
3(2)4
|
18
|
32
|
-2
|
0
|
20
|
22
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd Hit JP: ?
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
7
|
12
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
110
|
40
|
HL
|
sp
|
6
|
3
|
13
|
21
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
8
|
4
|
23
|
34
|
-9
|
-5
|
18
|
22
|
Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent
|
|
|
|
Forces stand
|
Free Juggle
|
Reset
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
50*60
|
50*100
|
40*40
|
HL
|
sp/su
|
5
|
1*4
|
16
|
25
|
-3
|
0
|
17
|
20
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
11
|
4
|
23
|
37
|
-9
|
-5
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
80
|
40
|
HL
|
sp/su
|
6
|
2
|
12
|
19
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
7
|
6
|
19
|
31
|
-7
|
-3
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
11
|
17
|
-3
|
0
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
90
|
40
|
L
|
-
|
5
|
4
|
15
|
23
|
-5
|
-
|
14
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
140
|
60
|
L
|
-
|
14
|
9
|
15
|
37
|
-6
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
8
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
7
|
3
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Neutral Jump LK
|
Neutral Jump
|
50
|
60
|
20
|
H
|
-
|
5
|
11
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
8
|
-
|
16
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
9
|
4
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
140
|
60
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
60
|
20
|
H
|
-
|
3
|
12
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
130
|
150
|
60
|
H
|
-
|
7
|
4
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Knee Shot
|
(In air) +
|
30
|
60
|
20
|
H
|
-
|
4
|
18
|
-
|
21
|
-
|
-
|
|
|
Causes Dee Jay to fall slightly faster during jump
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+12
|
2
|
36
|
59
|
-22
|
-22
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
36
|
66
|
-16
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
3
|
36
|
102
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Swing Over Launch
|
Forward Throw
|
120
|
100
|
40
|
0.85
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Flip Throw
|
Back Throw
|
120
|
80
|
40
|
0.87
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Air Slasher
|
Air Slasher
|
50
|
50
|
20/20
|
HL
|
su
|
12
|
-
|
Total 37
|
49
|
0
|
3
|
|
|
Chip damage 15, 14~15f cancellable, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Air Slasher
|
Air Slasher
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
-
|
Total 52
|
64
|
1
|
5
|
|
|
28~31f cancellable, 2nd hit releases on 27f, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Double Rolling Sobat
|
Double Rolling Sobat
|
90
|
90
|
20/40
|
HL
|
su
|
12
|
2
|
21
|
#VALUE!
|
-3
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
Lower body: 1~13f
|
-
|
-
|
-
|
|
Double Rolling Sobat
|
60*50
|
70*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
23
|
54
|
-7
|
0
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
|
Double Rolling Sobat
|
80*50
|
90*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
24
|
55
|
-9
|
-1
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
EX Double Rolling Sobat
|
Double Rolling Sobat
|
80*60
|
90*70
|
-250/0
|
HL
|
su*-
|
15
|
2(7)4
|
25
|
52
|
-8
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
All: 8~11f
|
8~15f
|
1~11f, 17~23f
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Jackknife Maximum
|
Jacknife Maximum
|
120
|
50
|
30/20
|
HL
|
-
|
6
|
2
|
18 + After landing 11
|
36
|
-10
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
|
Jacknife Maximum
|
70*30
|
50*50
|
20/20*15
|
HL
|
-
|
6
|
2(7)2
|
19 + After landing 11
|
46
|
-20
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~6f
|
All: 1~6f
|
-
|
3f~ airborne
|
JP: ?
|
|
Jacknife Maximum
|
40*40*30
|
50*50*50
|
20/15*20*10
|
HL
|
-
|
6
|
2(7)2(10)2
|
16 + After landing 15
|
59
|
-33
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~5f
|
3f~
|
JP: ?
|
EX Jackknife Maximum
|
Jackknife Maximum
|
50*20x4*50
|
50*20x4*50
|
-250/0
|
HL
|
-
|
4
|
1(4)1(5)1(8)1(3)1(5)1
|
15 + After landing 11
|
60
|
-22
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~8f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
Machine Gun Upper
|
Machinegun Upper
|
20*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
30*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
35*35*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
Machine Gun Upper (Followup 1)
|
Machinegun Upper (followup 1)
|
15*15*50
|
30*30*60
|
0/10x3
|
HL
|
-*su*-
|
3
|
2(2)2(4)2
|
30
|
44
|
-11
|
-
|
|
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Machine Gun Upper (Followup 2)
|
Machinegun Upper (followup 2)
|
25*25*60
|
40*40*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
24
|
41
|
-5
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
25*25*60
|
50*50*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
26
|
43
|
-7
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
30*30*60
|
60*60*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
30
|
47
|
-11
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Machine Gun Upper
|
Machinegun Upper (no mash)
|
16x4*50
|
25x4*60
|
-250/0
|
HL
|
su
|
6
|
2(4)2(2)2(2)2(2)2
|
24
|
55
|
-8
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
EX Machine Gun Upper (Full)
|
Machinegun Upper (with mash)
|
16x7*50
|
25x7*60
|
0/0
|
HL
|
su
|
6
|
2(1)2(2)2(2)2(3)2(2)2(2)2(2)2
|
28
|
69
|
-12
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Carnival
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+6
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
134
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
-
|
-
|
38~48f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+10
|
2(16)3(17)2(3)1(10)2(4)3(31)3
|
30
|
137
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
-
|
-
|
42~52f, 60~80f, 92~103f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+12
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
140
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
1~11f
|
-
|
-
|
-
|
44~54f, 62~83f, 94~105f
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Festival
|
Ultra Combo 1
|
60x5*173
|
0
|
0/0
|
HL
|
-
|
1+11
|
2(18)2(25)2(5)2(23)2(21)2
|
58
|
172
|
-29
|
-
|
|
|
Charge 55f
|
|
|
|
3rd-7th Hit: Hard Knockdown
|
3rd-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
-
|
-
|
-
|
JP: ?
|
Climax Beat
|
Ultra Combo 2
|
55*8x42*80 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
1+7
|
{2(2)} x 7*2
|
48
|
84
|
-29
|
-
|
|
|
1st hit goes into animation, [] refers to animation, charge 55f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
Upper body: 8~11f
|
Upper body: 8~11f
|
-
|
-
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
10
|
18
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
50*70
|
70*130
|
30*30
|
HL
|
sp/su*-
|
5
|
2(4)4
|
22
|
36
|
-8
|
-4
|
18
|
22
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
6
|
12
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
15
|
3
|
6
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
70*60
|
120*80
|
60*20
|
HL
|
-*su
|
6
|
3(2)4
|
18
|
32
|
-2
|
0
|
20
|
22
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd Hit JP: ?
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
7
|
12
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
110
|
40
|
HL
|
sp
|
6
|
3
|
13
|
21
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
8
|
4
|
23
|
34
|
-9
|
-5
|
18
|
22
|
Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent
|
|
|
|
Forces stand
|
Free Juggle
|
Reset
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
50*60
|
50*100
|
40*40
|
HL
|
sp/su
|
5
|
1*4
|
16
|
25
|
-3
|
0
|
17
|
20
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
11
|
4
|
23
|
37
|
-9
|
-5
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
80
|
40
|
HL
|
sp/su
|
6
|
2
|
12
|
19
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
7
|
6
|
19
|
31
|
-7
|
-3
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
11
|
17
|
-3
|
0
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
90
|
40
|
L
|
-
|
5
|
4
|
15
|
23
|
-5
|
-
|
14
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
140
|
60
|
L
|
-
|
14
|
9
|
15
|
37
|
-6
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
8
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
7
|
3
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Neutral Jump LK
|
Neutral Jump
|
50
|
60
|
20
|
H
|
-
|
5
|
11
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
8
|
-
|
16
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
120
|
150
|
60
|
H
|
-
|
9
|
4
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
19
|
-
|
23
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
80
|
40
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
140
|
60
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
60
|
20
|
H
|
-
|
3
|
12
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
130
|
150
|
60
|
H
|
-
|
7
|
4
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Knee Shot
|
(In air) +
|
30
|
60
|
20
|
H
|
-
|
4
|
18
|
-
|
21
|
-
|
-
|
|
|
Causes Dee Jay to fall slightly faster during jump
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+12
|
2
|
36
|
59
|
-22
|
-22
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
36
|
66
|
-16
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
3
|
36
|
102
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Swing Over Launch
|
Forward Throw
|
120
|
100
|
40
|
0.85
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Flip Throw
|
Back Throw
|
120
|
80
|
40
|
0.87
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Air Slasher
|
Air Slasher
|
50
|
50
|
20/20
|
HL
|
su
|
12
|
-
|
Total 37
|
49
|
0
|
3
|
|
|
Chip damage 15, 14~15f cancellable, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Air Slasher
|
Air Slasher
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
-
|
Total 52
|
64
|
1
|
5
|
|
|
28~31f cancellable, 2nd hit releases on 27f, charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Double Rolling Sobat
|
Double Rolling Sobat
|
90
|
90
|
20/40
|
HL
|
su
|
12
|
2
|
21
|
#VALUE!
|
-3
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
Lower body: 1~13f
|
-
|
-
|
-
|
|
Double Rolling Sobat
|
60*50
|
70*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
23
|
54
|
-7
|
0
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
|
Double Rolling Sobat
|
80*50
|
90*50
|
20/30*20
|
HL
|
su*-
|
14
|
2(14)2
|
24
|
55
|
-9
|
-1
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~11f
|
-
|
2nd Hit JP: ?
|
EX Double Rolling Sobat
|
Double Rolling Sobat
|
80*60
|
90*70
|
-250/0
|
HL
|
su*-
|
15
|
2(7)4
|
25
|
52
|
-8
|
-
|
|
|
Charge 50f
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
All: 8~11f
|
8~15f
|
1~11f, 17~23f
|
1st Hit JP: ?, 2nd Hit JP: ?
|
Jackknife Maximum
|
Jacknife Maximum
|
120
|
50
|
30/20
|
HL
|
-
|
6
|
2
|
18 + After landing 11
|
36
|
-10
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
|
Jacknife Maximum
|
70*30
|
50*50
|
20/20*15
|
HL
|
-
|
6
|
2(7)2
|
19 + After landing 11
|
46
|
-20
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~6f
|
All: 1~6f
|
-
|
3f~ airborne
|
JP: ?
|
|
Jacknife Maximum
|
40*40*30
|
50*50*50
|
20/15*20*10
|
HL
|
-
|
6
|
2(7)2(10)2
|
16 + After landing 15
|
59
|
-33
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
1~5f
|
3f~
|
JP: ?
|
EX Jackknife Maximum
|
Jackknife Maximum
|
50*20x4*50
|
50*20x4*50
|
-250/0
|
HL
|
-
|
4
|
1(4)1(5)1(8)1(3)1(5)1
|
15 + After landing 11
|
60
|
-22
|
-
|
|
|
Charge 55f
|
|
|
|
|
|
|
|
-
|
All: 1~8f
|
-
|
-
|
-
|
3f~
|
JP: ?
|
Machine Gun Upper
|
Machinegun Upper
|
20*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
30*20*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
|
Machinegun Upper
|
35*35*50
|
40*40*60
|
20/10x3
|
HL
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
53
|
-11
|
-
|
|
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
-
|
Head: 1~23f
|
Head: 1~23f
|
-
|
-
|
-
|
Machine Gun Upper (Followup 1)
|
Machinegun Upper (followup 1)
|
15*15*50
|
30*30*60
|
0/10x3
|
HL
|
-*su*-
|
3
|
2(2)2(4)2
|
30
|
44
|
-11
|
-
|
|
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Machine Gun Upper (Followup 2)
|
Machinegun Upper (followup 2)
|
25*25*60
|
40*40*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
24
|
41
|
-5
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
25*25*60
|
50*50*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
26
|
43
|
-7
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Machinegun Upper (followup 2)
|
30*30*60
|
60*60*60
|
0/10x3
|
HL
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
30
|
47
|
-11
|
-
|
|
|
[] only hits once
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Machine Gun Upper
|
Machinegun Upper (no mash)
|
16x4*50
|
25x4*60
|
-250/0
|
HL
|
su
|
6
|
2(4)2(2)2(2)2(2)2
|
24
|
55
|
-8
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
EX Machine Gun Upper (Full)
|
Machinegun Upper (with mash)
|
16x7*50
|
25x7*60
|
0/0
|
HL
|
su
|
6
|
2(1)2(2)2(2)2(3)2(2)2(2)2(2)2
|
28
|
69
|
-12
|
-
|
|
|
Charge 55f
|
X
|
X
|
|
|
|
|
|
-
|
All: 1~2f
|
All but midsection: 3~4f, Upper body: 5~25f
|
All but midsection: 3~4f, Upper body: 5~25f
|
1~7f
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Carnival
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+6
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
134
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
-
|
-
|
38~48f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+10
|
2(16)3(17)2(3)1(10)2(4)3(31)3
|
30
|
137
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
-
|
-
|
42~52f, 60~80f, 92~103f
|
JP: ?
|
|
Super Combo
|
40x6*110
|
0
|
-1000/0
|
HL
|
-
|
1+12
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
140
|
-12
|
-
|
|
|
6th hit cancels into Ultra I, charge 55f
|
|
|
|
5th-7th Hit: Hard Knockdown
|
5th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
1~11f
|
-
|
-
|
-
|
44~54f, 62~83f, 94~105f
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sobat Festival
|
Ultra Combo 1
|
60x5*173
|
0
|
0/0
|
HL
|
-
|
1+11
|
2(18)2(25)2(5)2(23)2(21)2
|
58
|
172
|
-29
|
-
|
|
|
Charge 55f
|
|
|
|
3rd-7th Hit: Hard Knockdown
|
3rd-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
-
|
-
|
-
|
JP: ?
|
Climax Beat
|
Ultra Combo 2
|
55*8x42*80 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
1+7
|
{2(2)} x 7*2
|
48
|
84
|
-29
|
-
|
|
|
1st hit goes into animation, [] refers to animation, charge 55f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
Upper body: 8~11f
|
Upper body: 8~11f
|
-
|
-
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|