Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
19
|
23
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
5
|
2
|
19
|
5
|
25
|
2
|
2
|
19
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
11
|
5
|
18
|
3
|
3
|
11
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
11
|
7
|
19
|
2
|
2
|
11
|
16
|
19
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
su
|
7
|
3
|
13
|
7
|
22
|
3
|
3
|
13
|
18
|
24
|
2
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
18
|
22
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
8
|
4
|
14
|
2
|
3
|
8
|
10
|
13
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
8
|
2
|
12
|
8
|
21
|
2
|
2
|
12
|
13
|
17
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
7
|
5
|
15
|
7
|
26
|
3
|
5
|
15
|
17
|
21
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
3
|
9
|
6
|
17
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
9
|
2
|
13
|
9
|
23
|
2
|
2
|
13
|
18
|
23
|
3
|
8
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
30*40
|
30*40
|
40*20
|
L
|
-
|
6
|
2(2)2
|
12
|
6
|
23
|
2
|
6
|
12
|
14
|
-
|
0
|
-
|
|
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Reset, 2nd Hit: Hard Knockdown
|
1st Hit: Reset, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90[50]
|
100[80]
|
60
|
L
|
-
|
7
|
11
|
15
|
7
|
32
|
11
|
11
|
15
|
16
|
-
|
-10
|
-
|
[] refers to after 5th active frame
|
|
|
|
1~5f: Hard Knockdown
|
1~5f: Hard Knockdown
|
1~5f: Hard Knockdown, 6f~: Reset
|
1~5f: Hard Knockdown, 6f~: Reset
|
-
|
-
|
-
|
Neck Breaker
|
Overhead
|
30*30
|
50*50
|
10*10
|
H
|
-
|
15
|
2*2
|
16
|
15
|
34
|
2
|
4
|
16
|
16
|
20
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Ninja Sickle
|
Flip Kick
|
40*60
|
100*100
|
60*20
|
HL
|
-
|
7
|
2(3)2
|
12 + After landing 12
|
7
|
37
|
2
|
7
|
24
|
17
|
-
|
-9
|
-
|
|
|
|
|
2nd Hit: Free Juggle
|
2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
-
|
-
|
-
|
Bushin Gokusaken
|
Bushin Chain (2nd hit)
|
60
|
50
|
10
|
HL
|
-
|
7
|
2
|
24
|
7
|
32
|
2
|
2
|
24
|
18
|
23
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Bushin Chain (3rd hit)
|
80
|
50
|
20
|
HL
|
-
|
5
|
2
|
18
|
5
|
24
|
2
|
2
|
18
|
11
|
23
|
-9
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Bushin Chain (4th hit)
|
100
|
130
|
20
|
HL
|
su
|
11
|
3
|
26
|
11
|
39
|
3
|
3
|
26
|
18
|
-
|
-11
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Bushin Chain (4th hit) +
|
100
|
0
|
30
|
-
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
-
|
-
|
-
|
-
|
|
|
|
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
>
|
40
|
60
|
20
|
HL
|
sp/su
|
7
|
2
|
23
|
7
|
31
|
2
|
2
|
23
|
20
|
23
|
-5
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
50*50
|
50*50
|
60*20
|
H
|
-
|
5
|
2(6)4
|
-
|
5
|
16
|
4
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
3
|
-
|
8
|
10
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Elbow Drop
|
Elbow Drop
|
80
|
100
|
40
|
HL
|
-
|
8
|
until ground
|
After landing 4
|
8
|
-
|
until ground
|
until ground
|
4
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Grab Throw
|
Forward Throw
|
130
|
160
|
40
|
0.84
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Shoulder Throw
|
Back Throw
|
130
|
120
|
40
|
0.84
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hozanto
|
Shoulder Attack
|
80
|
140
|
10/20
|
HL
|
su
|
19
|
3
|
21
|
19
|
42
|
|
3
|
21
|
|
|
-1
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Shoulder Attack
|
130
|
160
|
10/30
|
HL
|
su
|
23
|
3
|
22
|
23
|
47
|
|
3
|
22
|
|
|
-2
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Shoulder Attack
|
160
|
200
|
20/40
|
HL
|
su
|
28
|
3
|
22
|
28
|
52
|
|
3
|
22
|
|
|
-6
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hozanto
|
Shoulder Attack
|
120
|
200
|
-250/0
|
HL
|
su
|
10
|
3
|
24
|
10
|
36
|
|
3
|
24
|
|
|
-6
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
Bushin Senpukyaku
|
Spin Kick
|
40x3
|
100*50x2
|
20/12x3
|
HL
|
-
|
10
|
2(6)1(7)1
|
11 + After landing 19
|
10
|
56
|
|
17
|
30
|
|
|
-18
|
-
|
3rd hit cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 10~28f
|
|
Spin Kick
|
50x3
|
100*50x2
|
20/12x3
|
HL
|
-
|
9
|
2(6)2(6)2
|
16 + After landing 19
|
9
|
61
|
|
18
|
35
|
|
|
-15
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~26f
|
|
Spin Kick
|
50*20*20*70
|
50x4
|
20/12*10x3
|
-
|
-
|
6
|
3(6)1(7)1(6)1
|
16 + After landing 19
|
6
|
65
|
|
25
|
35
|
|
|
-
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~30f
|
EX Bushin Senpukyaku
|
Spin Kick
|
50x3*20
|
50x4
|
-250/0
|
HL
|
-
|
4
|
2(5)1(6)1(5)2
|
16 + After landing 19
|
4
|
60
|
|
22
|
35
|
|
|
-20
|
-
|
Frame advantage is based off 3rd hit
|
|
|
|
|
|
|
|
-
|
All: 1~10f
|
Lower body: 11~25f
|
Bushin Flip
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 68
|
0
|
68
|
|
0
|
68
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 70
|
0
|
70
|
|
0
|
70
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 70
|
0
|
70
|
|
0
|
70
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Bushin Flip
|
Bushin Flip
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 65
|
0
|
65
|
|
0
|
65
|
|
|
-
|
-
|
20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Bushin Izuna Otoshi
|
Bushin Throw
|
180
|
150
|
0/40
|
0.8
|
-
|
1
|
1
|
After landing 8
|
1
|
9
|
|
1
|
8
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Bushin Elbow Drop
|
Bushin Elbow Drop
|
80
|
100
|
0/40
|
HL
|
-
|
13
|
until ground
|
After landing 8
|
13
|
-
|
|
until ground
|
8
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Run
|
Run
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
See followup
|
-
|
-
|
|
-
|
See followup
|
|
|
-
|
-
|
5f~ can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sudden Stop
|
Run Stop
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
|
0
|
16
|
|
|
-
|
-
|
Fastest stop is 21f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shadow Kick
|
Run Slide
|
110
|
100
|
Oct-60
|
L
|
su
|
4+9
|
6
|
22
|
13
|
40
|
|
6
|
22
|
|
|
-10
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Neck Flip
|
Run Overhead
|
100*70
|
100*100
|
10/40*40
|
HL*H
|
-
|
4+22
|
2*3
|
20
|
26
|
50
|
|
5
|
20
|
|
|
-6
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~14f
|
EX Run
|
EX Run
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
See followup
|
-
|
-
|
|
-
|
See followup
|
|
|
-
|
-
|
5f~ can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
1f~ (2 hits)
|
-
|
-
|
EX Sudden Stop
|
EX Run Stop
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
|
0
|
16
|
|
|
-
|
-
|
Fastest stop is 21f
|
|
|
|
-
|
-
|
-
|
-
|
1f~
|
-
|
-
|
EX Shadow Kick
|
EX Run Slide
|
120
|
100
|
0/60
|
L
|
su
|
4+9
|
13
|
14
|
13
|
39
|
|
13
|
14
|
|
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Neck Flip
|
EX Run Overhead
|
100*70
|
200*100
|
0/40*40
|
HL*H
|
-
|
4+23
|
2*3
|
20
|
27
|
51
|
|
5
|
20
|
|
|
-6
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~14f
|
Kaiten Izuna Otoshi
|
Command Air Throw
|
180
|
180
|
Oct-80
|
1
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Connects on airborne opponents only
|
|
|
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
EX Kaiten Izuna Otoshi
|
Command Air Throw
|
170
|
180
|
#DIV/0!
|
1
|
-
|
3
|
3
|
-
|
3
|
-
|
|
3
|
Until Landing
|
|
|
-
|
-
|
Connects on airborne opponents only
|
|
|
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bushin Hasoken
|
Super Combo
|
80*40x5*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
2
|
10 + After landing 18
|
8
|
37
|
|
2
|
28
|
|
|
-15
|
-
|
Animation continues on hit or block
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bushin Goraisenpujin
|
Ultra Combo 1
|
29*27x3*350
|
0
|
0
|
HL
|
-
|
0+12
|
2(11)2(16)2(17)1
|
40
|
12
|
100
|
|
49
|
40
|
|
|
-20
|
-
|
4th hit goes into animation
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Bushin Muso Renge
|
Ultra Combo 2
|
500
|
0
|
0
|
0.98
|
-
|
0+2
|
2
|
38
|
2
|
41
|
|
2
|
38
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|