Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
5
|
4
|
11
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
3
|
8
|
6
|
16
|
3
|
3
|
8
|
15
|
18
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
8
|
4
|
13
|
8
|
24
|
4
|
4
|
13
|
18
|
23
|
1
|
6
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
4
|
4
|
6
|
4
|
13
|
4
|
4
|
6
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
14
|
6
|
23
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
su
|
8
|
6
|
17
|
8
|
30
|
6
|
6
|
17
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
-
|
7
|
3
|
11
|
7
|
20
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
8
|
4
|
17
|
8
|
28
|
4
|
4
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
4
|
8
|
5
|
16
|
4
|
4
|
8
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
8
|
5
|
9
|
8
|
21
|
5
|
5
|
9
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
10
|
5
|
15
|
10
|
29
|
5
|
5
|
15
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
4
|
5
|
4
|
12
|
4
|
4
|
5
|
11
|
15
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
10
|
5
|
17
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
sp/su
|
7
|
3
|
16
|
7
|
25
|
3
|
3
|
16
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
3
|
4
|
8
|
3
|
14
|
4
|
4
|
8
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
-
|
7
|
7
|
13
|
7
|
26
|
7
|
7
|
13
|
17
|
19
|
-3
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
7
|
3
|
24
|
7
|
33
|
3
|
3
|
24
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Stand LP Knife
|
Stand Knife
|
40
|
50
|
20
|
HL
|
ch
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
15
|
2
|
6
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP Knife
|
Stand Knife
|
40*40
|
100
|
40
|
HL
|
su
|
6
|
2*2
|
10
|
6
|
19
|
2
|
4
|
10
|
12
|
15
|
0
|
3
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP Knife
|
Stand Knife
|
120
|
200
|
60
|
HL
|
su
|
8
|
3
|
17
|
8
|
27
|
3
|
3
|
17
|
18
|
23
|
-2
|
3
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP Knife
|
Crouch Knife
|
40
|
50
|
20
|
HL
|
ch
|
3
|
4
|
7
|
3
|
13
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP Knife
|
Crouch Knife
|
80
|
100
|
40
|
HL
|
su
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP Knife
|
Crouch Knife
|
120
|
200
|
60
|
HL
|
su
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
18
|
23
|
2
|
7
|
Causes chip damage
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stomach Blow
|
+
|
60
|
100
|
40
|
HL
|
-
|
8
|
3
|
12
|
8
|
22
|
3
|
3
|
12
|
16
|
21
|
1
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crack Kick
|
+
|
110
|
200
|
60
|
HL
|
-
|
15
|
3
|
12
|
15
|
29
|
3
|
3
|
12
|
16
|
-
|
1
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 4~24f
|
Jaw Crusher
|
+
|
80
|
100
|
40
|
HL
|
-
|
6
|
4
|
13
|
6
|
22
|
4
|
4
|
13
|
16
|
22
|
-1
|
5
|
cannot perform with knife
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Hammer Hook
|
+
|
40*60
|
50*50
|
60*20
|
L
|
-
|
18
|
1*3
|
21
|
18
|
42
|
3
|
4
|
21
|
20
|
27
|
-4
|
3
|
Only -1 on hit vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
8
|
8
|
-
|
8
|
15
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
3
|
-
|
8
|
10
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
60
|
H
|
-
|
9
|
3
|
-
|
9
|
11
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
11
|
6
|
-
|
11
|
16
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
9
|
11
|
-
|
9
|
19
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LP Knife
|
Jump Knife
|
50
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MP Knife
|
Jump Knife
|
80
|
100
|
40
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HP Knife
|
Jump Knife
|
120
|
200
|
60
|
H
|
-
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
Causes chip damage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Prisoner Throw
|
Forward Throw
|
130
|
140
|
40
|
0.98
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Bad Stomp
|
Back Throw
|
130
|
120
|
40
|
0.98
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bad Stone
|
Bad Stone
|
50
|
150
|
10/20
|
HL
|
su
|
29
|
16
|
Total 44
|
29
|
88
|
16
|
16
|
44
|
|
|
4
|
8
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Bad Stone
|
50
|
150
|
10/20
|
HL
|
su
|
29
|
20
|
Total 46
|
29
|
94
|
20
|
20
|
46
|
|
|
2
|
6
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Bad Stone
|
50
|
150
|
10/20
|
HL
|
su
|
29
|
27
|
Total 48
|
29
|
103
|
27
|
27
|
48
|
|
|
0
|
4
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Bad Stone
|
Bad Stone
|
70*50
|
100*100
|
-250/0
|
HL
|
su
|
24
|
24
|
Total 40
|
24
|
87
|
24
|
24
|
40
|
|
|
8
|
15
|
Pursuit property, cannot perform with knife
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fake Bad Stone
|
Fake Bad Stone
|
|
|
|
|
|
|
|
Total 32
|
0
|
32
|
|
0
|
32
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Pick Up Knife
|
Knife Pickup
|
-
|
-
|
-
|
HL
|
su
|
-
|
-
|
Total 27
|
0
|
27
|
-
|
0
|
27
|
|
|
-
|
-
|
Can cancel into block
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Knife Throw
|
Knife Throw
|
70
|
100
|
10/20
|
HL
|
-
|
26
|
-
|
Total 45
|
26
|
71
|
-
|
0
|
45
|
|
|
7
|
-
|
|
X
|
X
|
|
|
|
|
|
-
|
-
|
-
|
Fake Knife Throw
|
Fake Knife Throw
|
-
|
-
|
-
|
HL
|
-
|
-
|
-
|
Total 32
|
0
|
32
|
-
|
0
|
32
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Criminal Upper
|
Criminal Upper
|
80*20x3
|
70*30x3
|
20/5x4
|
HL
|
su*-x3
|
13
|
2(1)14
|
22
|
13
|
51
|
14
|
17
|
22
|
|
|
-4
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
X
|
|
1st Hit: Force stand
|
1st Hit: Force stand
|
|
|
-
|
-
|
-
|
|
Criminal Upper
|
70*20x4
|
70*30x4
|
20/10*5x4
|
HL
|
su*-x4
|
13
|
2(1)20
|
23
|
13
|
58
|
20
|
23
|
23
|
|
|
-8
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
X
|
|
1st Hit: Force stand
|
1st Hit: Force stand
|
|
|
-
|
-
|
-
|
|
Criminal Upper
|
60*20x5
|
70*30x5
|
20/10*2x5
|
HL
|
su*-x5
|
13
|
2(1)18
|
28
|
13
|
61
|
18
|
21
|
28
|
|
|
-10
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
X
|
|
1st Hit: Force stand
|
1st Hit: Force stand
|
|
|
-
|
-
|
-
|
EX Criminal Upper
|
Criminal Upper
|
60*20x6
|
50x30*6
|
-250/0
|
HL
|
su*-x6
|
7
|
2(1)12
|
30
|
7
|
51
|
12
|
15
|
30
|
|
|
-11
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
X
|
|
1st Hit: Force stand
|
1st Hit: Force stand
|
|
|
-
|
All: 1~7f
|
-
|
Ruffian Kick
|
Ruffian Kick
|
120
|
150
|
20/40
|
L
|
-
|
15
|
8
|
20
|
15
|
42
|
8
|
8
|
20
|
|
|
-7
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Ruffian Kick
|
130
|
100
|
20/40
|
HL
|
-
|
11
|
4
|
25
|
11
|
39
|
4
|
4
|
25
|
|
|
-8
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Ruffian Kick
|
100
|
100
|
20/40
|
HL
|
su
|
7
|
13
|
27
|
7
|
46
|
13
|
13
|
27
|
|
|
-19
|
-
|
Cannot hit crouching opponents
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Ruffian Kick
|
Ruffian Kick
|
130
|
150
|
-250/0
|
L
|
-
|
11
|
7
|
25
|
11
|
42
|
7
|
7
|
25
|
|
|
-11
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
Upper body: 11~20f
|
Zonk Knuckle
|
Zonk Knuckle (Lv1)
|
130
|
200
|
40/40
|
HL
|
su
|
16
|
3
|
26
|
16
|
44
|
3
|
3
|
26
|
|
|
-8
|
-
|
Charge 60f
|
X
|
|
|
|
|
|
|
-
|
-
|
Upper body: 1~11f
|
|
Zonk Knuckle (Lv2)
|
140
|
200
|
40/40
|
HL
|
su
|
17
|
3
|
26
|
17
|
45
|
3
|
3
|
26
|
|
|
-8
|
-
|
Charge 90f
|
X
|
|
|
|
|
|
|
-
|
-
|
Upper body: 1~14f
|
|
Zonk Knuckle (Lv3)
|
150
|
200
|
40/40
|
HL
|
su
|
18
|
3
|
26
|
18
|
46
|
3
|
3
|
26
|
|
|
-8
|
-
|
Charge 120f
|
X
|
|
|
|
|
|
|
-
|
-
|
Upper body: 1~17f
|
EX Zonk Knuckle
|
Zonk Knuckle
|
90*70
|
150*100
|
#DIV/0!
|
HL
|
su*-
|
16
|
1*2
|
26
|
16
|
44
|
2
|
3
|
26
|
|
|
-7
|
-
|
Charge 60f
|
X
|
|
|
|
|
|
|
-
|
All: 1~16f
|
-
|
Bad Spray
|
Bad Spray
|
30*30
|
100
|
0/40
|
HL
|
-*su
|
25
|
6*6
|
29
|
25
|
65
|
6
|
12
|
29
|
|
|
-20
|
-
|
Does 13x2 stun on block
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Dead End Irony
|
Super Combo
|
60*45x5*65
|
0
|
#DIV/0!
|
L*HLx6
|
-
|
1+11
|
9(14)3(12)3(19)7(17)6(22)3(14)7
|
30
|
12
|
177
|
|
136
|
30
|
|
|
-16
|
-
|
|
|
|
|
2nd-7th Hit: Hard Knockdown
|
2nd-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~19f Invincible
|
-
|
|
Super Combo
|
60*45x5*65
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
9(14)3(12)3(19)7(17)6(22)3(14)7
|
30
|
8
|
173
|
|
136
|
30
|
|
|
-16
|
-
|
|
|
|
|
2nd-7th Hit: Hard Knockdown
|
2nd-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
|
Super Combo
|
60*45x5*65
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
6(2)4(11)4(18)6(17)6(22)3(14)8
|
29
|
8
|
157
|
|
121
|
29
|
|
|
-16
|
-
|
1st hit cannot hit crouching opponents
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Final Destruction
|
Ultra Combo 1
|
83x385
|
0
|
0/0
|
HL
|
-
|
0+13
|
2
|
50
|
13
|
64
|
|
2
|
50
|
|
|
-31
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Last Dread Dust
|
Ultra Combo 2
|
23x7*45x5*80 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+7
|
2x7(24)2(12)2(14)2(12)2(22)2
|
47
|
7
|
161
|
|
108
|
47
|
|
|
-28
|
-
|
1st-7th hit projectile hitbox, 12th hit goes into animation
|
|
X
|
|
12th Hit: Hard Knockdown
|
12th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|