Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
5
|
4
|
11
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
5
|
15
|
5
|
24
|
5
|
5
|
15
|
16
|
26
|
-4
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
200
|
60
|
HL
|
sp/su
|
8
|
4
|
15
|
8
|
26
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
35
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
7
|
5
|
14
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
Forces stand
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
75
|
100
|
40
|
HL
|
sp/su
|
5
|
6
|
9
|
5
|
19
|
6
|
6
|
9
|
14
|
20
|
-1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
120
|
200
|
60
|
HL
|
-
|
7
|
3
|
21
|
7
|
30
|
3
|
3
|
21
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
7
|
4
|
13
|
7
|
23
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
8
|
3
|
14
|
8
|
24
|
3
|
3
|
14
|
18
|
22
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
8
|
5
|
15
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
75
|
100
|
40
|
HL
|
-
|
8
|
4
|
13
|
8
|
24
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
40*80
|
100*100
|
40*40
|
HL
|
-
|
9
|
2*4
|
17
|
9
|
31
|
4
|
6
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
11
|
15
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
su
|
9
|
3
|
16
|
9
|
27
|
3
|
3
|
16
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
40
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
14
|
6
|
21
|
2
|
2
|
14
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
110
|
200
|
60
|
L
|
-
|
9
|
2
|
21
|
9
|
31
|
2
|
2
|
21
|
18
|
-
|
-5
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Jaguar Crunch
|
+
|
30*50
|
50*50
|
40*20
|
H
|
-
|
23
|
2*2
|
13
|
23
|
39
|
2
|
4
|
13
|
13
|
18
|
-2
|
3
|
+2 Hit advantage on crouching opponent
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
45
|
50
|
20
|
H
|
-
|
4
|
16
|
-
|
4
|
19
|
16
|
16
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
85
|
100
|
40
|
H
|
sp
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
45
|
50
|
20
|
H
|
-
|
4
|
12
|
-
|
4
|
15
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
85
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
10
|
3
|
-
|
10
|
12
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
39
|
21
|
61
|
2
|
2
|
39
|
|
|
-25
|
-25
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
39
|
29
|
69
|
2
|
2
|
39
|
|
|
-19
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
61
|
2
|
44
|
61
|
106
|
2
|
2
|
44
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jaguar Carry
|
Forward Throw
|
130
|
140
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
Jaguar Slam
|
Back Throw
|
130
|
120
|
40
|
1.05
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jaguar Kick
|
Jaguar Kick
|
130
|
180
|
20/40
|
HL
|
-
|
20
|
6
|
21
|
20
|
46
|
6
|
6
|
21
|
|
|
-3
|
-2
|
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Jaguar Kick
|
130
|
180
|
20/40
|
HL
|
-
|
21
|
7
|
20
|
21
|
47
|
7
|
7
|
20
|
|
|
-3
|
-2
|
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Jaguar Kick
|
120
|
180
|
20/40
|
HL
|
-
|
22
|
8
|
20
|
22
|
49
|
8
|
8
|
20
|
|
|
-4
|
-2
|
When hitting opponent out of the air, damage is only 100
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
EX Jaguar Kick
|
Jaguar Kick
|
80*70
|
90*110
|
-250/0
|
H
|
-
|
20
|
2*3
|
1+21
|
20
|
46
|
3
|
5
|
22
|
|
|
-2
|
-
|
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
Air Jaguar Kick
|
Air Jaguar Kick
|
80
|
160
|
10/20
|
HL
|
-
|
14
|
7
|
After landing 12
|
14
|
32
|
7
|
7
|
12
|
|
|
-
|
-
|
Chip damage 20
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Air Jaguar Kick
|
80
|
160
|
10/20
|
HL
|
-
|
15
|
5
|
After landing 12
|
15
|
31
|
5
|
5
|
12
|
|
|
-
|
-
|
Chip damage 20
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Air Jaguar Kick
|
80
|
160
|
10/20
|
HL
|
-
|
16
|
3
|
After landing 12
|
16
|
30
|
3
|
3
|
12
|
|
|
-
|
-
|
Chip damage 20
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
EX Air Jaguar Kick
|
Air Jaguar Kick
|
90*70
|
110*90
|
-250/0
|
HL*H
|
-
|
11
|
5*2
|
After landing 12
|
11
|
29
|
2
|
7
|
12
|
|
|
-
|
-
|
Chip damage 40 total
|
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
Rising Jaguar
|
Rising Jaguar
|
50*80
|
100*70
|
30/20*20
|
HL
|
su
|
4
|
2(6)4
|
17+13
|
4
|
45
|
4
|
12
|
30
|
|
|
-13
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 1~5f
|
|
Rising Jaguar
|
90*50
|
110*70
|
30/20*20
|
HL
|
su
|
5
|
2(6)5
|
22+13
|
5
|
52
|
5
|
13
|
35
|
|
|
-19
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~6f
|
|
Rising Jaguar
|
50*100
|
70*120
|
30/20*20
|
HL
|
su
|
5
|
2(6)9
|
22+13
|
5
|
56
|
9
|
17
|
35
|
|
|
-23
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~6f
|
EX Rising Jaguar
|
Rising Jaguar
|
80*40*40
|
100*60*60
|
-250/0
|
HL
|
su
|
5
|
4(8)2*6
|
24+10
|
5
|
58
|
6
|
20
|
34
|
|
|
-33
|
-
|
guard advantage based on 1st hit only
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~8f
|
Jaguar Tooth
|
Jaguar Tooth
|
120
|
150
|
10/40
|
HL
|
-
|
From wall 12
|
4
|
After landing 20
|
34
|
57
|
4
|
4
|
20
|
|
|
-4
|
1
|
22f to wall
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Jaguar Tooth
|
120
|
150
|
10/40
|
HL
|
-
|
From wall 13
|
5
|
After landing 17
|
35
|
56
|
5
|
5
|
17
|
|
|
-1
|
3
|
22f to wall
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Jaguar Tooth
|
120
|
150
|
10/40
|
HL
|
-
|
From wall 14
|
7
|
After landing 18
|
36
|
60
|
7
|
7
|
18
|
|
|
-2
|
0
|
22f to wall
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Jaguar Tooth
|
Jaguar Tooth
|
120
|
200
|
-250/0
|
HL
|
-
|
From wall 7
|
7
|
After landing 20
|
29
|
55
|
7
|
7
|
20
|
|
|
-5
|
-
|
22f to wall
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jaguar Varied Assault
|
Super Combo (start)
|
62*50x3
|
0
|
-1000/0
|
HL
|
-
|
1+7
|
3(9)2(11)2(11)2
|
0
|
8
|
47
|
|
40
|
0
|
|
|
|
|
|
|
|
|
2nd Hit: Forces stand
|
2nd Hit: Forces stand
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Jaguar Varied Assault (Standard End)
|
Super Combo (normal end)
|
50*70
|
0
|
0/0
|
HL
|
-
|
18
|
3(39)3
|
40
|
18
|
102
|
|
45
|
40
|
|
|
-64
|
-
|
2nd Hit can't hit crouching opponents, Frame Advantage based on first hit
|
|
|
|
1st Hit: Hard Knockdown
|
1st Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Thousand Jaguars
|
Super Combo (P end)
|
0
|
0/0
|
HL
|
-
|
20
|
3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1
|
31
|
20
|
62
|
|
|
31
|
112
|
|
-12
|
-
|
Press buttons to extend damage
|
|
|
|
1st Hit: Forces stand, Last Hit: Hard Knockdown
|
1st Hit: Forces stand, Last Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Jaguar Assassin
|
Super Combo (K end)
|
30x3*60
|
0
|
0/0
|
HL
|
-
|
19
|
3(17)4(6)3(8)5
|
41+27
|
19
|
132
|
|
46
|
68
|
|
|
-83
|
-
|
Frame advantage based on 1st hit
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jaguar Revolver
|
Ultra Combo 1
|
60x3*300
|
0
|
0/0
|
HL
|
-
|
0+12
|
6(18)4(18)4
|
34
|
12
|
95
|
|
50
|
34
|
|
|
-17
|
-
|
3rd ground hit goes into animation, distance can be adjusted by joystick
|
X
|
|
|
3rd Hit and on: Hard Knockdown
|
3rd Hit and on: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
All: 4~11f
|
Jaguar Avalanche
|
Ultra Combo 2
|
60x2*45*265
|
0
|
0/0
|
HL
|
-
|
0+10
|
4(6)5(23)2
|
25+38
|
10
|
112
|
|
40
|
63
|
|
|
-82
|
-
|
3rd hit goes into animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|