Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
200
|
60
|
HL
|
sp/su
|
9
|
2
|
16
|
9
|
26
|
2
|
2
|
16
|
18
|
23
|
0
|
5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
1
|
7
|
5
|
12
|
1
|
1
|
7
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
11
|
7
|
21
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*60
|
125*75
|
60*20
|
HL
|
su*-
|
12
|
1(8)3
|
17
|
12
|
40
|
3
|
12
|
17
|
18
|
23
|
-2
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
6
|
2
|
7
|
6
|
14
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
su
|
7
|
2
|
12
|
7
|
20
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
14
|
4
|
16
|
14
|
33
|
4
|
4
|
16
|
18
|
23
|
-2
|
3
|
Only +2 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
8
|
6
|
15
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
60
|
100
|
40
|
HL
|
-
|
8
|
3
|
11
|
8
|
21
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
200
|
60
|
HL
|
-
|
11
|
6
|
15
|
11
|
31
|
6
|
6
|
15
|
19
|
23
|
-2
|
2
|
Can be performed with Down/Forward + HK at any distance from the opponent, frame advantage is based on 2nd active frame
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
9
|
5
|
16
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
150
|
60
|
HL
|
sp/su
|
8
|
2
|
18
|
8
|
27
|
2
|
2
|
18
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
5
|
2
|
12
|
5
|
18
|
2
|
2
|
12
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
16
|
7
|
25
|
3
|
3
|
16
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
200
|
60
|
L
|
-
|
12
|
3
|
18
|
12
|
32
|
3
|
3
|
18
|
18
|
-
|
-3
|
-
|
Hard knockdown
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Viper Elbow
|
+
|
70
|
100
|
40
|
H
|
-
|
20
|
5
|
3 + After landing 8
|
20
|
35
|
5
|
5
|
11
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Double Kick
|
+
|
40*60
|
125*75
|
60*20
|
HL
|
su*-
|
12
|
1(8)3
|
17
|
12
|
40
|
3
|
12
|
17
|
18
|
23
|
-2
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
Feet: 1~11f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
sp
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
90
|
200
|
60
|
H
|
sp
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
30
|
50
|
20
|
H
|
sp
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
90
|
200
|
60
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
sp
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
sp
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
90
|
200
|
60
|
H
|
sp
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+13
|
2
|
40
|
26
|
67
|
2
|
2
|
40
|
|
|
-26
|
-26
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+14
|
2
|
40
|
32
|
73
|
2
|
2
|
40
|
|
|
-20
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
68
|
2
|
40
|
68
|
109
|
2
|
2
|
40
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ab Fitness
|
Forward Throw
|
130
|
100
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Temple Massage
|
Back Throw
|
120
|
160
|
60
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Thunder Knuckle
|
Thunder Knuckle
|
100
|
200
|
20/30
|
HL
|
su
|
16
|
6
|
21
|
16
|
42
|
6
|
6
|
21
|
|
|
-2
|
2
|
8~9f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 10~15f
|
|
Thunder Knuckle
|
120
|
150
|
20/30
|
HL
|
su
|
14
|
4
|
20
|
14
|
37
|
4
|
4
|
20
|
|
|
-1
|
3 (? Ultra change)
|
7~8f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Thunder Knuckle
|
70
|
150
|
30/40
|
HL
|
su
|
7
|
16
|
14+13
|
7
|
49
|
16
|
16
|
27
|
|
|
-22
|
-
|
5~6f can cancel into Feint
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~6f Invincible
|
-
|
EX Thunder Knuckle
|
Thunder Knuckle
|
60*60
|
100*100
|
-250/0
|
HL
|
su
|
27
|
17
|
38
|
27
|
81
|
17
|
17
|
38
|
|
|
-5
|
-
|
2nd hit can pass through opponent, 15~16f can cancel into Feint
|
X
|
|
|
Crumple
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Burning Kick
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
23
|
4
|
17
|
23
|
43
|
4
|
4
|
17
|
|
|
-2
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
25
|
3
|
17
|
25
|
44
|
3
|
3
|
17
|
|
|
-1
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Burn Kick
|
100
|
100
|
20/30
|
HL
|
-
|
27
|
2
|
17
|
27
|
45
|
2
|
2
|
17
|
|
|
0
|
-
|
1f~ Airborne, projectile hitbox
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Burning Kick
|
Burn Kick
|
20x3*80
|
50x3*100
|
-250/0
|
HL
|
-
|
9
|
2*1*2(11)10
|
23
|
9
|
57
|
10
|
26
|
23
|
|
|
-12
|
-
|
Projectile only on 4th Hit
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
Air Burning Kick
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
21
|
8
|
After landing 12
|
21
|
40
|
8
|
8
|
12
|
|
|
6
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
19
|
8
|
After landing 12
|
19
|
38
|
8
|
8
|
12
|
|
|
4
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Burn Kick
|
90
|
100
|
10/30
|
HL
|
-
|
17
|
9
|
After landing 12
|
17
|
37
|
9
|
9
|
12
|
|
|
2
|
-
|
Projectile hitbox, block advantage is based on jump recovery
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Burning Kick
|
Air Burn Kick
|
20x3*80
|
50x3*100
|
-250/0
|
HL
|
-
|
6
|
2*1*2(10)8
|
After landing 15
|
6
|
43
|
8
|
23
|
15
|
|
|
2
|
-
|
Projectile only on 4th Hit
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Seismic Hammer
|
Seismo
|
120
|
100
|
20/30
|
L
|
su
|
24
|
8
|
31
|
24
|
62
|
8
|
8
|
31
|
|
|
-18
|
-
|
Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
EX Seismic Hammer
|
Seismo
|
100
|
100
|
-250/0
|
L
|
su
|
19
|
5
|
18
|
19
|
41
|
5
|
5
|
18
|
|
|
-2
|
-
|
Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint
|
|
|
|
Free Juggle
|
Free Juggle
|
|
|
-
|
-
|
All: 1~13f
|
Feint
|
Feint
|
-
|
-
|
0/0
|
HL
|
-
|
-
|
-
|
Total 6
|
0
|
6
|
-
|
0
|
6
|
|
|
-
|
-
|
Fastest duration for Thunder Knuckle- LP:13f MP:12f HP:11f EX:20f for Seismo Hammer- Non-EX:14f EX:13f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
High Jump
|
High Jump
|
-
|
-
|
-
|
-
|
See Notes
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
-
|
1-3f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44f total in air, Neutral version is 48f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Emergency Combination
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+13
|
1(33)1(19)2
|
59+56
|
14
|
184
|
|
56
|
115
|
|
|
-96
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+7
|
1(15)1(21)2
|
59+56
|
8
|
162
|
|
40
|
115
|
|
|
-96
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
|
Super Combo
|
350 total (? Ultra change)
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
1(8)1(29)2
|
36+35
|
6
|
117
|
|
41
|
71
|
|
|
-52
|
-
|
3rd hit projectile hitbox
|
|
X
|
|
3rd-4th Hit: Hard Knockdown
|
3rd-4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Burst Time
|
Ultra Combo 1
|
60*89x3*114
|
0
|
0/0
|
HL
|
-
|
0+7
|
3(53)5(8)5(10)5(10)5
|
59+56
|
7
|
225
|
|
104
|
115
|
|
|
-201
|
-
|
1st armor break, can juggle, hit advantage based on 1st hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Burning Dance
|
Ultra Combo 2
|
410
|
0
|
0/0
|
HL
|
-
|
0+9
|
until ground
|
After landing 46
|
9
|
-
|
|
until ground
|
46
|
|
|
-
|
-
|
20 recovery frames after landing
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|