|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
4
|
5
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
50*70
|
70*130
|
30*30
|
sp/su*-
|
5
|
2(4)4
|
22
|
-8
|
-4
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
9
|
+3
|
+6
|
|
|
Close
|
HL
|
70*60
|
120*80
|
60*20
|
-*su
|
6
|
3(2)4
|
18
|
-2
|
0
|
1st hit forces stand, [air hit] limited juggle knockdown, 2nd hit pursuit property
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
7
|
+1
|
+4
|
|
|
Far
|
HL
|
90
|
110
|
40
|
sp
|
7
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
8
|
4
|
23
|
-9
|
-5
|
Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent
|
|
Far
|
HL
|
40
|
50
|
20
|
sp/su
|
5
|
2
|
7
|
+2
|
+5
|
|
|
Far
|
HL
|
50*60
|
50*100
|
40*40
|
sp/su
|
5
|
1*4
|
16
|
-3
|
0
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
11
|
4
|
23
|
-9
|
-5
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
80
|
80
|
40
|
sp/su
|
6
|
2
|
12
|
0
|
+3
|
|
|
crouch
|
HL
|
90
|
200
|
60
|
sp/su
|
7
|
6
|
19
|
-7
|
-3
|
|
|
crouch
|
L
|
30
|
50
|
20
|
ch/sp/su
|
5
|
3
|
11
|
-3
|
0
|
|
|
crouch
|
L
|
70
|
90
|
40
|
-
|
5
|
4
|
15
|
-5
|
-
|
Hard knockdown
|
|
crouch
|
L
|
100
|
140
|
60
|
-
|
14
|
9
|
15
|
-6
|
-
|
Hard knockdown, [Air hit] Limited juggle knockdown
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
19
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70
|
80
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
150
|
60
|
-
|
7
|
3
|
-
|
-
|
-
|
[Air hit] limited juggle knockdown, pursuit property
|
|
Jump up
|
H
|
50
|
60
|
20
|
-
|
5
|
11
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
9
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
150
|
60
|
-
|
9
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
19
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
80
|
40
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
140
|
60
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
60
|
20
|
-
|
3
|
12
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
130
|
150
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Knee Shot ( + air)
|
H
|
50
|
60
|
20
|
-
|
4
|
18
|
-
|
-
|
-
|
Legs projectile invincible during startup
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+12
|
2
|
36
|
-22
|
-22
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
36
|
-16
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
64
|
3
|
36
|
-
|
-
|
|
|
Forward Throw
|
0.85
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.87
|
120
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Slasher
|
HL
|
50
|
50
|
20/20
|
su
|
12
|
-
|
Total 37
|
0
|
+3
|
14~15f cancellable, charge 50f
|
|
Air Slasher
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
13
|
-
|
Total 52
|
+1
|
+5
|
28~31f cancellable, pursuit property, 2nd hit releases on 27f, charge 50f
|
|
Double Rolling Sobat
|
HL
|
90
|
90
|
20/40
|
su
|
12
|
2
|
21
|
-5
|
-
|
1~13f lower body strike and projectile invincible, armor break, charge 50f
|
|
Double Rolling Sobat
|
HL
|
60*50
|
70*50
|
20/30*20
|
su*-
|
14
|
2(14)2
|
23
|
-7
|
0
|
1~11f unthrowable, armor break, pursuit property, charge 50f
|
|
Double Rolling Sobat
|
HL
|
80*50
|
90*50
|
20/30*20
|
su*-
|
14
|
2(14)2
|
24
|
-9
|
-1
|
1~11f unthrowable, armor break, pursuit property, charge 50f
|
|
Double Rolling Sobat
|
HL
|
80*60
|
90*70
|
-250/0
|
su*-
|
15
|
2(7)4
|
25
|
-8
|
-
|
1~7f Invincible, 8~11f projectile invincible, 8~15f unthrowable, 1~11f & 17~23f airborne, armor break, pursuit property, charge 50f
|
|
Jacknife Maximum
|
HL
|
120
|
50
|
30/20
|
-
|
6
|
2
|
18 + After landing 11
|
-10
|
-
|
1~6f Invincible, 3f~ airborne, pursuit property, charge 55f
|
|
Jacknife Maximum
|
HL
|
70*30
|
50*50
|
20/20*15
|
-
|
6
|
2(7)2
|
19 + After landing 11
|
-20
|
-
|
1~6f strike and projectile invincible, 3f~ airborne, pursuit property, charge 55f
|
|
Jacknife Maximum
|
HL
|
40*40*30
|
50*50*50
|
20/15*20*10
|
-
|
6
|
2(7)2(10)2
|
16 + After landing 15
|
-33
|
-
|
1~5f unthrowable, 3f~ airborne, pursuit property, charge 55f
|
|
Jackknife Maximum
|
HL
|
50*20x4*50
|
50*20x4*50
|
-250/0
|
-
|
4
|
1(4)1(5)1(8)1(3)1(5)1
|
15 + After landing 11
|
-22
|
-
|
1~8f Invincible, 3f~ airborne, pursuit property
|
|
Machinegun Upper
|
HL
|
20*20*50
|
40*40*60
|
20/10x3
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
-11
|
-
|
1~23f head strike and projectile invincible, armor break, charge 55f
|
|
Machinegun Upper
|
HL
|
30*20*50
|
40*40*60
|
20/10x3
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
-11
|
-
|
1~23f head strike and projectile invincible, armor break, charge 55f
|
|
Machinegun Upper
|
HL
|
35*35*50
|
40*40*60
|
20/10x3
|
-*su*-
|
12
|
2(2)2(4)2
|
30
|
-11
|
-
|
1~23f head strike and projectile invincible, armor break, charge 55f
|
|
Machinegun Upper (followup 1)
|
HL
|
15*15*50
|
30*30*60
|
0/10x3
|
-*su*-
|
3
|
2(2)2(4)2
|
30
|
-11
|
-
|
Armor break
|
|
Machinegun Upper (followup 2)
|
HL
|
25*25*60
|
40*40*60
|
0/10x3
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
24
|
-5
|
-
|
Armor break, [] only hits once
|
|
Machinegun Upper (followup 2)
|
HL
|
25*25*60
|
50*50*60
|
0/10x3
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
26
|
-7
|
-
|
Armor break, [] only hits once
|
|
Machinegun Upper (followup 2)
|
HL
|
30*30*60
|
60*60*60
|
0/10x3
|
-*su*-
|
4
|
2(2)[2(2)2](2)2
|
30
|
-11
|
-
|
Armor break, [] only hits once
|
|
Machinegun Upper (no mash)
|
HL
|
16x4*50
|
25x4*60
|
-250/0
|
-
|
12
|
2(4)2(2)2(2)2(2)2
|
24
|
-5
|
-
|
1~4f Invincible, 5~31f strike and projectile invincible (translate), armor break, projectile hitbox, charge 55f
|
|
Machinegun Upper (with mash)
|
HL
|
16x7*50
|
25x7*60
|
0/0
|
-
|
12
|
2(1)2(2)2(2)2(3)2(2)2(2)2(2)2
|
28
|
-9
|
-
|
1~4f Invincible, 5~31f strike and projectile invincible (translate), armor break, projectile hitbox, charge 55f
|
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+6
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
-12
|
-
|
1~7f Invincible, 38~48f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f
|
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+10
|
2(16)3(17)2(3)1(10)2(4)3(31)3
|
30
|
-12
|
-
|
1~10f Invincible, 42~52f & 60~80f & 92~103f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f
|
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+12
|
2(17)2(18)2(2)2(10)2(4)2(32)2
|
31
|
-12
|
-
|
1~11f Invincible, 44~54f & 62~83f & 94~105f airborne, Untechable limited juggle knockdown, pursuit property, 6th hit cancels into Ultra, charge 55f
|
|
Ultra Combo 1
|
HL
|
60x5*173
|
0
|
0/0
|
-
|
1+11
|
2(18)2(25)2(5)2(23)2(21)2
|
58
|
-29
|
-
|
1~11f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|
|
Ultra Combo 2
|
HL
|
45x8[45*456]
|
0
|
0/0
|
-
|
1+7
|
{2(2)} x 7*2
|
48
|
-29
|
-
|
1~7f Invincible, 8~11f upper body strike and projectile invincible, Hard knockdown, armor break, pursuit property, 1st hit goes into animation, [] refers to animation, charge 55f
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|