|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
5
|
+3
|
+6
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
3
|
8
|
+4
|
+7
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
4
|
13
|
+1
|
+6
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
4
|
6
|
+1
|
+4
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
6
|
4
|
14
|
-4
|
-1
|
|
|
Close
|
HL
|
110
|
200
|
60
|
su
|
8
|
6
|
17
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
7
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
8
|
4
|
17
|
-3
|
+1
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
5
|
4
|
8
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
8
|
5
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
5
|
15
|
-2
|
+2
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
4
|
5
|
+2
|
+6
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
3
|
16
|
-1
|
+4
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
3
|
4
|
8
|
-1
|
+2
|
|
|
crouch
|
L
|
70
|
100
|
40
|
-
|
7
|
7
|
13
|
-6
|
-3
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
7
|
3
|
24
|
-9
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
8
|
8
|
-
|
-
|
-
|
[Air hit] Limited juggle knockdown
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
60
|
-
|
9
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
11
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
200
|
60
|
-
|
9
|
11
|
-
|
-
|
-
|
|
|
Fake Knife Throw
|
HL
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 32
|
-
|
-
|
|
|
Knife Pickup
|
HL
|
-
|
-
|
-
|
su
|
-
|
-
|
Total 27
|
-
|
-
|
Can cancel into block
|
|
Knife Throw
|
HL
|
70
|
100
|
10/20
|
-
|
26
|
-
|
Total 45
|
+7
|
-
|
|
|
Knife Standing
|
HL
|
40
|
50
|
20
|
ch
|
4
|
3
|
6
|
+2
|
+6
|
|
|
Knife Standing
|
HL
|
40*40
|
100
|
40
|
su
|
6
|
2*2
|
10
|
0
|
+3
|
|
|
Knife Standing
|
HL
|
120
|
200
|
60
|
su
|
8
|
3
|
17
|
-2
|
+3
|
|
|
Knife Crouching
|
HL
|
40
|
50
|
20
|
ch
|
3
|
4
|
7
|
0
|
+3
|
|
|
Knife Crouching
|
HL
|
80
|
100
|
40
|
su
|
7
|
4
|
12
|
-2
|
+1
|
|
|
Knife Crouching
|
HL
|
120
|
200
|
60
|
su
|
7
|
4
|
12
|
+2
|
+7
|
Forces stand
|
|
Knife Jumping
|
H
|
50
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Knife Jumping
|
H
|
80
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Knife Jumping
|
H
|
120
|
200
|
60
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
Bad Spray
|
HL
|
30*30
|
100
|
0/40
|
-*su
|
25
|
6*6
|
29
|
-20
|
-
|
Projectile hitbox, does 13x2 stun on block, (translate)
|
|
Stomach Blow ( + )
|
HL
|
60
|
100
|
40
|
-
|
8
|
3
|
12
|
+1
|
+6
|
pursuit property, cannot perform with knife
|
|
Crack Kick ( + )
|
HL
|
110
|
200
|
60
|
-
|
14
|
3
|
12
|
+1
|
-
|
4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents
|
|
Jaw Crusher ( + )
|
HL
|
80
|
100
|
40
|
-
|
6
|
4
|
13
|
-1
|
+5
|
cannot perform with knife, cannot hit crouching opopnents
|
|
Hammer Hook ( + )
|
L
|
40*60
|
50*50
|
60*20
|
-
|
18
|
1*3
|
21
|
-4
|
+3
|
Only -1 on hit vs crouching opponents
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
64
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.98
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.98
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
16
|
Total 44
|
+4
|
+8
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
20
|
Total 46
|
+2
|
+6
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
27
|
Total 48
|
0
|
+4
|
Charging increases damage and stun (+10 per hit), cannot perform with knife
|
|
Bad Stone
|
HL
|
70*50
|
100*100
|
-250/0
|
su
|
24
|
24
|
Total 40
|
+8
|
+15
|
Pursuit property, cannot perform with knife
|
|
Criminal Upper
|
HL
|
80*20x3
|
70*30x3
|
20/5x4
|
su*-x3
|
13
|
2(1)14
|
22
|
-5
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
Criminal Upper
|
HL
|
70*20x4
|
70*30x4
|
20/10*5x4
|
su*-x4
|
13
|
2(1)20
|
23
|
-8
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
Criminal Upper
|
HL
|
60*20x5
|
70*30x5
|
20/10*2x5
|
su*-x5
|
13
|
2(1)18
|
28
|
-10
|
-
|
1st hit forces stand, pursuit property, projectile hitbox
|
|
Criminal Upper
|
HL
|
60*20x6
|
50x30*6
|
-250/0
|
su*-x6
|
7
|
2(1)12
|
30
|
-11
|
-
|
1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox
|
|
Ruffian Kick
|
L
|
120
|
150
|
20/40
|
-
|
15
|
8
|
20
|
-7
|
-
|
2~10f airborne, hard knockdown, armor break
|
|
Ruffian Kick
|
HL
|
130
|
100
|
20/40
|
-
|
11
|
4
|
25
|
-8
|
-
|
2~7f airborne, armor break, pursuit property
|
|
Ruffian Kick
|
HL
|
100
|
100
|
20/40
|
su
|
7
|
13
|
27
|
-19
|
-
|
armor break, pursuit property, cannot hit crouching opponents
|
|
Ruffian Kick
|
L
|
130
|
150
|
-250/0
|
-
|
11
|
7
|
25
|
-11
|
-
|
2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property
|
|
Zonk Knuckle (Lv1)
|
HL
|
130
|
200
|
40/40
|
-
|
16
|
3
|
26
|
-8
|
-
|
1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f
|
|
Zonk Knuckle (Lv2)
|
HL
|
140
|
200
|
40/40
|
-
|
17
|
3
|
26
|
-8
|
-
|
1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f
|
|
Zonk Knuckle (Lv3)
|
HL
|
150
|
200
|
40/40
|
-
|
18
|
3
|
26
|
-8
|
-
|
1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f
|
|
Zonk Knuckle
|
HL
|
90*70
|
150*100
|
-250/0
|
su*-
|
16
|
1*2
|
26
|
-7
|
-
|
1~16f Invincible, armor break, pursuit property, charge 60f
|
|
Super Combo
|
L*HLx6
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+11
|
9(14)3(12)3(19)7(17)6(22)3(14)7
|
30
|
-16
|
-
|
1~19f Invincible, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+7
|
9(14)3(12)3(19)7(17)6(22)3(14)7
|
30
|
-16
|
-
|
1~8f Invincible, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+7
|
6(2)4(11)4(18)6(17)6(22)3(14)8
|
29
|
-16
|
-
|
1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents
|
|
Ultra Combo 1
|
HL
|
83x385
|
0
|
0/0
|
-
|
0+13
|
2
|
50
|
-31
|
-
|
1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation
|
|
Ultra Combo 2
|
HL
|
23x7*45x5*120
|
0
|
0/0
|
-
|
0+7
|
2x7(24)2(12)2(14)2(12)2(22)2
|
47
|
-28
|
-
|
1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|