X-Men: Children of the Atom/Cyclops

From SuperCombo Wiki
Xmcota-cyclops.png

Introduction/Summary

Ground Chain: Stronger
Normal Jump Chain: Stronger Cross
Super Jump Chain: Stronger
Tech hit type: Escape/Safe Fall
Weight Class: Middle

Moves List

Normal Moves

Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack). During a normal jump, this resets your limitations.

Special Moves

Optic Blast D,DF,F + Punch (ground and air)
LP- Crouch low, shoot forward.
MP- Standing height, shoot forward.
HP- Standing, shoot up forward.
All strength air beams shoot forward.

Gene Splice F,D,DF + Punch (ground only, mash for more hits)


Super Attacks

Mega Optic Blast D,DF,F + 2P (ground only)
Can be comboed into with specific setups. The recovery on this makes it a bad idea to chip vs fast characters.

Super Optic Blast D,DB,B + Punch (ground and air, controllable directions, can reflect off of floor)
Recovery on the ground is similar to the MOB, so it's a much better idea to use in the air, where recovery is less. Easy to combo into as a juggle.

The Basics

Advanced Strategy

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