http://img155.imageshack.us/img155/3459/aokog013td8.gif
Character Bio
The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances.
Aoko is considered low-tier, and also the hardest character in the game to play by far. Not a good combination.
Normal Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 350 | 200 | 4% | 5 | 70% | Ground | Any |
6ABC | 500 500 800 |
200 300 550 |
5.5% 5% 8% |
? | 100% 100% 100% |
Any Any Any |
Any Any Any |
6[A] | 1100 | 850 | 12% | ? | 60% | High | High |
2A | 300 | 200 | 3% | 4 | 75% | Ground | Any |
j.A | 300 | 150 | 3% | 5 | 78% | Any | Any |
5B | 700 | 450 | 8% | 10 | 100% | Ground | Any |
2B | 650 | 400 | 8% | 7 | 85% | Low | Low |
j.B | 600 | 400 | 6% | 6 | 80% | Upper | High |
5C | 900 | 600 | 10% | 11 | 100% | Ground | High |
[5C] | 1800 | 1300 | 15% | 29 | 100% | Ground | High |
3C | 900 | 540 | 9% | 10 | 65% | Ground | High |
4C | 1000 | 750 | 10% | 22 | 100% | Upper | High |
2C | 900 | 600 | 12% | 9 | 65% | Low | Low |
j.C | 900 | 450 | 10% | 9 | 85% | Upper | High |
j.[C] | 1600+500 | 1100+300 | 16%+5% | 26 | 100% | Upper | High |
214D | 1200 | 900 | 8% | 26 | 100% | Any | High |
(raw data)
Ground throw: 1000/400, 50%r scaling. She throws them in the direction opposite your input (so 6A+D throws them backwards, 4A+D throws them forward). The throw is untechable in the air. Characters can get hit by orbs on screen while being thrown (allowing you to do more combos).
Air throw: 1200/600. Throws them directly onto the ground. Your opponent will pass through any orbs currently on the screen while being thrown. Not techable.
Special Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Blowing Starmine (Wind) | |||||||
236A | 1000 | 600 | 8% | ? | 100% | Any | Any |
236B | 500*6 | 300*6 | 5%*6 | ? | 100% | Any | Any |
236[B]> | 500*5 | 300*5 | 5%*5 | ? | 100% | Any | Any |
>236A- | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
-236A | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
236C | 100+350*x | 0+300*x | -100% | ? | 100% | Any | Any |
Raining Starmine (Rain) | |||||||
j.236A | 500 | 300 | 5% | ? | 100% | Any | Any |
j.236B | 500*3 | 300*3 | 5*3% | ? | 100% | Any | Any |
j.236C | 500*5 | 500*5 | -100% | ? | 100% | Any | Any |
Keritobasu Wayo -- I'm Gonna Kick You (Kick) | |||||||
623A | 1000+800 | 550+650 | 8+8% | ? | 100% | Any, Upper | High |
623B | 800 | 650 | 8% | ? | 100% | Upper | High |
623C | 1000+800*2 | 550+600*2 | -100% | ? | 100% | Ground | High |
Floating Starmine (Orbs) | |||||||
214A | 800 | 650 | 8% | ? | 70% | Any | Any |
214B | 800 | 650 | 8% | ? | 70% | Any | Any |
214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Air) (Air Orbs) | |||||||
j.214A | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214B | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Held) (Hold Orbs) | |||||||
421A | 800 | 650 | 8% | ? | 70% | Any | Any |
421B | 800 | 650 | 8% | ? | 70% | Any | Any |
421C | 800 | 650 | 8% | ? | 70% | Any | Any |
Blazing Starmine (Fire) | |||||||
22A | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22B | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22C | 250*20 | 200*20 | -100% | ? | 100% | Any | Any |
Blowing Starburst (Mirror) | |||||||
63214A | 100*3 | 32*3 | 1*3% | ? | 100% | Any | Any |
63214B | 150*8 | 50*8 | 2.5*8% | ? | 100% | Any | Any |
63214C | 150*8 | 50*8 | -100% | ? | 100% | Any | Any |
Severe Break [Requires Heat or Max Mode] | |||||||
41236C | 415*14 | 330*14 | -300% | ? | 100% | Any | Any |
Severe Break Slider [Requires Blood Heat Mode] | |||||||
41236C | 410*20 | 320*20 | -300% | ? | 100% | Any | Any |
Gyakukou Unga (Reverse Channel) [Requires Blood Heat Mode] | |||||||
D (grd.) | 100*40+2000 | 80*40+1600 | -300% | ? | 100% | Unblockable | Unshieldable |
(raw data)
The orbs from Aoko's 214X variants of Floating Starmine (both ground and air) will dissipiate under the following conditions:
- The area around the orb is struck by your opponent (with an attack).
- An orb of the same button and state is placed (ground A orb > ground A orb again). This does not apply to orbs placed in a different state or with a different button (so 214A, 214B will result in two orbs, along with 214A, j.214A).
- After seven seconds have passed.
The orbs from Aoko's 421X variants of Floating Starmine will dissipiate under the following conditions:
- Aoko is hit by the opponent (blocked or not).
- The Aoko player releases the corresponding button.
Furthermore, you can only have two of the 421 orbs on screen at once, but they can be held for an indefniniate period of time. However, the orbs will slowly fall down the screen (and can fall off the screen if you leave them there long enough).
Strategies, Tactics, and Combos
Strategies and Tactics
Whatever you do, do not complete Aoko's 6ABC sequence on block. The last hit of that move is just massive bunker cancel bait and you will get killed. You have to stop at 6B every time (and lose initative, but that's a lot better than losing tons of health).
Corner Orb Setup From A Landed 2A
The sequence starts as 2A 2B 6ABC 236C 421B. After 421B, you have to then hold C down while still holding B, and then let go of B. From there you have two options:
- Overhead, by going for 4C (which will release the orb and then do her 4C overhead). If this lands, go into her bread and butter combo.
- Another overhead, by going for 6[A] (and keep holding A after the move comes out) into BC (release A) 214C (as extention of 6ABC chain) (airdash) j.B (land) 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC air throw.
- Low, by doing a 2B 6A (hold A) BC (release A) 214C (as extention of 6ABC chain) (airdash) j.B (land) 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC air throw.
Midscreen Tiger Knee Air Orb Gimmick
One option off of a blocked 2C is to jump cancel into a low A air orb (done by inputting 2147A). Off of this, you have two options when you land:
- Overhead, via 6[A] into 6BC 236C 421B. This also allows for another orb mixup opportunity.
- Meaty 2B. If this lands, go into her bread and butter combo.
This was seen in early Japanese match videos but is generally passed upon now because the implied damage of the mixup is too low. However, it may catch an opponent offguard when sparingly used.
Combos
Aoko's standard bread and butter combo (when you land a random 2A midscreen with no orbs in consideration) is 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC airthrow.
Changes Between Arcade and PS2 Versions
Significantly Improved:
- EX Floating Starmine does not disappear when Aoko is hit.
- Ground throw direction can be controlled with stick input.
- Severe break slider basic damage up to 8100.
- Longer 2c.
Improved:
- A/B Blazing Starmine, B raining starmine are SC'able.
- A Blowning Starburst is now 100 damage x 3.
- EX Blowing Starburst individual hit damage up to 150.
- j.[C] first hit damage up to 1600.
- EX Raining Starmine comes out faster.
- EX Raining Starmine has 0 recovery frames on landing.
- j.B proration changed to 80%
- j.C proration changed to 85%
- After B Keritobasu Wayo, 2A is mashable.
Worse:
- EX Raining Starmine total damage reduction by 500.
- B Keritobasu Wayo initial hit removed.
- Long recovery on landing after air dash.
General | Controls | Mechanics | System Arcanae | Damage Scaling | Character Defense Mods | General Strategy | |
The Characters | Akiha Tohno | Akiha Tohno (Vermillion) | Aoko Aozaki | Arcueid Brunestud | Arcueid Brunestud (Red) | Ciel | Hisui (and Kohaku) | Kohaku (and Hisui) | Kouma Kishima | Mech-Hisui | Miyako Arima | Neko-Arc | Neko-Arc Chaos | Nrvnqsr Chaos | Ren | Satsuki Yumiduka | Shiki Tohno | Shiki Nanaya | Sion Eltnam Atlasia | Sion Eltnam Atlasia (Tatari) | Warakia | White Ren |