Introduction
Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Slide: d + hk
Special Moves
Kinsetsu Sentou A
qcf + p
airok Hold p to charge.
Ousen Shageki
hcb + p
counter Mash p for up to 10 hits.
Grenade Launcher
dp + p
Hold p to delay explosion.
Kinkyuu Kaihi A
qcb + k
unblockable
Kinkyuu Kaihi B
qcf + k
Super Moves
Kinsetsu Sentou A+
qcf + lp + hp
airok
Rocket Launcher
qcf + lk + hk
CODE: T-002
qcb + lk + hk
End of Tyrant
qcf + k
7
Do this as CODE: T-002 finishes for an extra hit.
Assist Moves
The Basics
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.