Marvel vs Capcom 2/Iceman

From SuperCombo Wiki

Introduction

Doesn't take chip damage from beam moves and does lots of chip damage himself, so annoying at first. But generally too limited to do much other than run away and chip.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-iceman.png

Moves List

Normal Moves

jump down Fierce: Iceball. Really quick.

jump down Roundhouse: slash kick.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ice Beam
qcf + p
airok
Ice Avalanche
qcf + k
airok
Ice Fist
qcb + p
Adds damage (or chip damage) to most punch attacks until you use it three times.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Arctic Attack
qcf + pp
Mash.png Mash buttons for more damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Ice Beam
Arctic Attack
Lp.png Ice Beam
The preferred assist
Beta.png Lk.png Ice Avalanche
Arctic Attack
Lk.png Ice Avalanche
Gamma.png Lp.png Ice Beam
Arctic Attack
Lk.png Ice Avalanche

The Basics

Run away and chip where possible. When they get frustrated, use his quickness to get up and launch them into the super.

Advanced Strategy