Anywhere:
1. Crouch BAA, qcb+B - 25%
2. C, dp+D, qcb+B - 25%
3. C, dp+C - 30%
4. hcf+K(counter hit), qcb+A/qcfx2+P
Max Mode Activation:
1. C, BC, run C, dp+C(3), (C)dp+B(1), (C)dp+C(3), (C)dp+B(1), (C)dp+A(1), (S)qcfx2+P/AC - 85%/100%
Attack Strings:
1. C, dp+C (can be guard rolled and punished)
2. CD, qcb+A/B/C (hold and cancel)
3. C, dp+D, qcb+A/B/C (hold and cancel)
Move Properties:
-f+A and second hit of dp+B are overheads
-dp+D is cancellable into qcb+A/B/C; therefore, you can hold and cancel
qcb+A/B/C into another combo
-hcf+K and dp+P on the first hit, are supercancellable
-qcf+A will absorb fireballs, while qcf+C will reflect them
Strategies:
-hcf+K will counter any mid/high normal attack, some low attacks (such as Iori/Seth's sweep), and almost all special attacks, including DMs and HSDMs. It cannot reverse some special moves such as Maxima's qcb+P. It cannot reverse throws. Always use this move ON REACTION to something the opponent does that is counterable. Do qcb+A immediately after the counter in case it happens to counterhit.