{{FrameData-USFIV | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | startup = | active = | recovery = | total = | guard = | cancel = | damage = | stun = | meterGain = | hitAdv = | blockAdv = | counterAdv = | hitstun = | blockstun = | armor = | fullInvuln = | strikeInvuln = | projInvuln = | throwInvuln = | airborne = | juggleInfo = | notes = }}
Usage
Stores values in the USFIV_FrameData Cargo Table.
Example
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = ground_normal | input = c.5LP | name = Close Light Punch | images = USFIV_Cammy_c5lp.png | hitboxes = USFIV_Cammy_c5lp_hitbox.png | startup = 3 | active = 2 | recovery = 5 | total = 9 | guard = HL | cancel = Chn Sp Su | damage = 25 | stun = 50 | meterGain = 20 | hitAdv = {{sf4-adv|VP|+7}} | blockAdv = {{sf4-adv|VP|+4}} | counterAdv = {{sf4-adv|VP|+8}} | hitstun = 14 | blockstun = 11 | armor = - | fullInvuln = - | strikeInvuln = - | projInvuln = - | throwInvuln = - | juggleInfo = - | notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) }}
Cammy
cammy_close_5lp
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c.5LP Close Light Punch
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File:USFIV Cammy close 5lp.png File:USFIV Cammy close 5lp hitbox.png |
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Startup | Active | Recovery | Total |
3 | 2 | 5 | 9 |
Damage | Stun | Guard | Cancel |
25 | 50 | HL | Chn Sp Su |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 14 | 11 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
+8 | - | - | |
Hit Advantage | Block Advantage | ||
+7 | +4 | ||
Notes | |||
Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) |