Tekken 5/Kazuya Mishima

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Introduction

Lore

Gameplay

Strengths Weaknesses
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Kazuya Mishima
Archetype
Stances CD - f,n,d,df
Fastest launch
Fastest CH launch
Fastest wall splat
Archetypal Moves
Mid Check
Generic Moves
Remapped Moves
Missing Moves

Data taken from Tekken Zaibatsu.

Frame Data
Command Startup On Block On Hit On Counter Hit Type
1,1<2 10 +1, +1, -17 +9, +9, KD +9, +9, KD H, H, M
1,2,2 10 +1, 0, -12 +9, +8, +2 +9, +8, +2 H, H, H
1,2,4 10 +1, 0, -14 +9 +8 +2 +9 +8 +2 H, H, L
f,N,d,d/f+1 23 -14 KD KD M
= 3 ... -14 KD KD M
= 4 ... -14 KD KD L
d/f+1 16 -10 +6 +6 M
= 2 ... +1 +2 +5 H
= f+2 ... -13 KD KD M
= 4 ... -7 KD KD H
b+1 16 +3 +6 KD M
WS+1,2 12 -5, -12 +7, KD +7, KD M, M
f+1+2 25 -16 KD KD M
f+1+2,f+2 25 -16, -10 KD, KD KD, KD M, M
SS+1+2 17 -6 KD KD H
2,2 10 -2, -13 +7, +2 +7, +2 H, H
f+2 20 -11 KD KD M

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