Breakers Revenge/Alsion III

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Introduction

Alsion III is a king of Egypt that summons the power of Anubis to stretch his limbs and teleport. It is unknown what his true name is; rumors suggest it could be Allison.

Moves List

Normal Moves

Alsion has a different "back + attack" command move for all of his standing attacks. He has no close version normal attacks. In the air, he has a "down + attack" for each of his aerial attacks. Only the worthwhile or special moves of this nature are discussed below.

  • Teleport Dash - f,f or b,b. Alsion will teleport a fixed distance. He can pass through moves, even projectiles, if timed correctly. It is not invulnerable the whole time.
  • Throw - f or b + HP while close
  • Air throw - f or b + HP/HK close while both players are airborne
  • Overhead Punch - LP + HP. Alsion does an overhead that brings him off the ground. He can dodge low moves and strike the opponent with this move.
  • Overhead Kick - LK + HK. Alsion does a 2-hit kick where the second hit is an overhead. Unless done extremely close, it is breakerable in between. The first hit is cancellable whereas the second hit is not, making this move overall worthless.
  • Stretchy Sweep - b + HK. Alsion does a low-hitting knockdown move that makes him airborne. While airborne, you can input any aerial move, even specials. Pretty good priority but really weak range.
  • Standing Low Kick - b + LK. This move hits low and is special cancellable.

Special Moves

  • Knee Attack - qcf + K on ground or in the air. The HK version causes knockdown, and the LK version comes out quicker. The LK version is used in combos. This is a bad move to use alone.
  • Teleport Drop - qcb + K on ground or in the air. Overhead. The LK version of this move will cause Alsion to teleport directly above himself; the HK version will make him move a little bit forward and can even cross up. It very low priority and is simple to beat or even block and punish. It does however allow for comboability via super if it hits. It has an invulnerable start up, like Alsion's dash, but using it like a dragon punch can be risky.
  • Poison - hcf + P. This cloud is a projectile that causes the opponent to go flying backwards if it hits. The LP version stays out for a shorter time and is almost stationary. The HP version stays out for quite a long time and travels forward slowly, about half a screen length. Alsion recovers from this move when the cloud disappears, even if it is destroyed by another fireball. If this hits in the corner, Alsion can combo a super from it.

Super Moves

  • Combo Super - qcb, qcb + P. Alsion does a quick combo on the opponent. Alsion's breaker attack with starting invulnerability. Not quite safe on block, but almost. Can be comboed into from a few moves including b+LK, cr.LK, and Overhead Punch.
  • Anubis - qcf, qcf + P, then mash when it hits. Alsion summons Anubis to grab the opponent. If this projectile hits, start mashing to do more damage. He can combo this from a few moves including j.LK, j.d+LK, and Teleport Drop.

The Basics

Advanced Strategy

Match-ups

Vs. Alsion 3 (self):

Vs. Condor:

Vs. Dao-Long:

Vs. Mahrel:

Vs. Pielle:

Vs. Rila:

Vs. Saizo:

Vs. Sho:

Vs. Tia:

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