Tatsunoko vs Capcom/Casshern

From SuperCombo Wiki

Introduction

TvC says that Casshern originated from Neo-Human Casshern anime series (which is true).

Moves List

Normal Moves

  • F+B - Casshern takes his leg and kicks the enemy. This normal move can be used in a combo.

Special Moves

  • QCF+A/B/C - Denkou Punch - Casshern lunges at the enemy with a lightning punch. Each version has its own traveling distance. A version barley moves Casshern across the screen and B version moves him less than half way across the screen. C version travels 3/4 across the screen. C version can also be charged. If charged C version hits the enemy, Casshern takes the enemy and throws them across the screen (in the opposite direction), causing a wall bounce.
  • DP+ A/B/C - Zan Iwa Chop - Casshern jumps in the air and lands with a hand chop to the ground. Each version has its own distance. A and B version barley move him across the screen, while C version travels less than half way across the screen.
  • While jumping, QCF+A/B - Ryuusei Kick - Casshern does an air darting kick at the enemy. Each version has its own landing distance and direction. A version lands him on the ground about a 1/3 in a near vertical decline while B version travels all the way at the other end of the screen in a 45 degree (declining) angle. This can be used in a combo or air combo.
  • While jumping, QCF+C - Flying Drill - Casshern takes his body and does a twist (causing a drill-like effect). If he hits the enemy, it will cause a 5 hit knockdown. This can be used in an air combo.
  • HCB+A/B/C- Friender Yobidashi - Casshern calls out his cyborg dog for assistance in the battle. Each version has its own calling (or dog attack/assistance). A version makes the dog jump out and slash the enemy with his paw, B version makes the dog grad and hold the enemy (Note: The enemy can shake out of this by jiggling the arcade stick/controller pad in any rapid direction; if the enemy doesn't, the dog will eventually let go of the enemy, causing a knockdown), and C version makes the dog shoot out a fire breath.
  • RDP+A/B/C - Hiza Kyaku - Casshern takes his leg and knees the enemy right in the face. If you successfully hit the enemy, you will cause a 2 hit knockdown. Each version has its own distance. A version moves him less than a 1/3 towards the screen, B version moves him a little over a 1/3 towards the screen, and C version moves him a little less than half way towards the screen. This special can be used in a combo.

Super Moves

  • DP+AB - Brutal Axe - Casshern takes his hand and does a hand chop to the ground, causing a vertical beam to spit out from the ground. This super does about 8 hits. This super will hit enemies both on the ground and in the air. This super can be used in a combo.
  • HCF+AB - Scrap Andro - Casshern attacks the enemy with his lightning hands, then launches them in the air where his cyborg dog leaps in the air and does a paw slash; then Casshern finishes the enemy with a knee to the chest. This super does 5 hits. This super can be used in a combo.
  • RDP+AB (Level 3 Super) - Chou Hakai Kousen - Casshern shoots a green beam at the enemy. If it hits the enemy, the enemy will be trapped in a "green-hole," when it will eventually explode. This super does 5 hits.

The Basics

Advanced Strategy

Match=Ups