This template defines the table "UMVC3_MovementData". View table.
Template DocumentationEdit This Documentation
Example
{{MovementData-UMVC3 | chara = C. Viper | airActions = 2 | fwdWalkSpd = 3.1 | bwdWalkSpd = 3.1 | fwdDashDur = 15 | fwdDashSpd = 18 | fwdDashDecel = 1.00 | fwdDashStartup = 1 | fwdDashCancel = 4 | bwdDashDur = 23 | bwdDashSpd = 15 | bwdDashDecel = 0.80 | bwdDashStartup = 1 | bwdDashCancel = 4 | jumpDur = 49 | superJumpDur = 81 | wallJumpDur = | airJumpDur = 22 | airDashType = 8-Way | earliestADJump = 8 | earliestADSJump = 4 | upADDur = 38(5) | upFwdADDur = 30(9) | fwdADDur = 38(7) | dwnFwdADDur = Until Grounded(9) | dwnADDur = 38(5) | dwnBwdADDur = Until Grounded(9) | bwdADDur = 37(7) | upBwdADDur = 30(9) | flightStartup = | flightDur = | flightRecovery = }}
Explanation of Parameters
- airActions
- The number of dashes and/or air jumps a character can do while in the air. Using either a jump or air dash contributes to this limit. Not every characters has an air dash and/or a air jump.
- fwdDashDur
- The total length in frames of a characters forward ground dash, if not cancelled early.
- bwdDashDur
- The total length in frames of a characters backwards ground dash, if not cancelled early.
- jumpDur
- The total length in frames of a characters jump, if not interrupted. This is measured from when the character leaves the ground to when they land.
- superJumpDur
- The total length in frames of a characters superjump, if not interrupted. This is measured from when the character leaves the ground to when they land.
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