Introduction
Goro Daimon was previously known as just "Daimon" before the King of Fighters tournament. The names means "Die, Man".
Just before the first KOF tournament, he defeated Goro, prince of Shokan in hand-to-hand mortal combat, taking his namesake as a trophy.
Anyone who could defeat Goro is extremely strong, so as expected, Goro Daimon is a top tier character.
Gameplay Overview
Daimon does a ton of damage, has very high priority normals, and has very effective throw mixups. Even from an anti-air he can do 30% or so thanks to ground pound OTGs and juggles. He has very good defense (ie takes less damage than average) and is basically a wall of pain. His only disadvantage is that he has a very large sprite. He has combos/tactics that vary from requiring nearly no execution skill to requiring godly execution. He is a decent character for a beginner.
Gameplay and Character overview
Goro Daimon is definately in the upper tiers when it comes to making your team. Has strong defense, great throws for a grappler character, and overall good damaging moves and combos. He is quite quick for a big guy.
SPECIAL MOVES
Juuji Shime When close, b / f + C Okuri Ashi Barai When close, b / f + D Tsukami Tataki Tsuke Within throw range, b / f + C / D Tama Tsubushi f + A Zujou Barai df + C Jiraishin f,d,df + P Chou Oosotogari When close, f,d,df + K Chou Ukemi qcb + K Nekko Gaeshi qcf + K Tenchi Gaeshi When close, hcb,f + P Ura Nage hcb,f + K Kumo Tsukami Nage hcf + A Kirikabu Gaeshi hcf + C
DESPERATION MOVES
Jigoku Gokuraku Otoshi When close, hcb,hcb + P Arashi no Yama (Nekko Nuki) When close, hcf,hcf + K A.n.Y. (Zoku Kirikabu Gaeshi) hcf + K from Nekko Nuki A.n.Y. (Bukko Nuki Ura Nage) f,d,df + K from Z.K.G. (DM only) A.n.Y. (Zoku Tenchi Gaeshi) f,d,df + K from Z.K.G. (SDM only)
COMBOS
Standing A,3+C Jump-in D, Land C,63214,6+C Standing A, DP+ B or D