ExpandPJ Frame Data Glossary
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Damage
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Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.
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Startup
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After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".
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Active
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After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.
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Recovery
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After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.
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Guard
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The direction in which the Attack/Move must be blocked.
- H = High: Defending player must hold Back.
- L = Low: Defending player must hold Down Back.
- M = Mid: Defending player may block the Attack with either Back or Down Back.
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Special Properties
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Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
- Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
- Blowback: The opponent is sent either across the screen or a far distance away on-hit.
- Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
- 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
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Launcher Type
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Denotes the type of Launch:
- Mini: A Short launch with (typically) short Air-combo routes and loops.
- Rival: A Tall launch with (typically) long Air-combo routes and loops.
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Hit Advantage
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Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
- Positive: Attack will leave the Attacker at an advantage on-hit.
- Negative: Attack will leave the Defender at an advantage on-hit.
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Guard Advantage
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Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
- See Hit Advantage For + and -.
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