- Master of the Skies: Great aerial mobility, with 3 midair jumps and Reckoning to change his trajectory on a dime.
- Despicable Me: For a bar of shadow, Gargos can summon a minion to lock down his opponent on defense and interrupt their offense.
- Excellent Zoning: Portal Punches are great at keeping most characters from walking forward, build a lot of meter and allow him to combo at range.
- Snowball Factor: When Gargos gets the minions out and has instinct up he is almost impossible to stop.
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- Bad defense: Without his buddies, Gargos has no easy way to take his turn back when pressured.
- Poor Grounded Mobility: Gargos has a sluggish forward dash and one of the lowest walk speeds in the game.
- Low-Mid Damage: Gargos's damage is below average and Gargos requires more hits on average to kill.
- Weak Comeback Factor: Gargos's instinct is not particularly good at helping you recover from a deficit, and it is the only instinct in the game to have a drawback.
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