Street Fighter Alpha 3/Guy/Introduction

From SuperCombo Wiki

Introduction

Underpass, USA The modern-day ninja chose to investigate Shadaloo and its activities after Guy's master Zeku (and Karin, after an encounter) had stated that the forces of Bushinryu will rise from the shadows to protect the world, believing that they were referring to Shadaloo.

Pros Cons
  • Good mobility - Fast walk speed, and moves like run/flip that let you move around quickly
  • Good reach with grounded normals
  • Slide in general is incredibly safe and oppressive against many characters
  • Can combo into flip grab off counter-hit anti-airs, making it risky to jump at him
  • Fantastic air grab that does full damage on tech
  • Air elbow lets him change his jump trajectory
  • Insane burst potential with level 3 kick super. Potentially round ending once it lands and can be confirmed into from a variety of ranges/situations
  • Bushin chain does a lot of damage and leaves the opponent in an untechable state
  • Gets huge mileage off walk cancelling from air elbow, depending on distance to the corner. Sometimes 50% damage or more, including stun afterwards
  • Turn elbow is a strong anti-projectile option
  • Great corner escape with wall jump and flip elbow
  • Is able to combo after his kick throw, mid screen and in the corner
  • Reversal tatsu runs out of i-frames before the actual hit frames and loses to delayed normals
  • Needs 3 bars to really be scary on the ground
  • Awkward, floaty jump
  • Bushin combos only hit on standing or very tall opponents
  • Elbow only combos reliably off close normals unlike A2
  • V ism options with CC are jank and unreliable, making A-ISM a better option with his amazing supers