SSBM/Controls & Notation

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Notation

Joystick Notation

Numpad Notation

Numpad notation denotes directional inputs in fighting games by using numbers that correspond to directions according to their position on a keyboard numpad.

Square brackets around a button indicate that the button can be held to charge the move
e.g. 5[b] denotes a neutral b that can be charged.

Prefixes:

  • j. denotes that the input is done during a jump
  • t. denotes that the input is done while tilting the stick in the specified direction
  • s. denotes that the input is done while simultaneously smashing the stick in the specified direction
  • d. denotes that the input is done while dashing
  • g. denotes that the input is done during a grab

Normal Moves

The names of normal moves are written with u, f, b, d, or n to denote up, forwards, back, down, or neutral respectively, then the move type: tilt, smash, or "air" to denote aerial (except in the case of jabs which are simply referred to as a jab).
e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively.
Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt.

Special Moves

Special moves are referred to as upB, sideB, downB, or neutralB corresponding to the direction held on the analog stick.

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