SSBM/Jigglypuff

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Introduction

Jigglypuff is a cute orb that dominates in the air, possessing both the highest airspeed and air acceleration, as well as the slowest fall speed in the entire cast. Combined with access to powerful aerials and a staggering five consecutive midair jumps, the fragile puffball is hard to contest or even touch once she gets airborne. Even without a traditional Up-B recovery move, Jigglypuff can return to stage from ridiculous distances, often floating offstage for the deepest edgeguard or bouncing back irritatingly from what you thought was the end of the stock.
With very light weight and a small frame, Jigglypuff is notoriously difficult to string together high damage combos against for many characters. Characters lacking the speed to catch up to a flailing Puff after a hit often resort to simply repositioning; risking a counterattack is simply not worth it. Jigglypuff's weight is a double-edged sword though: the unfortunate combination of being light and floaty makes Puff easier to KO than other characters.
The penultimate tool cementing Jigglypuff as a top tier character is the move with the highest base knockback in the entire game, Rest. Setups or combos into Rest are a major part of any Puff player's gameplan. Jigglypuff's otherwise disappointing grounded moveset leaves much to be desired, but is far from useless: decent grab range, a very flat crouch that can low-profile and avoid many grabs and projectiles, devastating throw combos including the infamous Up-throw Rest and a seriously powerful F-Smash ensure Puff can still fight the old-fashioned way, although her sluggish run speed and short wavedash is not exactly helpful in this regard.
With best-in-class air movement, satisfying kill setups and the exciting feeling of knowing you could evaporate at any moment, the cute pink ball is certainly unorthodox, but that might be exactly what you're looking for.

Strengths Weaknesses
  • Can Fly: Uncontested master of the air, and can tack on damage and edgeguard effectively with very little risk.
  • Can Glide: Ridiculous recovery distance, and is also near impossible to conventionally edgeguard, especially for non-top tiers.
  • Can Murder: Numerous setups into an instant-kill Rest in many matchups, strong kill moves, and terrifying edgeguarding capabilities.
  • Explodes: Jigglypuff dies at lower percents to kill moves than other characters. Way, way lower percents.
  • Prefers the Air: A grounded Puff is a sad Puff. Opponents and matchups adept at keeping Puff from taking flight will prove a challenge.
  • Slow Approach: It can be difficult for Jigglypuff to take the initiative and attack head-on in a match. Most Jigglypuff gameplay is defensive, and responding to defensive play from a savvy opponent who has the stock lead is one of Puff's greatest challenges. Puff is much more suited to taking the lead early and holding on to it.

Frame Data

move templates go here


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