Introduction
A funny quip about the character if desired
Main character of the manga and TV series, he is an average character with powerful combos and good priority.
Pros | Cons |
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Skill Tree
under construction
- Instant Transmission:
236/214/623/421J Goku can uses it when charging Kamehameha
- ???
421X
- ???
46X
- Blast Flurry Fist:
214214X
- Spirit Bomb:
214214L+H Hold L+H
- Dragon Finish:
214214L+G Opponent life need to be critical
Movelist
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Has a just frame version that launches for a juggle. Delay the final hit to get the just frame. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Goku can charge the beam and can bend it by pressing 2/8 | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Tatsu. L ender knocks away (causes wall stun with Wall Smash) | |||||||
H | - | - | - | - | - | ||
H ender knocks down (causes ground bounce with Wall Smash) |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
uses 15% of life gauge to earn 25% of ultimate gauge |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
mash buttons for more hits |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Install super |
Strategy
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
Combos
LL:H, L+G, G, unfly H, dash H xx dragon finish
H xx L+G xx Kamehameha xx dragon finish