Super Dragon Ball Z/Goku

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< Super Dragon Ball Z
Revision as of 07:55, 1 May 2022 by Sleepmode (talk | contribs) (Reworked character page to fit new style standard)
Sdbz portrait goku.png

Introduction

A funny quip about the character if desired

Main character of the manga and TV series, he is an average character with powerful combos and good priority.

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Skill Tree

under construction

  • Instant Transmission:

236/214/623/421J Goku can uses it when charging Kamehameha

  • ???

421X

  • ???

46X

  • Blast Flurry Fist:

214214X

  • Spirit Bomb:

214214L+H Hold L+H

  • Dragon Finish:

214214L+G Opponent life need to be critical

Movelist

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Has a just frame version that launches for a juggle. Delay the final hit to get the just frame.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H.


Special Moves

Kamehameha
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Goku can charge the beam and can bend it by pressing 2/8

H - - - - -

move description


Flurry Kick
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Tatsu. L ender knocks away (causes wall stun with Wall Smash)

H - - - - -

H ender knocks down (causes ground bounce with Wall Smash)


Blast Fist
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Kaioken
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

uses 15% of life gauge to earn 25% of ultimate gauge


Super Moves

Super Kamehameha
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

mash buttons for more hits


Super Saiyan
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Install super


Strategy

In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.

Combos

LL:H, L+G, G, unfly H, dash H xx dragon finish

H xx L+G xx Kamehameha xx dragon finish

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta