Pokken Tournament DX/Decidueye

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Pokken Tournament DX

Introduction

Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.

That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses. Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.



Pokken Decidueye Soaring Stance.png Pokken Decidueye Soaring Stance R 1.png Pokken Decidueye Soaring Stance R 3.png Pokken Decidueye Soaring Stance R 2.png

Soaring Stance

Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).

Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.

Decidueye
#PTDX_DEC
Pokken Decidueye.png
Vitals
HP 570
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 29)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 29)
Forward Dash 25F (5-13F Strike, Throw, and Projectile invuln, Cancelable on Frame 17)
Unique Movement Options Soaring Stance
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Decidueye Grab FP.png Pokken Decidueye Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Grab FP 60 / DP 90 Shift Ground Only 1 i11 49 FP Shift (+4) / DP Shift N/A Duel Phase Grab applies "No Support" Debuff

No Support debuff lasts for 8.5 seconds.




Pokken Decidueye CA 1.png

Pokken Decidueye CA 2.png

X+A Counter Attack
Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 70 50% 3 Mid Low 5 i27 65 FP Shift (+4) / +8 -8 1~20F Counter Armor, Launches on Counter Hit
[X+A] Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i47 85 Launch +4 1~40F Counter Armor, Armor Pierces

Can be dash canceled by inputting a direction and R.




Pokken Decidueye Release Y.png
]Y[ Release Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 64 50% 3 Special Mid 7 i19 1 75 FP Shift (0) / 0 -4 N/A

Decidueye fires a barrage of five arrows straight ahead.






Pokken Decidueye Release X.png
]X[ Release X
PSP Total Frames
-6 91

Consumes 15CC Synergy on use.

Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.

Adds 4 extra seconds to the opponent's negative statuses.

Affects the opponent regardless of their range.

Affects the opponent regardless of their state (air tech, knocked down, etc).




Pokken Decidueye Soaring Stance.png
Soaring Stance
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Decidueye soars in the air and can perform multiple actions.

Can move while active.

Can be canceled with R.




Pokken Decidueye Soaring Stance R 3.png

Pokken Decidueye Soaring Stance R 1.png

Soaring Stance ~ Dash Step
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Decidueye jumps out of Soaring Stance and can transition into aerials.

Inputting R causes Decidueye to fall straight down.

Inputting forward R causes Decidueye to flip in the air forwards.




Pokken Decidueye Soaring Stance R 2.png
Soaring Stance ~ Evade
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Inputting back R causes Decidueye to ghost dash backwards.

Invincible for a short time.

Can transition into aerials.




Pokken Decidueye Soaring Stance Y 1.png

Pokken Decidueye Soaring Stance YY.png

Soaring Stance Y (Duel)
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Strike) 20 0 1 Mid High 4 i19 8 41 / Until Landing +13 +101 / +132 +21 / +52 N/A
Soaring Stance YY Normal (Strike) 50 20% 3 Mid High 4 i41 30 651 / Until Landing +132 Launch -11 / -112 N/A

Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance







Pokken Decidueye Soaring Stance X 1.png

Pokken Decidueye Soaring Stance X 2.png


Soaring Stance X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 80 60% 0, 5 Mid High, Low 5 i15 4 Until Landing +37 Knockdown -16 N/A

Decidueye divebombs to the ground and creates a shockwave upon landing.




Pokken Decidueye Soaring Stance A 1.png

Pokken Decidueye Soaring Stance A 2.png

Soaring Stance A Acrobatics
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Grab 120 / 80* 50% 3 Mid High 1 i27 N/A Until Landing +39 Knockdown Grab N/A

Decidueye dives downwards and grabs the opponent with Its talons.

Landing Acrobatics causes Decidueye to swap sides with the opponent.

Can grab both grounded and aerial opponents.

Can wallsplat the opponent.

* Deals less damage if Decidueye's Synergy Gauge is full.

* Deals the full damage when in Burst Mode.




Pokken Decidueye Soaring Stance A 3.png
Soaring Stance [A] Acrobatics: Forward Throw
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Grab 60 20% 0 Mid High 1 i23 N/A Until Landing +39 Launch Grab N/A

Decidueye dives downwards and grabs faster than a normal Acrobatics.

Decidueye throws the opponent forwards.

Can grab both grounded and aerial opponents.

Can wallsplat the opponent.




Pokken Decidueye Burst Attack 1.png

Pokken Decidueye Burst Attack 2.png

L+R Shining Feather
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 181 N/A Shift Mid S+ i15 N/A FP 82 / DP 70
In Air: Until Landing +27 (FP) / +13(DP)
Knockdown +8* Airborne on Frame 5, 13~35F Invulnerability, Armor Pierces, Applies "No Support" Debuff

Decidueye creates a storm of leaves in a straight line.

No Support debuff lasts for 11 seconds.

Shining Feather can be activated while in the air.

*The higher it was used, the more unsafe it becomes on block.




Field Phase Attacks




Pokken Decidueye nY.png
nY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 49 -8 -12 N/A

Decidueye throws out a green arrow that travels forward.

Special cancelable on frame 25.





Pokken Decidueye sY.png
sY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 60 10% per hit Special Mid 6 i27 9 69 -4 -12 N/A

Decidueye strafes to the side, firing three arrows forward.

fY cancelable.

Frame data is assuming Decidueye is point blank in front of the opponent.





Pokken Decidueye fY.png
fY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 0 Mid High 4 i19 9 63 Shift (0) -12 Low Invulnerable on Frame 5

Decidueye swoops forward and homes in on the opponent.







Pokken Decidueye bY.png


bY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 0 Mid 4 i23 9 57 Shift (Launch) 0 Destroys Projectiles

A pillar of wind.







Pokken Decidueye jY FP.png
j.Y
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 50% Mid 7 i25 9 Until Landing +27 +12 +12 N/A

Decidueye rains arrows from above.




Pokken Decidueye Soaring Stance Y 2.png
Soaring Stance Y
Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Projectile) 20 0 Mid 6 i19 8 41 / Until Landing +27 +51 / -62 -31 / -142 N/A
Soaring Stance YY Normal (Projectile) 20 20 Mid 6 i41 8 411 / Until Landing +272 +51 / -62 -31 / -142 N/A

Decidueye fires a crescent-shaped projectile forward.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Pokken Decidueye Homing Attack 1.png

Pokken Decidueye Homing Attack 2.png

Homing Attack
Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 40 (20 each hit) 0, 30% (Second Hit Only) Mid 4 i17 1 29 +4 / SS +16* -8 / SS +4** Throw Blast
XX Homing Attack 2 Normal 70 N/A Mid 4 i61 N/A 93 Shift (+8) -8 N/A
X[X] Homing Attack 2 Normal 90 N/A Mid 5 i81 N/A 113 Shift (+8) +28 Armor Pierces

Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.

Can be canceled with block or jump.

Can transition into Soaring Stance with R.

If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye jX FP.png
j.X
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 N/A Mid High 5 i22 9 Until Landing +27 Shift (Knockdown) +1* N/A

Decidueye footdives from above.

Can change the trajectory.

*The lower this move hits on the opponent's shield the more advantageous it is on block. The higher it hits the more negative it becomes.




Duel Phase Weak Attacks




Pokken Decidueye 2Y.png
2Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 10 0 0 Low 3 i11 1 29 +4 -4 Throw Blast

A quick low talon poke.

Invincible against Highs on frame 1.




Pokken Decidueye 2YY.png
2YY
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 20 20% 2 Mid Low 3 i30 N/A 52 0 / SS +18* -8 / SS +10** Soaring Stance Cancelable, Special Cancelable on Frame 34

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 4Y.png
4Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 60 10% each hit 2 Mid Low 4 i27 9 54 +12 +4 Launches on Critical Hit, Destroys Projectiles

A gust of wind.




Pokken Decidueye 5Y.png Pokken Decidueye 5YY.png Pokken Decidueye 5YYY.png

5Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 39 +4 / SS +10* -4 / SS +6** Soaring Stance Cancelable, Special Cancelable on Frame 19
5YY Normal (Strike) 40 0 2 Mid Low 3 i15 N/A 74 +4 / SS +16* -4 / SS +10** Soaring Stance Cancelable, Special Cancelable on Frame 52
5YYY Normal (Strike) 20 10% 3 Mid Low X i77 N/A 107 0 / SS +10* -4 / SS +10** Soaring Stance Cancelable, Special Cancelable on Frame 81

A combo of wing attacks ending in a single arrow shot.

The arrow of 5YYY does not interact with any other move

*More advantageous on hit if canceled into Soaring Stance.

**Becomes safer on block if canceled into Soaring Stance.







Pokken Decidueye 8Y 1.png

Pokken Decidueye 8Y 2.png

8Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30, 30 20% 3 Mid, Mid High 3 i19 9 80 -8 / SS +10* -16 / SS +6** Soaring Stance Cancelable, High Invul on Frame 1, Mid-High Invul on Frame 5

Decidueye swipes the air with Its wing and launches itself into the air.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye jY DP.png
j.Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 20 per hit 10%, 0 0, 1 Mid High 3 i9 5 Until Landing +13 +24 +4 Soaring Stance Cancelable

Decidueye attacks with a 360 spin.




Duel Phase Strong Attacks




Pokken Decidueye 2X.png Pokken Decidueye 2XX.png

2X / 2XX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
2X Normal (Strike) 40 10% 1 Low 4 i15 5 51 Launch -8 High Invulnerable on Frame 1
2XX Normal (Strike) 80 20% 2 Mid High 4 i44 N/A 82 Launch -8 Airborne on Frame 38

A low-grounded leg sweep followed by a kick that launches the opponent away.







Pokken Decidueye 4X 1.png

Pokken Decidueye 4X 2.png

4X / 4[X]
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
4X Normal (Strike) 60 20% 4 Mid Low 4 i27 9 59 Crumple -4 N/A
4[X] Normal (Strike) 80 20% 4 Mid Low 4 i47 9 79 Crumple +8 Armor Pierces

Decidueye strikes with both wings and crumples the opponent.






Pokken Decidueye 5X.png Pokken Decidueye 5XX.png

5X / 5XX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5X Normal (Strike) 30 0 0 Low 4 i19 9 53 0 -8 1~51F High Invulnerable
5XX Normal (Strike) 40 20% 4 Mid 4 N/A i44 77 / SS 63 Launch -8 / SS +8 Soaring Stance Cancelable

An advancing forward low-kick with a follow up kick that launches the opponent.







Pokken Decidueye 6X.png Pokken Decidueye 6XX.png Pokken Decidueye 6XXX.png

6XXX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6X Normal (Strike) 40 20% 0 Mid High 4 i23 9 49 Launch -4 Airborne on Frame 5, Low Invulnerable on Frame 9
6XX Normal (Strike) 40 0 0 Mid High 4 i40 N/A 70 Launch -8 26~52F Mid Low Invulnerability
6XXX Normal (Strike) 80 10% 4 Mid High 4 i69 N/A 99 Knockdown / Launch (Grounded Opponent) +4 N/A

Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air.







Pokken Decidueye 8X 1.png

Pokken Decidueye 8X 2.png

8X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 20% 3 Mid 7 i27 1 66 -4 -12 Crumples on Critical Hit, Airborne on Frame 9, Throw Blast

Decidueye leaps backwards and fires an arrow upwards.

Can change the trajectory by holding X.




Pokken Decidueye jX DP.png
j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 40 20% 0 Mid High 4 i20 9 Until Landing +18 +20 +4* N/A

Decidueye footdives from above.

Can change the trajectory.

Frame Advantage varies depending on how high/low this move hits the opponent's shield. The lower it hits, the more advantageous and vice-versa.










Pokemon Moves




Pokken Decidueye Release A.png
]A[ Feather Dance
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 10 per hit (4) 0 0 Mid Low 7 i39 9 88 N/A -8 90F Charge Time, Gives 1 second of Atk Down for every hit

Decidueye twirls around and throws out a leaf tornado that tracks the opponent.

Does not have hitstun.




Pokken Decidueye 4A.png
4A Frenzy Plant
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 50 / 90* / 162** N/A 4 / 12** Mid 5 i15 N/A 81 Launch -41 1~15F Counter Armor

Decidueye sprouts vines from the ground that launch the opponent.

*Deals more damage at a closer range.

**A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts.




Pokken Decidueye 5A 1.png

Pokken Decidueye 5A 2.png Pokken Decidueye 5A 7.png

5A Spirit Shackle
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Spirit Shackle Normal (Projectile) 40 20% 3 Mid High 8 i27 9 61 FP Shift (-8) / DP 0 -8 Cloak deletes projectiles 5 frames after activation, Inflicts "No Support" Debuff for 3 seconds
5[A] Spirit Shackle Normal (Projectile) 40 (FP) / 60 (DP) / 90 (Burst Only) 20% 3 Mid High 8 i47 9 81 FP Shift (-8) / DP +4 FP -2 / FP 0 (Burst) / DP -4 Cloak deletes projectiles 5 frames after activation, Applies "No Support" Debuff for 3 seconds

Decidueye cloaks itself in a ghostly mist and fires an arrow.

In Field Phase, Decidueye fires 3 arrows at once.

Charged Spirit Shackle leaves a trap on the ground.

In Burst, Duel Phase Spirit Shackle does more damage if charged and in Field Decidueye fires 2 additional arrows.







Pokken Decidueye 5A 3.png

Pokken Decidueye 5A 4.png

5[A] Spirit Shackle: Trap
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 / 40 (Burst) 20% 0 Low 2 i60 N/A 81 Crumple FP +19 / DP +13 Applies "No Support" Debuff for 8.5 Seconds

A grounded trap created from a charged Spirit Shackle that crumples the opponent.

If the opponent walks over the trap, they receive a No Support debuff.

Three traps are set in Field Phase while one is set in Duel Phase.

In Burst Mode, a charged Spirit Shackle lays down five traps.

* In Burst Mode, the traps deal additional damage.




Pokken Decidueye 6A.png
6A Fury Attack
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 50 0 4 Mid High 5 i15 5 69 0 / SS +12* -16 / SS -4** Soaring Stance Cancelable, Low Invulnerable on Frame 13

Decidueye flies forward with a multitude of hits.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 6AYX 1.png
6AY/X Leaf Blade
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 40 0 4 Mid 5 i60 N/A 91 +8 -8 N/A

Following up from Fury Attack, Decidueye strikes the opponent.

Not a true block string from Fury Attack






Pokken Decidueye 6AYX 2.png
Burst 6AYY/XX Leaf Blade: Followup
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 92 N/A Shift Mid X i95 N/A 167 Launch -8 N/A

Decidueye releases a wave of arrows pointed upwards that instantly Phase Shifts.

Not a true block string after Leaf Blade







Pokken Decidueye 6AA.png
6AA Razor Leaf
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 30 20% (Last Hit Only) 2 Mid High 12 i50 N/A 78 +10 +8 Automatically transitions into Soaring Stance

Decidueye surrounds itself in a flurry of leaves.




Pokken Decidueye 8A 1.png
8A Smack Down (Arrow)
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 95 100% 4 Aerial i19 9 69 Launch N/A N/A

Decidueye fires an arrow upwards that can only hit aerial opponents.

Can change trajectory by inputting 7A or 9A.

In Burst, Decidueye fires 3 arrows at once.





Pokken Decidueye 8A 2.png

Pokken Decidueye 8A 4.png Pokken Decidueye 8A 3.png

8A Smack Down (Magnemite)
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Magnemite Normal (Projectile) 40 20% 1 Mid 6 i81 9 69 +48 +28 N/A
Camera Normal (Projectile) 60 20% 1 Mid 8 i81 9 69 Launch +28 N/A

After using Smack Down, a Magnemite falls from above.

In Burst Mode, three Magnemites fall from above.

The three Magnemites fall in this order:

Front, back, then center.

There's a random chance of a Camera Magnemite to fall from above.







Pokken Decidueye jA 1.png

Pokken Decidueye jA 2.png

j.A Sucker Punch
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 40 N/A 0 Mid Low 5 i48 N/A 77 0 -8 Gains a follow up on a Critical Hit, 35~40F Counter Armor

Decidueye vanishes and becomes invincible for a short period of time.

Afterwards, Decidueye reappears on the ground and punches the opponent.




Pokken Decidueye jA 3.png

Pokken Decidueye jA 4.png

j.A Sucker Punch: Critical Hit
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 158 N/A Shift Mid N/A i48 N/A N/A Launch N/A N/A

Landing a critical hit with Sucker Punch powers up the move.

Decidueye performs a followup blast that launches the opponent.




Combos

Notable Players








  • Tonosama (JP)


External Resources


Pokken Arena: Decidueye

Frame Data: Decidueye