Introduction
When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.
It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.
You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.
Colors
Moves List
Basics/Legend
Foward | F / File:(foward).png |
Back | B / File:(back).png |
Crouch | C / File:(down).png |
Jump | J / File:(up).png |
Jump Foward | JF / File:(jf).png |
Jump Backwards | JB / File:(jb).png |
Super Jump | File:(down).png File:(up).png |
Super Jump Foward | File:(down).png File:(jf).png |
Super Jump Backwards | File:(down).png File:(jb).png |
Dash Foward | File:(foward).pngFile:(foward).png |
Dash Backwards | File:(back).pngFile:(back).png |
Quarter Circle Foward | QCF or File:(qcf).png |
Quarter Circle Backwards | QCB or File:(qcb).png |
Half Circle Foward | HCF or File:(hcf).png |
Half Circle Backwards | HCB or File:(hcb).png |
Foward, Down, Down-Foward | F,D,DF or DP or File:(dp).png |
Back, Down, Down-Back | File:(dpr).png |
Full Circle | 360 or File:(360).png |
Double Full Circle | 720 or File:(360).pngFile:(360).png |
Guard (High) | File:(back).png when enemy is attacking |
Guard (Low) | File:(db).png when enemy is attacking |
Parry (High) | Tap File:(foward).png when about to take a hit |
Parry (Low) | Tap File:(down).png when about to take a hit |
Parry (Air) | Tap File:(foward).png in air when about to take a hit |
Red Parry | Execute parry after blocking a hit in a combo |
Punch (Any) | P or File:(punch).png |
Kick (Any) | K or File:(kick).png |
Jab | LP / File:(lp).png |
Strong | MP / File:(mp).png |
Fierce | HP / File:(hp).png |
Short | LK / File:(lk).png |
Foward | MK / File:(mk).png |
Roundhouse | HK / File:(hk).png |
Normal Moves
Dash | F,F / B,B |
Super Jump | D,U / D,UB * / D,UF * |
* (The last 2 will cause Akuma to jump forward or backward a much greater distance and height than by jumping forward or backward normally.) | |
Overhead | MP MK |
Taunt | HP HK (Increase Super meter |