Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-WW7 | character = | data = {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} }}
CollapsingComboTable-MB Parameters
- character: Character the listed damage is recorded against; defaults to V.Sion if field is missing or blank.
CollapsingComboData-MB Parameters
- input: The input for the combo, in numpad notation.
- simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
- condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
- meter: Meter requirement for the combo.
- characters: Characters the combo works on, if that is notable.
- damage: Damage the combo deals.
- metergen: Meter the combo generates you.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.