Capcom vs SNK 2/Rolento

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< Capcom vs SNK 2
Revision as of 13:32, 25 May 2009 by Finkledoodoo (talk | contribs) (category added)

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +5 +5 3 4 6 300
Crouching n y y +4 +4 3 4 7 400
Jumping - - - - - 3 16 - 600
Strong Standing n n n +4 +4 9 8 8 900
Crouching n n n +2 +2 10 1(3)1(3)4 14 300x3
Jumping - - - - - 7 4+4+4 - 300x3
Fierce Close n/n y/n y/n -7 -7 7 4 27 1200,1000
Far n/n n/n n/n -8 -8 8 4(2)4 28 400+900
Crouching n n n -2 -2 8 4 22 1300
Jumping - - - - - 10 4 - 1300
Short Standing n y y +1 +1 5 4 10 500
Crouching n y y +1 +1 4 4 10 400
Jumping - - - - - 5 10 - 500
Forward Close n y y +0 +0 6 5 15 800
Far n n y -1 -1 6 5 16 900
Crouching n y y -1 -1 4 4 17 800
Jumping - - - - - 10 8 - 800
Roundhouse Standing n n n -7 -7 10 3 28 1300
Crouching n n n down -10 8 10 24 1200
Jumping - - - - - 10 6 - 1200
Command Normals
f + Forward n n n -20 -25 9 3 37 700
(air) d + Forward - - - - - 6 10 - 1100

Special Moves

Super Moves

The Basics

Advanced Strategy

Basic Custom Combo:

Activate, d+mk, d+hp 3x, d+hk, s.hk, KKK, j.hp, s.hk, KKK, j.hp, s.mp (corner now), j.mp, j.lp, j.mp, j.lp, s.hp, qcb qcb + Any Punch

Match-ups