Marvel vs Capcom/Venom

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< Marvel vs Capcom
Revision as of 01:53, 28 December 2020 by Lichmassacre (talk | contribs) (→‎Combos: Cleaned up combos format.)
Mvc1venom.gif

Introduction

Pros Cons
  • Easy, effective combos
  • Strong zoning specials
  • Specials and Hypers can OTG
  • Back Corner Throw can start a combo off of LK
  • Hyper Combos are unsafe overall
  • Low stamina
  • Big target, easy to cross-up

Basic Tips

Launchers:

SP

Magic Series:

Ground Magic Series: Punch to Kick

Jump Magic Series: Punch to Kick

Super Jump Magic Series: Hunter Series

AC Finisher:

FP, RK, Venom Fang

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Venom Fang: QCF + P (also in air)

Venom's symbiote hops forward in a low arc as a big blob face. P strength varies upon the distance of the jump.

Venom Rush: QCF + K

Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.

Web Throw: HCB + P

Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.


Hyper Combos

Venom Web: QCF + Px2

Venom jumps to the middle of the screen and shoots out a large web that cataches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.

Death Bite: QCF + Kx2

Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.

Combos

Combo Damage Notes
Easy Combos - -
c.LP, c.HK, LP Venom Fang (OTG)
MP Throw, c.MP, c.MK, Death Bite
j.HK, s.MP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
Moderate Combos - -
j.HP, j.MK, dash, c.MP, c.HK, Death Bite
j.HP, j.MK, c.MP, MP Web Throw
j.HP, j.LK, c.MP, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP/HK, HP Venom Fang, Web Throw
j.HP, j.LK, c.MP, sj.LP, sj.LK, sj.MP, sj.MK, MP Air Throw, Death Bite (OTG)