UMVC3/Nova

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Nova

Umvc3 nova face.jpg

As a high-schooler Richard Rider is chosen by a dying alien to receiving the power bestowed as a member of the Nova Corps. With his new roll Nova divides his time between saving the world and saving the universe. Nova was a founding member of the New Warriors and more recently is seen taking part in Steve Roger's Secret Avengers.


In a nutshell

An extremely versatile character, Nova can fulfill many roles in the game. His rushdown capabilities are rather notable, ranging from High.png pressure to overhead mixups, especially with his unusual air dashes and varied hitboxes. As a zoning / keepaway character, he can create barriers, anti-air energy javelins, and has a Hyper combo for any situation. Additionally, he has the unique ability to enhance some of his Special moves and Hypers by consuming his remaining Red Life - both a curse and a blessing. If you want an extremely versatile character with strategic concerns, Nova is the intergalactic hero for you!

Alternate Colors

Nova colors.jpg

Players to Watch

TA|Moons, Nemo, Infrit, Marvelo, YLT Cole, Zansam, Darryn

Character Vitals

CHARACTER DATA
Health:
900k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough


Technology


hard tag to Viper
resets with spencer's assist by Infrit
Nova Fuzzy Guards
Various resets

Combos

XF3 combos by Infrit

Team Synergy


Nova/Task Master/Dante
Nova/Task/Dante #2 cmv, amazing combos
Nova/Doom/Strider corner throw tech by Marvelo

Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gravimetric
Pulse (H)
Shot.png Front.png
35,000 x
3 / 4 / 5
Proj.png
Softknockdown.png
(air only / level 3 only)
Stagger.png
(ground only / level 3 only) ;
Level determined by
Nova's Red Life.
Red Life still drains
as an Assist.
Gravimetric Blaster
Beta2.png Centurion Rush (M)
Direct.png Tiltdown.png
100,000
High.png
Forcedgroundbounce.png
(aironly)
Gravimetric Blaster
Gamma2.png Nova Strike (M)
Direct.png Front.png
50,000 x 3
Airok.png
Softknockdown.png
Wallbounce.png
Gravimetric Blaster

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
55,000
Rpdfire.png
Crouching Light
D.png + L.png
50,000
Standing Medium
M.png
80,000
Crouching Medium
D.png + M.png
75,000
Low.png
Standing Heavy
H.png
85,000
Crouching Heavy
D.png + H.png
80,000
Low.png Softknockdown.png
Special
S.png
100,000
Launch.png Nocancel.png
Nova Slam
F.png + H.png
100,000
High.png Nocancel.png
Otg.png Softknockdown.png
Groundbounce.png
Jumping Light
air L.png
55,000
High.png
Jumping Medium
air M.png
75,000
High.png
Jumping Heavy
air H.png
90,000
High.png
Jumping Special
air S.png
40,000 x 3
High.png Nocancel.png
Aircombofinisher.png
Hardknockdown.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Gravimetric Pulse (L)
(Level 1)
Qcf.png + L.png
90,000
Airok.png Proj.png
Gravimetric Pulse (L)
(Level 2)
Qcf.png + L.png
50,000 x 3
Airok.png
Softknockdown.png (air only)
Proj.png ;
Softknockdown.png caused only by
last hit.
Gravimetric Pulse (L)
(Level 3)
Qcf.png + L.png
50,000 x 5
Airok.png
Truesoftknockdown.png (air only) ;
Forcedwallbounce.png (air only) ;
Stagger.png (ground only)
Proj.png ;
Truesoftknockdown.png and Stagger.png
caused only by last hit. ;
Forcedwallbounce.png only occurs if
opponent reaches wall during air reel.
Gravimetric Pulse (M)
(Level 1)
Qcf.png + M.png
90,000
Proj.png
Gravimetric Pulse (M)
(Level 2)
Qcf.png + M.png
50,000 x 3
Airok.png
Softknockdown.png (air only)
Proj.png ;
Softknockdown.png caused only by
last hit.
Gravimetric Pulse (M)
(Level 3)
Qcf.png + M.png
50,000 x 5
Airok.png
Truesoftknockdown.png (aironly);
Forcedwallbounce.png (aironly) ;
Stagger.png (ground only) ;
Proj.png ;
Truesoftknockdown.png , Stagger.png ,
and Forcedwallbounce.png caused
only by last hit. ;
Forcedwallbounce.png
only occurs if opponent reaches
wall during air reel.
Gravimetric Pulse (H)
(Level 1)
Qcf.png + H.png
35,000 x 3
Airok.png Proj.png
Gravimetric Pulse (H)
(Level 2)
Qcf.png + H.png
35,000 x 4
Airok.png Proj.png
Gravimetric Pulse (H)
(Level 3)
Qcf.png + H.png
35,000 x 5
Airok.png
Softknockdown.png (air only)
Stagger.png (groundonly)
Proj.png
Centurion Rush (L)
Dp.png + L.png
90,000
Strk.png Otg.png
Centurion Rush (M)
Dp.png + M.png
100,000
High.png
Forcedgroundbounce.png (aironly)
Centurion Rush (H)
Dp.png + H.png
35,000 + 35,000 + 80,000
Launch.png ;
Armored.png on frames 22-46 ;
Launch.png caused only by last hit.
Nova Strike (L)
Qcb.png + L.png
75,000
Airok.png Softknockdown.png
Nova Strike (M)
Qcb.png + M.png
50,000 x 3
Airok.png Softknockdown.png
Wallbounce.png ;
Wallbounce.png caused only by
last hit
Nova Strike (H)
Qcb.png + H.png
110,000
Airok.png
Softknockdown.png (air only) ;
Wallbounce.png (air only)
Crumple.png (ground only)
Flight
Qcb.png + S.png
0
Airok.png ;
Leaves Nova in Flight.
Energy Javelin
Atk.png + S.png
70,000
Softknockdown.png (air only)
Groundbounce.png (air only)
Proj.png

NOTE—The amount of Red Life Nova has at the time of performing the Gravimetric Pulse determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Gravimetric Blaster (Level 1)
Qcf.png + Atk.png + Atk.png
15,000 x 25
Strk.png Proj.png ;
Mashable. Strk.png caused
only by last hit.
Gravimetric Blaster (Level 2)
Qcf.png + Atk.png + Atk.png
18,000 x 25
Strk.png Proj.png ;
Mashable. Strk.png caused
only by last hit.
Gravimetric Blaster (Level 3)
Qcf.png + Atk.png + Atk.png
22,000 x 25
Softknockdown.png
Proj.png ;
Mashable. Softknockdown.png
caused only by last hit.
Super Nova
Dp.png + Atk.png + Atk.png
12,000 x 40
Strk.png Projnull.png ;
Mashable.
Human Rocket
Qcb.png + Atk.png + Atk.png
100,000 per Hit
Strk.png Projnull.png ;
Each time you tap an Atk.png button,
you add another hit (up to 3 total hits).
Each hit can be aimed with the
controller in any of the 8 directions.

NOTE—The amount of Red Life Nova has at the time of performing the Gravimetric Blaster determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 5 3 13 -3 -1
M.png 9 3 17 -2 0
H.png 11 3 24 -4 -2
Crouch L.png 6 3 12 -2 0
Crouch M.png 11 8 20 -10 -8
Crouch H.png 13 3 23 -3 -
S.png 15 4 26 -7 -
Jump L.png 5 2 16 +11 +13
Jump M.png 8 4 18 +15 +17
Jump H.png 10 6 25 +18 +20
Jump S.png 22 Until Grounded 30 -9 -
TACs 10 3 28 - -
Nova Slam 24 4 24 -5 -
All Throws 1 1 - - -
Alpha.gif Assist 52 - 24 -5 -
Beta.gif Assist 52 13 106 - -
Gamma.gif Assist 47 13 116 - -
Snap Back 2 3 19 +1 -
Gravimetric Pulse L.png 16 15 21 -7 -5
Gravimetric Pulse L.png ( < 200,000 Red Health) 16 15 21 +5 +7
Gravimetric Pulse L.png ( > 200,000 Red Health) 26 - 29 +7 +26
Gravimetric Pulse M.png 16 15 21 -5 -3
Gravimetric Pulse M.png ( < 200,000 Red Health) 16 15 21 -2 +5
Gravimetric Pulse M.png ( > 200,000 Red Health) 26 - 29 +1 +26
Gravimetric Pulse H.png 26 - 29 -1 +1
Gravimetric Pulse H.png ( < 200,000 Red Health) 26 - 29 -1 +1
Gravimetric Pulse H.png ( > 200,000 Red Health) 26 - 29 +1 +25
Nova Strike L.png 18 8 25 -10 -
Nova Strike M.png 23 16 25 -9 -
Nova Strike H.png 30 20 16 (air: 15) -13 (air: -12) -
Thunder Edge 12/33 At full charge 6/11 20/16 -1/+1 +1/-
Flight - 10 - - -
Energy Javelin 26 - 24 - -
All Gravimetric Blasters 20+1 80 30 -18 -
Super Nova 10+1 45 29 or until grounded -32 -
Human Rocket 13+1 16 53 or until grounded -32 -28

Mission Mode

Strategy

Tips and Tricks

  • Nova's air mobility, between his flight speed and his air dash, is incredible. Use this to run away and irritate the opponent, or use it for fast cross-ups and overhead mixups.
  • Nova's air H.png has a large hitbox and is very fast on startup, while also pulling his "hurtbox" (the part of him that can take damage) in closer to the center, making this an astonishing safe move overall.
  • Because of the way Nova floats, his Nova Slam attack ( F.png + H.png ) can actually be used to attack while dodging low attacks. If you have your opponent scared, use this to test their reactions and probably inflict huge damage.
  • Nova's Crouching L.png does not hit low, only his crouching M.png and H.png. Keep this in mind when attacking, as that extra light will give the opponent time to block low.
  • Air Dashing straight down with a light attack is a very fast overhead. Use this to open crouching opponents.
  • If you ever finish a combo with the Human Rocket Hyper, try to aim the last hit down. This will cause Nova to land very quickly, and give you an amazing reset opportunity.
  • Virtually any combo can be finished with an Otg.png Centurion Rush L.png , canceled into his Super Nova Hyper. This is often going to be the most damaging combo you can do.
  • Nova is one of the only characters to have a true X-Factor infinite. Centurion Rush M.png causes a Forcedgroundbounce.png on any airborne opponent, and in X-Factor level 3, he can loop this bounce until the opponent is defeated, or X-Factor runs out.

Combos

Fly/UnFly Combo 1) {{ air H.png , (land), H.png , S.png (launcher), air H.png , Qcb.png + S.png , air H.png , Qcb.png + S.png ,
air H.png (land), H.png , S.png (launcher), delay air H.png , Dp.png + Atk.png + atk}}
Fly/UnFly Combo 2) {{ D.png + M.png , H.png , S.png (launcher), air h, Qcb.png + S.png , air H.png , Qcb.png + S.png ,
air H.png (land), H.png , S.png (launcher), air H.png , Qcb.png + S.png , air H.png , air S.png (land), F.png + H.png , S.png (launcher),
air h, Dp.png + Atk.png + atk}}
Throw Combo) Follwing a throw, {{ F.png + H.png , H.png , S.png (launcher), air H.png , Qcb.png + S.png , air H.png ,
air S.png (land), Dp.png + L.png , Dp.png + Atk.png + atk}}
Air Combo) {{ air M.png , air M.png , delay air H.png (land), Uf.png , air M.png , air H.png , air S.png (land), F.png + H.png ,
S.png (launcher), air M.png , air M.png , air H.png , Dp.png + Atk.png + atk}}

Basic Strategy

Advanced Strategy

Strategy vs. Nova

  • As noted in the Tips above, Nova's crouching L.png cannot hit low. During any given fight with Nova, you can spend much of the match simply blocking high. It will save you a lot of trouble.
  • Nova tends to be hesitant to use the moves that will drain his red health. This will often help, as you will see much less of the Gravimetric Pulse H.png (barrier), and will give you more opportunities to get in. If he does use it, punish with a beam Hyper when able. This will both destroy the barrier, and deal huge damage to Nova, with the added bonus of him losing the previous red health.
  • Be wary of his surprisingly large hitboxes and throw range. He can easily confirm around 700k damage from almost any hit, and almost as much from a throw. He may be fast, but he can be zoned out, especially when he wants to play his own zoning game. Energy Javelin will cause problems in this strategy.
  • If all of the above seems contradictory, it's simply because Nova is so variable: he can do a bit of everything, and change strategies on a whim. Stay on your toes, and be prepared to change your strategy at a moment's notice. If you can control the flow and pacing of the match, you should be fine.

Game Navigation

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Strategy
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Patch Notes
Archived Information
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