Introduction
HELLFIRE,YAWN.
He is the Boxing nigga African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed.
Color options
Punch | Kick |
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Moves List
Normal Moves
Light Punch 
Standing (Far) - short jab,good RFWA
Standing (Close) -
Crouching - A crouch verison of his short jab, good close RFWA
Jumping - Great jump in with solid priority, it can be a seudo overhead
Jumping (Neutral) - same as forward or backward one
Strong Punch 
Standing (Far) - Zazie throws an uppercut with his back arm
Standing (Close) -
Crouching - isn't the Hellfire but its a good anti air crouching uppercut
Jumping - a strong low version of his jumping diagonal overhead punch
Jumping (Neutral) -
Light Kick 
Standing (Far) - Incredible poke, Zazie use his right leg to kick in the medium zone. Quick with outstanding range, you're going to be using this very much.
Standing (Close) - See above.
Crouching - Rapid Fire Weak Attack long poke,Zazie use his feet to hit low the opponent
Jumping -
Jumping (Neutral) - lol
Strong Kick 
Standing (Far) -
Standing (Close) -
Crouching - a great sweep
Jumping -
Jumping (Neutral) -
Throws
HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi.
Special Moves
Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway.
It's the instant version for the move of above. Better use this one, 'cause it's instant.
Your main anti-air in the game and combo ender for middle and low zone attacks.
Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance.
Tip: Ducking To Hellfire can be done with the motion F,HCF K~P
Zazie steps back and forward. You're invincible at the first step, the second one is not.
Super Move
Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.
The Basics
Ducking into HellFire is a staple. The timing is tricky, but you're unstoppable to most opponents when doing this. You can also do a chain like s.lk -> Ducking -> Hellfire.
Zazie its a big hitbox character that is a power striker with poking and medium zoning strategies, you have excellent normals for pokes and combos, anyway your main con will be about beign a good crossup punching bag and a riskful due to your high weak point.
Combos
- cr.WP x N xx 100 Fists
- j.WK, cl.SP xx Fire Axe Kick or Flame Uppercut
- j.SK, cl.SP xx ABCD
Advanced Strategy
Your main objective about ducking will vary depending on the projectile-or-not and also height and speed, but watch out with their crossups.
Match-ups
Vs. Clown:
Vs. Jean Pierre:
Vs. Kano Ryoko:
Vs. Karnov:
Vs. Lee Diendo:
Vs. Liu Feilin:
Vs. Liu Yungmie:
if she Aura Smash
Dash Evasion,Hellfire,crouching LK,repeat
else
YAWN