Karin
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Summary
Bio
Bio
Why Pick Karin?
Why Play
Players To Watch
Punk, Mago, Justin Wong, AFG
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 12o to 130
- Back throw damage increased from 140 to 150, recover after throw connects increased by 2f
- Jump HP hurtbox reduced
- Ressencho (f+KKK) horizontal blowback distance increased
- Meioken (MP+MK) damage decreased from 60 to 50, combo counter eased
- Meiken Charged (MP+MK hold) decreased from 80 to 70, V-Gauge gained decreased from 100 to 80, combo count eased
- EX Tenko damage decreased from 120 to 100
- EX Orochi damage increased from 120 to 140
- VT1
- Guren Kusabi (qcf+P > d+P) active frames changed from 8f to 11f, recovery reduced from 21f to 18f
- VT2
- Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100
Season 3 (Arcade Edition)
- Forward throw positioning after hit adjusted
- Stand LP hitbox reduced, hurtbox expanded, collision box adjusted
- Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block
- Stand HP hitbox during first active frame increased, hurtbox during first active frame reduced, can now Crush Counter, recovery increased from 19f to 22f, disadvantage on block increased from -2 to -5
- Stand HK startup increased from 10f to 12f
- Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit
- Crouch MP hitbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, changed so can now hit opponents behind Karin
- Jump HP hurtbox reduced
- Jump HK upper hitbox reduced, lower and horizontal hitboxes expanded,
- V-Trigger
- Guren Ken (qcf+P) increased gauge consumption on activation, changed timing of gauge consumption
- Guren Kyoto (qcf+P > K) timing of gauge consumption changed
- Added V-Trigger 2: Tenha No Kata
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Karin Discussions
Discussions regarding Karin
Karin Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Karin Discord's Max Combo Damage
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 12 | 1 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 7 | 4 | 22 | -5 | 2 | 4 | 80 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 8 | 2 | 4 | 6 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 8 | 3 | 16 | -4 | 2 | 4 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 12 | 2 | 23 | -4 | 0 | 15 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 3 | 2 | 8 | 2 | 3 | 5 | 20 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MP | d+MP | 5 | 4 | 10 | 2 | 6 | 8 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 7 | 4 | 22 | -7 | -3 | KD | 90 | 150 | H | ["sp","su","vt1","vt2"] | 105 | 46 | 51 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | 4 | 30 | 70 | L | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MK | d+MK | 6 | 2 | 13 | -4 | -1 | 1 | 50 | 100 | L | ["sp","su","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 9 | 3 | 23 | -14 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 67 | 18 | 23 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | 3(6) | 6(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 6 | - | 8(9) | 11(12) | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 7 | 5 | - | 9(12) | 12(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 6 | - | 3(6) | 6(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 6 | - | 6(9) | 9(12) | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 9 | 4 | - | 9(12) | 12(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Ku-Renge | j.MP > j.HP (air) | 6+7 | 6(6)1 | - | - | KD | KD | 60*54 | 100*90 | M | - | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Tsumujigari | f+MK | 22 | 2 | 21 | -7 | 0 | 2 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hajotsui | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 120 | T | - | 64 | 5 | 5 | ? | 156 | 144 |
Arakuma Inashi | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 150 | 200 | T | - | 61 | 2 | 2 | ? | 180 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren No Kata | HP+HK (VT1) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tenha No Kata | HP+HK (VT2) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Myo-Oken | MP+MK (VS1) | 14 | 5 | 17 | -5 | KD | KD | 50 | 100 | H | ["vt1","vt2"] | 92 | 33 | 38 | ? | 60 | 120 |
Myo-Oken (hold) | MP+MK (VS1) (hold) | 21 | 5 | 18 | -2 | KD | KD | 70 | 150 | H | ["vt1","vt2"] | 94 | 35 | 40 | ? | 84 | 180 |
Fudo Sosho | MP+MK (VS2) | 11 | 5 | 21(18) | -2 | 3 | KD | 60 | 100 | H | ["vt1","vt2"] | 89 | 40 | 45 | ? | 72 | 120 |
Fudo Sosho (hold) | MP+MK (VS2) (hold) | 30 | 5 | 17(14) | 3 | 4 | C | 80 | 120 | H | ["sp","su","vt1","vt2"] | 89 | 57 | 57 | ? | 96 | 144 |
Ressencho | f+PPP | 17 | 2 | 24(40) | -2 | KD | KD | 60 | 0 | H | - | 73 | 14 | 19 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Kanzuki-Ryu Hokojutsu Seppo | qcf+LK | - | - | 24 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Kanzuki-Ryu Hokojutsu Seppo | qcf+MK | - | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Kanzuki-Ryu Hokojutsu Seppo | qcf+HK | - | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Kanzuki-Ryu Hokojutsu Seppo | qcf+KK | - | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Just Frame Tenko | qcf+K > P | 1+6 | 4 | 20 | -10 | KD | KD | 70 | 80 | H | - | 105 | 46 | 51 | ? | 84 | 96 |
Late Tenko | qcf+K > P | 4+9 | 3 | 21 | -10 | KD | KD | 60 | 80 | H | - | 106 | 47 | 52 | ? | 72 | 96 |
EX Tenko | qcf+KK > P | 2+6 | 4 | 18 | -7 | KD | KD | 100 | 120 | H | - | 107 | 48 | 53 | ? | 120 | 144 |
Orochi | qcf+K > d+P | 4+11 | 4 | 20 | -2 | 2 | 4 | 80 | 150 | H | ["su"] | - | - | - | ? | 96 | 180 |
EX Orochi | qcf+2K > d+P | 2+12 | 4 | 27 | -7 | KD | KD | 140 | 150 | H | ["su"] | 80 | 48 | 48 | ? | 168 | 180 |
LK Mujinkyaku | qcb+LK | 11 | 3(6)3 | 19 | -7 | 2 | 4 | 30*40 | 50*50 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Mujinkyaku | qcb+MK | 11 | 3(6)3(18)2 | 23 | -6 | 2 | 4 | 30*40*90 | 50*40*150 | H*H*M | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Mujinkyaku | qcb+HK | 13 | 3(7)3(18)3(9)3 | 31 | -15 | KD | KD | 30*40*25x2 (120) | 50*40*30*60 (180) | H*H*H*H | ["su"] | 83 | 24 | 29 | ? | CH_DAMAGE | CH_STUN |
EX Mujinkyaku | qcb+KK | 8 | 2(5)2(7)3(6)5 | 17 | -2 | KD | KD | 15*15*30x2*60 (150) | 200 | H | - | 79 | 15 | 20 | ? | CH_DAMAGE | 240 |
LP Ressenha | qcb+LP | 16 | 2(8)3 | 19 | -6 | 2 | 4 | 70 | 50*50 | H*M | ["su"] | - | - | - | ? | 84 | CH_STUN |
MP Ressenha | qcb+MP | 21 | 2(8)4 | 18 | -5 | 2 | 4 | 80 | 50*100 | H*M | ["su"] | - | - | - | ? | 96 | CH_STUN |
HP Ressenha | qcb+HP | 26 | 2(8)3 | 17 | -4 | 1 | 3 | 90 | 50*100 | H*M | ["su"] | - | - | - | ? | 108 | CH_STUN |
EX Ressenha | qcb+PP | 5 | 2(6)2(5)2 | 22+13 | -41 | KD | KD | 30*40*70 (140) | 50x3 (150) | H | - | 71 | 12 | 17 | ? | CH_DAMAGE | CH_STUN |
Senha Kusabi | qcb+P > d+K | 15 | 8 | 20 | -9 | KD | KD | 80 | 100 | H*M*L | - | 69 | 20 | 25 | ? | 96 | 120 |
Senha Resshu | qcb+P > u+K | 23 | 2 | 22 | - | KD | KD | 120 | 150 | H*M*H | - | 28 | 28 | 28 | ? | 144 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kanzuki-Ryu Hadorokushiki Hasha No Kata | qcf,qcf+P | 5 | 4(14)7(13)2 | 14+24 | -18 | KD | KD | 340 | 0 | H | - | 2 | 2 | 2 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Guren Ken | qcf+P | 12 | 4(5)4 | 19 | -6 | -2 | 0 | 30*30 | 30*30 | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Guren Hosho | qcf+P > P | 12+13 | 4 | 32 | -9 | KD | KD | 81 | 110 | H | ["su"] | 78 | 19 | 24 | ? | 97 | 132 |
Guren Senha | qcf+P > u+P | 12+16 | 2(8)3 | 19 | -2 | 4 | 6 | 30*70 | 50*100 | H*M | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Guren Chochu | qcf+P > d+P | 12+16 | 5 | 17 | 1 | 2 | 4 | 60 | 70 | H | ["su"] | - | - | - | ? | 72 | 84 |
Guren Hochu | qcf+P > d+P > d+P | 12+16+24 | 3 | 24 | -11 | KD | KD | 70 | 100 | H | ["su"] | 90 | 26 | 31 | ? | 84 | 120 |
Guren Resshu | qcf+P > d+P > u+K | 12+16+22 | 6 | 19 | - | KD | KD | 150 | 200 | H | - | 28 | 28 | 28 | ? | 180 | 240 |
Guren Kusabi | qcf+P > d+P > d+K | 12+16+13 | 11 | 18 | -10 | KD | KD | 70 | 100 | L | - | 68 | 19 | 24 | ? | 84 | 120 |
Guren Kyoho | qcf+P > K | - | - | 13 | -2 | 2 | 4 | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Yasha Gaeshi (stance) | HP+HK (parry) | 2 | 12 | 36 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Yasha Gaeshi Ten | HP+HK (parry high) | 1 | 3 | 18(13) | 0 | KD | KD | 120 | 200 | H | - | 113 | 54 | 59 | ? | 144 | 240 |
Yasha Gaeshi Chi | HP+HK (parry low) | 1 | 3 | 36(31) | -18 | KD | KD | 100 | 200 | H | - | 85 | 85 | 85 | ? | 120 | 240 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A 16f strike V-Reversal, rather than the normal 17f. Karin elbows the opponent, knocking them away. In Season 3 the animation was changed to this, in S1 and 2 it was the same animation as her VT2 stand counter.
V Skill 1
Myo-Oken has Karin take a step forward then thrust her palm out, knocking the opponent away on hit. It can also nullify single hit projectiles. By holding it down Karin moves further, does more damage, and is safer on block at the cost of speed.
V Skill 2
Guren No Kata is a 2 bar V-Trigger gives Karin access to her Guren Ken rekka specials. By pressing qcf+P Karin does a series of forward moving strikes which can nullify 1 hit of projectiles like her V-Skill, which can then be canceled into P for a knockdown combo, u+P for a safe overhead that is +4 on hit allowing further combo, d+P which is a slower elbow that can be interrupted however is +1 on block and can be followed up with d+P again to cross the opponent up, d+K which is a low hitting slide, or K which has Karin backstop away. Each Guren Ken takes about 1/3 of the V-Gauge.
V Trigger 1
Tenha No Kata is a 2 bar V-Trigger that gives Karin access to a counter. The counter is 2f startup, covers both highs and lows, and can be canceled into from any normal or special on hit, block, or whiff. When Karin parries a high or mid attack, she strikes the opponent sending them into the air, allowing for a small juggle combo similar to her crHP Crush Counter combos. When Karin parries a low attack, she strikes the opponent sending them into a crumple state which allows crHP to combo after, similar to her EX Orochi combos. If Karin misses the parry, she goes into a counter hit state. Each parry takes about 1/3 of the V-Trigger gauge regardless of if it successfully parries the attack or not.
V Trigger 2
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