- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! -
See https://fullmeter.com/fatonline/#/home for more information
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
stand LP
LP
4
3
10
4
5
FILL_ME_IN_COUNTER_HIT
30
70
H
sp/su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand MP
MP
6
2
15
3
7
FILL_ME_IN_COUNTER_HIT
60
100
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand HP
HP
13
3
20
-2
4
FILL_ME_IN_COUNTER_HIT
90
150
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand LK
LK
5
3
10
1
2
FILL_ME_IN_COUNTER_HIT
40
70
H
sp/su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand MK
MK
11
3
16
-2
2
FILL_ME_IN_COUNTER_HIT
70
100
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand HK
HK
7
1(1)3
17(21)
-1(-4)
8
FILL_ME_IN_COUNTER_HIT
20*70
30*120
H
vt1/vt2
105
46
51
CHIP
CH_DAMAGE
CH_STUN
crouch LP
d+LP
4
2
11
1
3
FILL_ME_IN_COUNTER_HIT
30
70
H
ch/sp/su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch MP
d+MP
7
3
15(14)
1
3
FILL_ME_IN_COUNTER_HIT
65
100
H
sp/su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch HP
d+HP
11
3
18
-1
2
FILL_ME_IN_COUNTER_HIT
90
150
H
vt1/vt2
103
44
49
CHIP
CH_DAMAGE
CH_STUN
crouch LK
d+LK
5
3
9
2
3
FILL_ME_IN_COUNTER_HIT
30
70
L
ch/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch MK
d+MK
10
3
16
-4
0
FILL_ME_IN_COUNTER_HIT
60
100
L
sp/su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch HK
d+HK
12
2
27
-14
KD
FILL_ME_IN_COUNTER_HIT
100
150
L
vt1/vt2
68
19
24
CHIP
CH_DAMAGE
CH_STUN
jump LP
u+LP
5
4
-
-
-
FILL_ME_IN_COUNTER_HIT
40
70
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump MP
u+MP
5
2(1)2
-
-
KD
FILL_ME_IN_COUNTER_HIT
30*30
40*40
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump HP
u+HP
9
4
-
-
-
FILL_ME_IN_COUNTER_HIT
90
150
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump LK
u+LK
4
6
-
-
-
FILL_ME_IN_COUNTER_HIT
40
70
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump MK
u+MK
6
6
-
-
-
FILL_ME_IN_COUNTER_HIT
60
100
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump HK
u+HK
12
5
-
-
-
FILL_ME_IN_COUNTER_HIT
90
150
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Tiger Heavy Elbow
f+HP
24
2
21
-6
1
FILL_ME_IN_COUNTER_HIT
80
150
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Step High Kick
f+HK
16
3
23
3
5
FILL_ME_IN_COUNTER_HIT
90
150
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Step Low Kick
f+MK
19
2
23
-2
3
FILL_ME_IN_COUNTER_HIT
70
100
L
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Tiger Hang
LP+LK
5
3
17
-
KD
FILL_ME_IN_COUNTER_HIT
130
150
T
-
63
14
14
CHIP
CH_DAMAGE
CH_STUN
Tiger Swing
b+LP+LK
5
3
17
-
KD
FILL_ME_IN_COUNTER_HIT
130
200
T
-
63
14
14
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Tiger Charge
HP+HK (VT1)
1
-
4
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Tiger Assault
HP+HK (VT2)
1
-
4
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Angry Charge
MP+MK
-
-
55
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Tiger Revenge
f+KKK
17
2
24
-2
KD
FILL_ME_IN_COUNTER_HIT
60
-
H
-
78
19
24
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Tiger Shot LP
qcf+LP
13
-
27
1
2
FILL_ME_IN_COUNTER_HIT
70
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Tiger Shot MP
qcf+MP
13
-
27
1
2
FILL_ME_IN_COUNTER_HIT
70
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Tiger Shot HP
qcf+HP
13
-
27
1
2
FILL_ME_IN_COUNTER_HIT
70
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Tiger Shot EX
qcf+PP
11
-
27
6
KD
FILL_ME_IN_COUNTER_HIT
50*50
75*75
H
vt1/vt2
112
53
58
CHIP
CH_DAMAGE
CH_STUN
Grand Tiger Shot LK
qcf+LK
13
-
31
-4
0
FILL_ME_IN_COUNTER_HIT
60
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Grand Tiger Shot MK
qcf+MK
13
-
31
-4
0
FILL_ME_IN_COUNTER_HIT
60
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Grand Tiger Shot HK
qcf+HK
13
-
31
-4
0
FILL_ME_IN_COUNTER_HIT
60
100
H
su/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Grand Tiger Shot EX
qcf+KK
11
-
31
-2
KD
FILL_ME_IN_COUNTER_HIT
40*40
75*75
H
vt1/vt2
108
49
54
CHIP
CH_DAMAGE
CH_STUN
Tiger Uppercut LP
f,d,df+LP
4
9
31+17
-39(-34)
KD
FILL_ME_IN_COUNTER_HIT
130(110)
150(120)
H
su
74
15
20
CHIP
CH_DAMAGE
CH_STUN
Tiger Uppercut MP
f,d,df+MP
6
9
31+17
-39(-34)
KD
FILL_ME_IN_COUNTER_HIT
130(110)
150(120)
H
su
74
15
20
CHIP
CH_DAMAGE
CH_STUN
Tiger Uppercut HP
f,d,df+HP
8
9
32+16
-39(-34)
KD
FILL_ME_IN_COUNTER_HIT
130(110)
150(120)
H
su
74
15
20
CHIP
CH_DAMAGE
CH_STUN
Tiger Uppercut EX
f,d,df+PP
4
9
32+20
-38
KD
FILL_ME_IN_COUNTER_HIT
60*20x5 (160)
90*110
H
-
77
23
28
CHIP
CH_DAMAGE
CH_STUN
Tiger Knee Crush LK
f,d,df+LK
12
7
8+13(8+15)
-6(0)
KD
FILL_ME_IN_COUNTER_HIT
80
150
H
-
93(99)
34(40)
39(45)
CHIP
CH_DAMAGE
CH_STUN
Tiger Knee Crush MK
f,d,df+MK
14
9
9+9(9+11)
-9(-1)
KD
FILL_ME_IN_COUNTER_HIT
90
150
H
-
90(98)
31(39)
36(44)
CHIP
CH_DAMAGE
CH_STUN
Tiger Knee Crush HK
f,d,df+HK
20
11
7+10(7+14)
-7(3)
KD
FILL_ME_IN_COUNTER_HIT
100
150
H
-
89(99)
30(40)
35(45)
CHIP
CH_DAMAGE
CH_STUN
Tiger Knee Crush EX
f,d,df+KK
14
9
7+11
-5(3)
KD
FILL_ME_IN_COUNTER_HIT
40*20x2*80 (160)
200
H
-
74
15
20
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Tiger Rampage
qcf,qcf+K
1+6
6
61
-42
KD
FILL_ME_IN_COUNTER_HIT
340
0
H
-
4
4
4
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
In VT1
Tiger Cannon
HP+HK
19(17)
~
32
-2
KD
FILL_ME_IN_COUNTER_HIT
20x4*40 (120)
30x5 (150)
H
-
108
49
54
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
In VT2
Tiger Spike (level 1)
HP+HK
9+11(12+11)
2
29
-8
KD
FILL_ME_IN_COUNTER_HIT
100
150
H
su
84
25
30
CHIP
CH_DAMAGE
CH_STUN
Tiger Spike (level 2)
HP+HK
13+11(39+11)
2
20
-6
KD
FILL_ME_IN_COUNTER_HIT
100
150
H
su
107
48
53
CHIP
CH_DAMAGE
CH_STUN
Tiger Spike (level 3)
HP+HK
50
2
19
25
KD
FILL_ME_IN_COUNTER_HIT
140
200
H
su
111
52
57
CHIP
CH_DAMAGE
CH_STUN
Tiger Rush
f+HP+HK
13
5
19
-6
KD
FILL_ME_IN_COUNTER_HIT
40*40
150
H
su
98
39
44
CHIP
CH_DAMAGE
CH_STUN
Notes:
Combos
BnB
crLK
crLP xx HP Tiger Uppercut
MP or HK
crMP xx MK Tiger Knee
With Meter
HK
crMP xx EX Tiger Shot (will only hit standing)
MK Tiger Knee
f+HK xx HP Tiger Uppercut (need Angry Scar activated)
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
Sagat is able to kara cancel his f+MK and f+HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. f+HK is the faster version and travels further than f+MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.
V System
V Reversal
A standard 17f strike V-Reversal.
V Skill 1
Angry Scar powers up Sagat's next Tiger Uppercut, increased its damage and stun. In addition it has a higher juggle potential, allowing for it to end air combos that regular Tiger Uppercut cannot. The effect lasts until his next Tiger Uppercut is used. He gains a tiny amount of V-Gauge on a whiffed Tiger Uppercut, and more on one that hits.
V Skill 2
Tiger Charge is a 3 bar V-Trigger that gives Sagat access to his Tiger Cannon special. Tiger Charge (HP+HK) is damaging 5 hit projectile attack that knocks the opponent up on hit, allowing follow up combo depending on the distance. It can be canceled into from any regular Tiger Shot or V-Trigger cancelable move, and is safe on block. Due to the large startup and recovery using it on its own in fireball wars can be difficult, especially against characters such as Guile or another Sagat. Using it takes 50% of the meter, meaning you get 2 maximum per bar.
V Trigger 1
Tiger Assault is a 2 bar V-Trigger that gives him access to two new special moves: Tiger Spike and Tiger Rush. Tiger Spike (HP+HK) is a long ranged kick that has one hit of armor starting on frame 3, and can guard break at max charge. At level two it knocks the opponent higher, allowing further combo. It can be canceled into by any V-Trigger cancelable normal. Tiger Spike (f+HP+HK) is a forward moving knee attack that is -6 on block, however can be canceled into from other normals and cancels into Tiger Spike, leading to significantly more damaging combos. Each special takes 1/3 of the meter, meaning you can get up to 3 individual hits or one combination of them and a follow up.