- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! -
See https://fullmeter.com/fatonline/#/home for more information
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
stand LP
LP
4
2
8
3
5
FILL_ME_IN_COUNTER_HIT
30
70
H
sp/su/vs/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand MP
MP
6
3
12
3
7
FILL_ME_IN_COUNTER_HIT
60
100
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand HP
HP
11
4
21
-3
3
FILL_ME_IN_COUNTER_HIT
80
150
H
sp/su/vs/vt1/vt2
99
40
45
CHIP
CH_DAMAGE
CH_STUN
stand LK
LK
5
3
10
1
4
FILL_ME_IN_COUNTER_HIT
40
70
H
sp/su/vs/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand MK
MK
9
3
17
-2
2
FILL_ME_IN_COUNTER_HIT
60
100
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
stand HK
HK
9
3(3)2
23(25)
-5
2
FILL_ME_IN_COUNTER_HIT
50*40(80)
75*75(100)
H
su/vt1/vt2
67(71)
8(12)
13(17)
CHIP
CH_DAMAGE
CH_STUN
crouch LP
d+LP
4
3
8
2
5
FILL_ME_IN_COUNTER_HIT
30
70
H
sp/su/vs/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch MP
d+MP
7
3
15
2
5
FILL_ME_IN_COUNTER_HIT
60
100
H
sp/su/vs/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch HP
d+HP
8
4
21
-3
1
FILL_ME_IN_COUNTER_HIT
90(80)
150(100)
H
sp/su/vs/vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch LK
d+LK
4
2
9
1
4
FILL_ME_IN_COUNTER_HIT
20
70
L
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch MK
d+MK
8
3
14
0
3
FILL_ME_IN_COUNTER_HIT
60
100
L
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
crouch HK
d+HK
10
2
28
-14
KD
FILL_ME_IN_COUNTER_HIT
100
150
L
vt1/vt2
67
18
23
CHIP
CH_DAMAGE
CH_STUN
jump LP
u+LP
3
6
-
-
-
FILL_ME_IN_COUNTER_HIT
40
70
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump MP
u+MP
7
6
-
-
KD
FILL_ME_IN_COUNTER_HIT
60
100
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump HP
u+HP
9
5
-
-
-
FILL_ME_IN_COUNTER_HIT
90
150
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump LK
u+LK
4
7
-
-
-
FILL_ME_IN_COUNTER_HIT
40
70
M
vs
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump MK
u+MK
5
6
-
-
-
FILL_ME_IN_COUNTER_HIT
70
100
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
jump HK
u+HK
11
5
-
-
-
FILL_ME_IN_COUNTER_HIT
90
150
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Flying President
d+MP during f jump
9
7
-
-
-
FILL_ME_IN_COUNTER_HIT
60
100
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Wing President
f+HP
15
3
22
-4
2
FILL_ME_IN_COUNTER_HIT
90
150
H
vt1/vt2
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Strong President
b+HP
9
1*4
23
-5(-6)
KD
FILL_ME_IN_COUNTER_HIT
40*40
50*50
H*H
sp/su/vs/vt1/vt2
100
41
46
CHIP
CH_DAMAGE
CH_STUN
Crash President
f+HK
25
2
22
-7
1
FILL_ME_IN_COUNTER_HIT
90
150
M
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Violence President
LP+LK
5
3
17
-
KD
FILL_ME_IN_COUNTER_HIT
130
150
T
-
62
13
13
CHIP
CH_DAMAGE
CH_STUN
Destroy President
b+LP+LK
5
3
17
-
KD
FILL_ME_IN_COUNTER_HIT
130
200
T
-
67
18
18
CHIP
CH_DAMAGE
CH_STUN
Shining President
LP+LK (on crouching)
5
3
17
-
KD
FILL_ME_IN_COUNTER_HIT
140
200
T
-
62
13
13
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Maximum President
HP+HK (VT1)
1
-
4
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Dangerous President
HP+HK (VT2)
1
-
4
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Barrier
MP+MK
13(9)
13(27)
25(35)(23)
-17
KD
FILL_ME_IN_COUNTER_HIT
50
100
H
vt1/vt2
94
35
40
CHIP
CH_DAMAGE
CH_STUN
Airborne G Barrier
MP+MK (air)
13(9)
16(26)
11
-
KD
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Revenge
f+PPP
17
2
24
-2
KD
FILL_ME_IN_COUNTER_HIT
60
-
H
-
75
16
21
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Message To The People (Speech 1)
d,d+KK
-
-
69(1660)
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Message To The People (Speech 2)
d,d+KK
-
-
69(1760)
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Message To The People (Speech 3)
d,d+KK
-
-
69(1720)
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Neutral Attack
Neutral
3867
15
-
-
KD
FILL_ME_IN_COUNTER_HIT
500
500
H
-
243
243
243
CHIP
CH_DAMAGE
CH_STUN
G Smash Over LP (Level 1)
f,d,df+LP (Level 1)
16
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
100
100
H
-
96
37
42
CHIP
CH_DAMAGE
CH_STUN
G Smash Over MP (Level 1)
f,d,df+MP (Level 1)
20
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
100
100
H
-
96
37
42
CHIP
CH_DAMAGE
CH_STUN
G Smash Over HP (Level 1)
f,d,df+HP (Level 1)
22(25)
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
100
100
H
-
100
41
46
CHIP
CH_DAMAGE
CH_STUN
G Smash Over LP (Level 2)
f,d,df+LP (Level 2)
16
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
120
120
H
-
101
42
47
CHIP
CH_DAMAGE
CH_STUN
G Smash Over MP (Level 2)
f,d,df+MP (Level 2)
20
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
120
120
H
-
104
45
50
CHIP
CH_DAMAGE
CH_STUN
G Smash Over HP (Level 2)
f,d,df+HP (Level 2)
22(25)
5
21
-4
KD
FILL_ME_IN_COUNTER_HIT
120
120
H
-
108
49
54
CHIP
CH_DAMAGE
CH_STUN
G Smash Over (Level 3)
f,d,df+P (Level 3)
13
5
22
-6
KD
FILL_ME_IN_COUNTER_HIT
50*50
60*60
H
vt1/vt2
102(95~102)
43(36~43)
43(36~43)
CHIP
CH_DAMAGE
CH_STUN
G Smash Over EX
f,d,df+PP
13
5
22
-6
KD
FILL_ME_IN_COUNTER_HIT
50*50
60*60
H
vt1/vt2
102(95~102)
43(36~43)
43(36~43)
CHIP
CH_DAMAGE
CH_STUN
G Smash Under LK (Level 1)
f,d,df+LK (Level 1)
13
5
25
-8
KD
FILL_ME_IN_COUNTER_HIT
80
100
L
-
76
27
32
CHIP
CH_DAMAGE
CH_STUN
G Smash Under MK (Level 1)
f,d,df+MK (Level 1)
16
5
25
-8
KD
FILL_ME_IN_COUNTER_HIT
80
100
L
-
76
27
32
CHIP
CH_DAMAGE
CH_STUN
G Smash Under HK (Level 1)
f,d,df+HK (Level 1)
20(23)
5
25
-8
KD
FILL_ME_IN_COUNTER_HIT
80
100
L
-
78
29
34
CHIP
CH_DAMAGE
CH_STUN
G Smash Under LK (Level 2)
f,d,df+LK (Level 2)
13
5
25
-8
KD
FILL_ME_IN_COUNTER_HIT
100
150
L
-
76
27
32
CHIP
CH_DAMAGE
CH_STUN
G Smash Under MK (Level 2)
f,d,df+MK (Level 2)
16
5
25
-6
KD
FILL_ME_IN_COUNTER_HIT
100
150
L
-
78
29
34
CHIP
CH_DAMAGE
CH_STUN
G Smash Under HK (Level 2)
f,d,df+HK (Level 2)
20(23)
5
25
-6
KD
FILL_ME_IN_COUNTER_HIT
100
150
L
-
79
30
35
CHIP
CH_DAMAGE
CH_STUN
G Smash Under (Level 3)
f,d,df+K (Level 3)
13(18)
5
22
-8
KD
FILL_ME_IN_COUNTER_HIT
50*60
75*75
L
vt1/vt2
85
26
31
CHIP
CH_DAMAGE
CH_STUN
G Smash Under EX
f,d,df+KK
13(18)
5
22
-8
KD
FILL_ME_IN_COUNTER_HIT
50*60
75*75
L
vt1/vt2
85
26
31
CHIP
CH_DAMAGE
CH_STUN
G Burst LP (Level 1)
qcf+LP (Level 1)
15
11
31
-8
-3
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst MP (Level 1)
qcf+MP (Level 1)
20
11
29
-6
-1
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst HP (Level 1)
qcf+HP (Level 1)
25
11
27
-4
1
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst LP (Level 2)
qcf+LP (Level 2)
15
11
31
-5
0
FILL_ME_IN_COUNTER_HIT
40*40
75*75
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst MP (Level 2)
qcf+MP (Level 2)
20
11
29
-3
2
FILL_ME_IN_COUNTER_HIT
40*40
75*75
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst HP (Level 2)
qcf+HP (Level 2)
25
11
27
-1
4
FILL_ME_IN_COUNTER_HIT
40*40
75*75
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Burst (Level 3)
qcf+P (Level 3)
15
13*16
49
-2
KD
FILL_ME_IN_COUNTER_HIT
50*50
75*75
H
vt1/vt2
108
49
54
CHIP
CH_DAMAGE
CH_STUN
G Burst EX
qcf+PP
15
13*16
49
-2
KD
FILL_ME_IN_COUNTER_HIT
50*50
75*75
H
vt1/vt2
108
49
54
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick LK (Level 1)
qcf+LK (Level 1)
20(25)
7
4+16
-5
3
FILL_ME_IN_COUNTER_HIT
70
150
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick MK (Level 1)
qcf+MK (Level 1)
25(30)
7
4+18
-5
3
FILL_ME_IN_COUNTER_HIT
70
150
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick HK (Level 1)
qcf+HK (Level 1)
28(33)
7
3+19
-5
3
FILL_ME_IN_COUNTER_HIT
70
150
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick LK (Level 2)
qcf+LK (Level 2)
17(25)
2(1)7
3+16
-5
5
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick MK (Level 2)
qcf+MK (Level 2)
22(30)
2(1)7
3+19
-5
5
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick HK (Level 2)
qcf+HK (Level 2)
25(33)
2(1)7
3+19
-5
5
FILL_ME_IN_COUNTER_HIT
50
100
H
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick (Level 3)
qcf+K (Level 3)
20(25)
7
4+18
-2
KD
FILL_ME_IN_COUNTER_HIT
30x2*50 (110)
150
H
-
98
39
44
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick EX
qcf+KK
20(25)
7
4+18
-2
KD
FILL_ME_IN_COUNTER_HIT
30x2*50 (110)
150
H
-
98
39
44
CHIP
CH_DAMAGE
CH_STUN
G Impact (Level 1)
hcb+K (Level 1)
12(7)
2
60
-
KD
FILL_ME_IN_COUNTER_HIT
60
100
T
-
108
49
49
CHIP
CH_DAMAGE
CH_STUN
G Impact (Level 2)
hcb+K (Level 2)
12(7)
2
60
-
KD
FILL_ME_IN_COUNTER_HIT
30*40
120
T
sp/su/vs
113
54
54
CHIP
CH_DAMAGE
CH_STUN
G Impact (Level 3)
hcb+K (Level 3)
12(7)
2
60
-
KD
FILL_ME_IN_COUNTER_HIT
20*30x2 (80)
120
T
sp/su/vs
108
49
49
CHIP
CH_DAMAGE
CH_STUN
G Impact EX
hcb+KK
12(7)
2
60
-
KD
FILL_ME_IN_COUNTER_HIT
20*30x2 (80)
120
T
sp/su/vs
108
49
49
CHIP
CH_DAMAGE
CH_STUN
G Charge
d,d+PP
-
-
64
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Charge (Hold)
d,d+PP (Hold)
-
-
128
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
G Charge (Cancel)
PP (Cancel)
-
-
69
-
-
FILL_ME_IN_COUNTER_HIT
-
-
-
-
-
-
-
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
Pangaea Burst
qcf,qcf+P
1+5
13*13*13
113
-24(-52)
KD
FILL_ME_IN_COUNTER_HIT
50x5*80 (330)
0
H
-
101(73)
42(14)
47(12)
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
In VT1
G Smash Over (V-Trigger 1)
f,d,df+P (V-Trigger 1)
13
5
22
-6
KD
FILL_ME_IN_COUNTER_HIT
50*50
60*60
H
sp/su/vs
102(95~102)
43(36~43)
43(36~43)
CHIP
CH_DAMAGE
CH_STUN
G Smash Under (V-Trigger 1)
f,d,df+K (V-Trigger 1)
13(18)
5
22
-8
KD
FILL_ME_IN_COUNTER_HIT
50*60
75*75
L
sp/su/vs
95
36
41
CHIP
CH_DAMAGE
CH_STUN
G Burst (V-Trigger 1)
qcf+P (V-Trigger 1)
15
13*16
49
-2
KD
FILL_ME_IN_COUNTER_HIT
50*50
75*75
H
sp/su/vs
108
49
54
CHIP
CH_DAMAGE
CH_STUN
G Spin Kick (V-Trigger 1)
qcf+K (V-Trigger 1)
20(25)
7
4+18
-2
KD
FILL_ME_IN_COUNTER_HIT
30x2*50 (110)
150
H
sp/su/vs
98
39
44
CHIP
CH_DAMAGE
CH_STUN
G Impact (V-Trigger 1)
hcb+K (V-Trigger 1)
12(7)
2
60
~
KD
FILL_ME_IN_COUNTER_HIT
20*30x2 (80)
120
T
sp/su/vs
108
49
49
CHIP
CH_DAMAGE
CH_STUN
G Barrier (V-Trigger 1)
MP+MK
13*32(9)
26(30)
25
-2
KD
FILL_ME_IN_COUNTER_HIT
-
-
H
-
109
50
55
CHIP
CH_DAMAGE
CH_STUN
Airborne G Barrier (V-Trigger 1)
MP+MK (air)
13*31(9)
24(28)
11
~
KD
FILL_ME_IN_COUNTER_HIT
-
-
H
-
~
~
~
CHIP
CH_DAMAGE
CH_STUN
Move Name
Command
Startup
Active
Rcvry
Adv Guard
Adv Hit
Adv Counter
Damage
Stun
Hit Level
Cancel Ability
KD Adv Normal
KD Adv Rise
KD Adv Roll
Chip Damage
Counter Damage
Counter Stun
In VT2
G Rage
HP+HK (Explosion)
12
2*10
38
-28
KD
FILL_ME_IN_COUNTER_HIT
50*100 (150)
200
H
-
94
35
40
CHIP
CH_DAMAGE
CH_STUN
G Explosion
d+HP+HK (Command Grab)
20(25)
3
60
~
KD
FILL_ME_IN_COUNTER_HIT
250
200
T
-
12
12
12
CHIP
CH_DAMAGE
CH_STUN
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
G is able to level up his presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of presidentiality. Anytime G is knocked down he loses 1 level of it. His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.
Level 2
G Smash Over does 120/120 damage/stun instead of 100/100
G Smash Under does 80/150 damage/stun instead of 80/100
G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
G Burst now performs 2 hits, beating EX projectiles.
G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry
Level 3
G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
G Impact now does 80/120 damage/stun, camera zooms in during animation
G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit
V System
V Reversal
A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.
V Skill 1
G summons a large orb around him which absorbs 1 hit projectiles, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as an anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.
V Skill 2
Maximum President is a 3 bar V-Trigger that powers G up to level 3 presidentiality for its duration. In addition he can cancel any special into another special such as G Smash Under xx G Spin Kick for larger combo potential. After using his V-Skill he now follows up by throwing the orb forward which can absorb projectiles or be used for longer combos; this works on the ground or in the air. After V-Trigger expires he returns to whatever level of presidentiality he was at previously. If used immediately, G can get about 8 specials during it.
V Trigger 1
Dangerous President is a 2 bar V-Trigger that gives G access to two new moves. G Rage which is a command grab with 1 hit of armor on f3 that causes a large amount of stun and damage that can be canceled into from any V-Trigger cancelable move (such as crMK an crHK). G Explosion is a damaging uppercut that can be canceled into from other specials or V-Trigger cancelable moves like MK and crMK, however it's incredibly punishable on block making it a high risk move. It can also be canceled into from other specials for more damage, which can then be canceled into charge or speech for better oki than normally possible after a cancel. G Explosion takes 1/2 the V-Gauge, G Rage takes 1/2 the bar on whiff and the full bar on hit. To get the most out of it you should try to get 1 G Explosion then 1 G Rage, though this may be difficult in practice.