Street Fighter V/Rashid

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< Street Fighter V
Revision as of 00:16, 24 May 2020 by L1GHTN1N (talk | contribs) (s5 frame data)

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Rashid

SFV-Rashid Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 4 Throw Range: 0.852
Back Walk Speed: 3.6 Throw Hurt Range: 0.402
DASHING JUMPING
Forward Dash Total Frames: 15 (41 if held) Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 193.6 (435.5 if held) Forward Jump Distance: 212.8
Back Dash Distance: 109.7 Back Jump Distance 205.2
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP (first hit), crHK

Summary

Bio

Bio


Why Pick Rashid?

Why Play

Players To Watch
Gachikun, Oil King, John Takeuchi, JB

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Stun decreased from 1000 to 950
  • Forward throw has 2f more recovery after throw
  • Back throw stun decreased from 200 to 150
  • Stand LK advantage on hit decreased from 4f to 2f, on block decreased from +2 to +1, is now special cancelable
  • Stand HP advantage on block reduced from 0 to -3
  • Stand MK recovery increased from 15f to 17f, advantage on hit reduced from +2 to +1, disadvantage on block increased from -2 to -4, forward hurtbox expanded
  • Crouch HP first hit recovery on block reduced by 3f
  • Flap Spin (f+MP) startup of second hit decreased by 1f, first hit recovery on block reduced by 3f
  • Wall Jump downward hurtbox increased, increased interval between clinging to wall and jump by 2f
  • LP Spinning Mixer (qcf+P) pushback on block slightly decreased for mashed versions, landing recovery on whiff increased from 11f to 16f, block stop on 3rd hit increased by 4f (visual change only)
  • Spinning Mixer dash version's block stop increased by 4f between 3rd and 4th hits
  • Eagle Spike (qcb+K)
    • LK version startup increased when near opponent
    • EX version will now bounce off opponent instead of going through them
  • EX Wind Show (qcf+KK) recovery reduced from 38f to 35f, overall frames reduced from 58f to 61f, advantage on block increased from +6 to +9
  • Altair (qcf, qcf+P) invincibility adjusted to 1f-17f, increased pushback, recovery and hit properties for first hit
  • VT2
    • Crouch MK cancels into Easifa delayed by 3f
    • EX Eagle Spike damage decreased from 120 to 100, stun decreased from 150 to 100
    • Airborne Eagle Spike (qcb+K in air) damage decreased from 120 to 100, stun decreased from 200 to 150
    • EX Airborne Eagle Spike (qcb+KK in air) damage decreased from 150 to 120, stun decreased from 200 to 150, disadvantage on block increased from +1 to -2, increased pushback on block
    • Whirlwind Shot (qcf+K)
      • All versions damage reduced from 80 to 60
      • Stun reduced from 150 to 140 for M/H versions
      • EX version damage reduced from 120 to 100, stun reduced from 200 to 160


Season 3 (Arcade Edition)

  • Forward dash distance at start and end slightly reduced
  • Forward throw damage increased from 120 to 130, stun increased from 120 to 150, recovery after throw increased by 3f
  • Back throw damage increased from 130 to 140
  • Stand LP hitbox reduced
  • Stand LK pushback on hit/block increased, collision box adjusted
  • Crouch LP hurtbox expanded
  • Crouch MP hitbox expanded
  • Crouch MK hurtbox expanded
  • Crouch HP startup increased from 9f to 10f, hitbox reduced, hurtbox expanded, advantage on hit decreased from +7 to +6
  • Jump HP hitbox and hurtbox reduced
  • Jump HK hurtbox reduced, number of active frames increased from 3f to 5f
  • Nail Assault (MP+MK hold) V-Gaugue gain on hit increased
  • Spinning Mixer (qcf+P or P while running)
    • All versions no longer have increased combo while mashing buttons (damage distribution adjusted along with this)
    • M version can be canceled into CA on landing for second level of button mashed version
  • V-Trigger
    • Ysaar (HP+HK) will now build EX meter
  • Added V-Trigger 2: Easifa


Move List

Unique Attacks

SFV-Rashid-Unique.jpg

Special Moves

SFV-Rashid-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Rashid-Vsystem.jpg

Critical Art

SFV-Rashid-Critical.jpg


Rashid Discussions

Discussions regarding Rashid

Rashid Shoryuken Forum

Rashid Discord Link

Rashid Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

NYCZBrandon's Rashid Meaty and Oki guide

Volkarin's Rashid Guide to Turbulence Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 7 3 4 6 30 70 H ["ch","sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MP MP 5 2 14 3 6 8 60 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 9 72 120
Stand HP HP 8 2 19 -3 2 17 80 150 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 13 96 180
Stand LK LK 3 3 9 1 2 4 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MK MK 8 3 17 -4 1 3 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HK HK 16 2 22 -4 2 KD 90 150 H ["vt1","vt2"] 107 48 53 14 108 180
Crouch LP d+LP 4 3 5 2 4 6 30 70 H ["ch","sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 6 3 15 -2 2 4 60 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 10 2(1)2 22 (26) -2 6 20 40*40 (80) 50*100 (150) H ["sp","su","vs1","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 2 8 0 2 4 20 70 L ["ch","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 6 2 15 -3 1 3 50 100 L ["sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Crouch HK d+HK 7 2 25 -12 KD KD 90 150 L ["vt1","vt2"] 67 18 23 14 108 180
Jump LP u+LP 4 4 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 7 6 - - - ? 50 100 M - - - - 8 60 120
Jump HP u+HP 7 3 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 4 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 5 5 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 8 5 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flap Spin f+MP 8 2(14)3 14 -2 2 4 50*20 (70) 70*30 (100) H*H ["sp","su","vs1","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Beak Assault f+HP 23 2 17 -7 0 2 80 150 M - - - - 13 96 180
Spinning Mixer (run) f+P during run Run+8 1*1(2)2(2)1(4)1 10+13 -2 1 3 17*17*20*20*9 (83) 13*13*20*20*23 (89) H - - - - CHIP CH_DAMAGE CH_STUN
Spinning Mixer (lvl 2) (run) f+P during run (lvl 2) Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 9+16 -4 -1 1 17*17*20*20*9x5 (119) 13*13*20*20*23x5 (181) H - - - - CHIP CH_DAMAGE CH_STUN
Spinning Mixer (lvl 3) (run) f+P during run (lvl 3) Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 8+22 -11 KD KD 17*17*20*20*9x6*12 (140) 13*13*20*20*23x6*21 (225) H - 79 20 25 CHIP CH_DAMAGE CH_STUN
Spinning Mixer (run) (wind) f+P during run (wind) Run+8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 0 KD KD 20x4*12x6*15 (167) 20x11 (220) H - 92 33 38 CHIP CH_DAMAGE CH_STUN
Eagle Spike (run) f+K during run Run+13 8 23 -21 KD KD 140 200 H - 71 12 17 23 168 240
Eagle Spike (run) (wind) f+K during run (wind) Run+13 - - -21 KD KD 150 200 H - 71 12 17 24 180 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Riding Glider LP+LK 5 3 17 - KD KD 130 150 T - 71 12 12 ? 156 180
Rising Sun b+LP+LK 5 3 17 - KD KD 140 150 T - 69 20 20 ? 168 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ysaar HP+HK (VT1) 16 250 10 34 KD KD 40x3 (120) 50x3 (150) H*H*H - 150 91 96 ? CH_DAMAGE CH_STUN
Easifa HP+HK (VT2) 1 - 6 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Front Flip MP+MK (VS1) 14 - 28+13 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > LK 14+18 - 31+16(20) -24(3) KD KD 120 200 H - 64(68) 5(9) 10(14) ? 144 240
MK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > MK 14+20 - 31+16(20) -24(3) KD KD 120 200 H - 64(70) 5(11) 10(16) ? 144 240
HK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > HK 14+22 - 31+16(20) -24(3) KD KD 120 200 H - 64(70) 5(11) 10(16) ? 144 240
EX Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > KK 14+15 - 31+16 -27(-24) KD KD 70*70 (140) 100*100 (200) H - 71(72) 12(13) 17(18) ? CH_DAMAGE CH_STUN
Rolling Assault d+MP+MK (VS1) - - 32 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Nail Assault d+MP+MK (VS1) > K 16+6 4 21 -6 KD KD 80 100 H ["su"] 101 42 47 ? 96 120
Wing Stroke MP+MK (VS2) 27 - 6 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Wing Spike MP+MK (VS2) > K 27+6 11 13+19(23+20) -22 KD KD 100 150 H - 84(94) 25(35) 30(40) ? 120 180
EX Wing Spike MP+MK (VS2) > KK 27+6 11 12+19(28+15) -20 KD KD 60*50 (110) 0*150 (150) H - 108 49 54 ? CH_DAMAGE CH_STUN
Wing Stroke (Airborne) MP+MK (VS2) (air) 24 - 10 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Wing Spike (Airborne) MP+MK (VS2) (air) > LK 24+13 - 25 -40(-2) KD KD 120 200 M - - - - ? 144 240
MK Wing Spike (Airborne) MP+MK (VS2) (air) > MK 24+15 - 25 -40(-2) KD KD 120 200 M - - - - ? 144 240
HK Wing Spike (Airborne) MP+MK (VS2) (air) > HK 24+17 - 25 -40(-2) KD KD 120 200 M - - - - ? 144 240
EX Wing Spike (Airborne) MP+MK (VS2) (air) > KK 24+10 - 31+16 -40 KD KD 70*70 (140) 100*100 (200) M - - - - ? CH_DAMAGE CH_STUN
Sliding Roll f+PPP 1 - 33 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wall Jump uf or df during jump near wall - - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Spinning Mixer qcf+LP 8 1*1(2)2 10+11(10+16) -2 0 2 17x2*10 (44) 13x2*25 (51) H ["su"] - - - ? CH_DAMAGE CH_STUN
LP Spinning Mixer (lvl 2) qcf+LP (lvl 2) 8 1*1(2)2(3)1(4)1 8+13 -5 1 3 17x2*10*9x2(62) 13x2*25*15x2 (81) H - - - - ? CH_DAMAGE CH_STUN
LP Spinning Mixer (lvl 3) qcf+LP (lvl 3) 8 1*1(2)2(3)1(4)1(3)1 (4)1 8+21 -10 KD KD 17x2*10*9x4(80) 13x2*25*15x3*29 (125) H - 80 21 26 ? CH_DAMAGE CH_STUN
MP Spinning Mixer qcf+MP 8 1*1(2)1(4)1(4)1 20+13 -31 KD KD 10*12x3*9 (55) 14x2*16x2*21 (81) H ["su"] 99 40 45 ? CH_DAMAGE CH_STUN
MP Spinning Mixer (lvl 2) qcf+MP (lvl 2) 8 1*1(2)1(4)1(4)1(3)1 (4)1 28+13 -43 KD KD 10*12x3*9*12x2 (79) 14x2*16x2*21*16x2 (113) H ["su"] 91 32 37 ? CH_DAMAGE CH_STUN
MP Spinning Mixer (lvl 3) qcf+MP (lvl 3) 8 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 32+13 -56 KD KD 10*12x3*9*12x3*9 (100) 14x2*16x2*21*16x3*21 (150) H - 79 20 25 ? CH_DAMAGE CH_STUN
HP Spinning Mixer qcf+HP 5 2*1(3)2(2)2 24+18 -36 KD KD 14x2*18x2 (64) 11*10*29x2 (79) H - 83 22 27 ? CH_DAMAGE CH_STUN
HP Spinning Mixer (lvl 2) qcf+HP (lvl 2) 5 2*1(3)2(2)2(2)3(2)3 30+18 -48 KD KD 14x2*18x4 (100) 11*10*29x4 (137) H - 81 21 26 ? CH_DAMAGE CH_STUN
HP Spinning Mixer (lvl 3) qcf+HP (lvl 3) 5 2*1(3)2(2)2(2)3(2)3(2)3(2)3 35+18 -62 KD KD 14x2*18x5*22 (140) 11*10*29x5*34 (200) H - 81 21 26 ? CH_DAMAGE CH_STUN
Spinning Mixer (wind) qcf+LP (wind) 8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 0 KD KD 20x3*12x6*15 (147) 20x10 (220) H - 92 33 38 ? CH_DAMAGE CH_STUN
EX Spinning Mixer qcf+PP 8 2(2)1(3)1(4)1 51 -49 KD KD 25*20*12x2*11 (80) 31*25*17x2*14 (104) H - 77 18 23 ? CH_DAMAGE CH_STUN
EX Spinning Mixer (lvl 2) qcf+PP (lvl 2) 8 - - -49 KD KD 25*20*12x2*11*12x3*11 (127) 31*25*17x2*14*17x3*14 (169) H - 75 16 21 ? CH_DAMAGE CH_STUN
EX Spinning Mixer (lvl 3) qcf+PP (lvl 3) 8 - - -49 KD KD 25*20*12x2*11*12x3*11*12*11 (150) 31*25*17x2*14*17x3*14*17*14 (200) H - 77 18 23 ? CH_DAMAGE CH_STUN
EX Spinning Mixer (wind) qcf+PP (wind) 8 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 41 - KD KD 20x2*14x8*18 (170) 20x11 (220) H - 92 33 38 ? CH_DAMAGE CH_STUN
LK Eagle Spike qcb+LK 11(15) 8 5+12(27+16) -20 KD KD 100 150 H - 86 27 32 ? 120 180
MK Eagle Spike qcb+MK 21 9 6+14(28+15) -20 KD KD 120 150 H - 84 25 30 ? 144 180
HK Eagle Spike qcb+HK 22 16 6+20(28+15) -20 KD KD 130 200 H - 76 17 22 ? 156 240
Eagle Spike (wind) qcb+K (wind) 13 - ? -20 KD KD 150 200 H - 71 12 17 ? 180 240
EX Eagle Spike qcb+KK 19 6 5+19(28+15) -23 KD KD 100 150 H - 105 46 51 ? 120 180
EX Eagle Spike (wind) qcb+KK (wind) 19 - ? -3 KD KD 160 200 H - 111 52 57 ? 192 240
LK Airborne Eagle Spike qcb+LK(air) 18 - 49+16(20) -35(3) KD KD 120 200 M - - - - ? 144 240
MK Airborne Eagle Spike qcb+MK(air) 20 - 49+16(20) -35(3) KD KD 120 200 M - - - - ? 144 240
HK Airborne Eagle Spike qcb+HK(air) 22 - 49+16(20) -35(3) KD KD 120 200 M - - - - ? 144 240
EX Airborne Eagle Spike qcb+KK(air) 15 - 49+16(~) -35 KD KD 70*70 100*100 M - - - - ? CH_DAMAGE CH_STUN
EX Airborne Eagle Spike (wind) qcb+KK(air) (wind) 15 - - - KD KD 85*85 100*100 M - - - - ? CH_DAMAGE CH_STUN
LK Whirlwind Shot qcf+LK 17 35 35 -5 -2 0 60 100 H ["su"] - - - ? 72 120
MK Whirlwind Shot qcf+MK 23 35 37 -2 1 3 30*30 70*70 H ["su"] - - - ? CH_DAMAGE CH_STUN
HK Whirlwind Shot qcf+HK 34 35 36 1 4 6 30*30 70*70 H vs/su - - - ? CH_DAMAGE CH_STUN
EX Whirlwind Shot qcf+KK 23 35 35 9 12 14 30x3 60x3 H vs - - - ? CH_DAMAGE CH_STUN
Forward Dash (run) f,f (hold) 9 - 6 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Altair qcf,qcf+P 8 30 43 -51 KD KD 340 0 H - 71 12 12 ? 408 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Front Flip MP+MK (VS1) 9 - 28+17 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > LK 9+13 - 17 -7(3) KD KD 120 200 H - 96(106) 37(47) 42(52) ? 144 240
MK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > MK 9+13 - 17 -7(3) KD KD 120 200 H - 96(106) 37(47) 42(52) ? 144 240
HK Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > HK 9+13 - 17 -7(3) KD KD 120 200 H - 96(106) 37(47) 42(52) ? 144 240
EX Airborne Eagle Spike (V-Skill 1) MP+MK (VS1) > KK 9+15 - 17(31+17) 1 KD KD 75*75 100*100 H - 88(91) 29(32) 34(37) ? CH_DAMAGE CH_STUN
Wing Stroke MP+MK (VS2) 19 - 6 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Wing Spike MP+MK (VS2) > K 19+6 11 13+19 -19 KD KD 100 150 H - 82(88) 23(29) 28(34) ? 120 180
EX Wing Spike MP+MK (VS2) > KK 19+6 11 12+19 -18 KD KD 60*50 (110) 0*150 (150) H - 113 54 59 ? CH_DAMAGE CH_STUN
Wing Stroke (Airborne) MP+MK (VS2) (air) 19 - 10 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Wing Spike (Airborne) MP+MK (VS2) (air) > LK 19+13 - 17 -3(3) KD KD 120 200 M - - - - ? 144 240
MK Wing Spike (Airborne) MP+MK (VS2) (air) > MK 19+13 - 17 -3(3) KD KD 120 200 M - - - - ? 144 240
HK Wing Spike (Airborne) MP+MK (VS2) (air) > HK 19+13 - 17 -3(3) KD KD 120 200 M - - - - ? 144 240
EX Wing Spike (Airborne) MP+MK (VS2) (air) > KK 19+15 - 17(31+17) -2 KD KD 70*70 (140) 100*100 (200) M - - - - ? CH_DAMAGE CH_STUN
LK Eagle Spike qcb+LK 17 8 5+18 -7 KD KD 120 150 H ["su"] 94(101) 35(42) 40(47) ? 144 180
MK Eagle Spike qcb+MK 17 8 5+18 -7 KD KD 120 150 H ["su"] 94(101) 35(42) 40(47) ? 144 180
HK Eagle Spike qcb+HK 17 8 5+18 -7 KD KD 120 150 H ["su"] 94(101) 35(42) 40(47) ? 144 180
EX Eagle Spike qcb+KK 19 6 5+19 -8 KD KD 100 150 H - 107(111) 48(52) 53(57) ? 120 180
LK Airborne Eagle Spike qcb+LK(air) 13 - 17 -3(3) KD KD 120 200 H - 99(106) 40(47) 45(52) ? 144 240
MK Airborne Eagle Spike qcb+MK(air) 13 - 17 -3(3) KD KD 120 200 H - 99(106) 40(47) 45(52) ? 144 240
HK Airborne Eagle Spike qcb+HK(air) 13 - 17 -3(3) KD KD 120 200 H - 99(106) 40(47) 45(52) ? 144 240
EX Airborne Eagle Spike qcb+KK(air) 15 - 17(31+17) -2 KD KD 60*60 75*75 H - 88(91) 29(32) 34(37) ? CH_DAMAGE CH_STUN
LK Whirlwind Shot qcf+LK 17 35 35 1 4 6 30*30 50*50 H ["su","vs1","vs2"] - - - ? CH_DAMAGE CH_STUN
MK Whirlwind Shot qcf+MK 23 35 37 3 7 9 20x3 (60) 40*50x2 (140) H ["su","vs1","vs2"] - - - ? CH_DAMAGE CH_STUN
HK Whirlwind Shot qcf+HK 34 35 36 5 14 16 20x3 (60) 40*50x2 (140) H ["su","vs1","vs2"] - - - ? CH_DAMAGE CH_STUN
EX Whirlwind Shot qcf+KK 23 35 38 13 KD KD 25x4 (100) 40x4 (160) H ["vs1","vs2"] 132 73 78 ? CH_DAMAGE CH_STUN
Haboob HP+HK 21 - 28 -2 KD KD 90 100 H ["su","vs1","vs2"] 106 37 42 ? 108 120
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Rashid

Fighting Against Rashid