Street Fighter V/Abigail

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Abigail

SFV-Abigail Portrait.jpg
VITALS
Health: 1075 Stun: 1075
WALKING THROWS
Forward Walk Speed: 3.05 Throw Range: 0.9
Back Walk Speed: 2.5 Throw Hurt Range: 0.4
DASHING JUMPING
Forward Dash Total Frames: 25 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 50(8+36+6)
Forward Dash Distance: 150.4 Forward Jump Distance: ?
Back Dash Distance: 99.4 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+MP Hard Knockdowns: crHK (CH 2nd hit), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Abigail?

nothing

Players To Watch
Itabashi, CoolKid93, ProblemX, StormKubo

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Abigail-Unique.jpg

Special Moves

SFV-Abigail-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Abigail-Vsystem.jpg

Critical Art

SFV-Abigail-Critical.jpg

Abigail Discussions

Discussions regarding Abigail

Abigail Shoryuken Forum

Abigail Discord Link

Abigail Discord

Video Guides

Street Fighter Official Character Introduction

Shoryuken's Rising Up Series

Other Useful Guides

xSIGMAx and MonkUnit's Abigail Vroom Vroom Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 5 3 10 3 4 6 40 70 H sp/su/vs/vt1/vt2 - - - - 48 84
stand MP MP 9 3 18 5 7 9 70 100 H sp/su/vs/vt1/vt2 - - - 12 84 120
stand HP HP 20 4 25 -3 0 Crumple 100 150 H vt1/vt2 102 70 70 17 120 180
stand LK LK 6 3 12 3 4 6 50 70 H sp/su/vs/vt1/vt2 - - - 0 60 84
stand MK MK 11 3 18 0 2 4 80 100 H vt1/vt2 - - - 13 96 120
stand HK HK 18 4 29 -8 KD KD 90 150 H su/vt1/vt2 84 25 30 15 108 180
crouch LP d+LP 6 3 12 3 4 6 40 70 H sp/su/vs/vt1/vt2 - - - - 48 84
crouch MP d+MP 13 4 18 -3 2 5 70 100 H sp/su/vs/vt1/vt2 - - - 12 84 120
crouch HP d+HP 11 5 35 -18 -13 KD 90 150 H sp/su/vs/vt1/vt2 87 28 33 15 108 180
crouch LK d+LK 4 2 12 2 5 7 40 70 L vt1/vt2 - - - 0 48 84
crouch MK d+MK 12 2 21 -3 0 2 60 100 L sp/su/vs/vt1/vt2 - - - 10 72 120
crouch HK d+HK 16 2(2)4 32 -14 KD KD 50*70 (120) 50*100 (150) H*L vt1/vt2 61 12 17 8*12 (20) 60*84 60*120
jump LP u+LP 5 5 - - - - 60 70 M - - - - - 72 84
jump MP u+MP 14 5 - - - - 70 100 M - - - - 12 84 120
jump HP u+HP 12 6 - - - - 110 150 M - - - - 18 132 180
jump LK u+LK 4 5 - - - - 60 70 M - - - - - 72 84
jump MK u+MK 10 3 - - - - 60 100 M - - - - 12 84 120
jump HK u+HK 14 5 - - - - 100 150 M - - - - 17 120 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abi Hammer f+MP 21 3 23 -8 3 5 70 100 M - - - - 12 84 120
Abi Lift f+HP 10 5 18 1 4 6 90 150 H sp/su/vs/vt1/vt2 - - - 15 108 180
Abi Blaster b+HP 7 2 30 -6 -3 -1 90 150 H sp/su/vs/vt1/vt2 - - - 15 108 180
Abi Twist b+HP > HP 7+17 2(16)2 29 -9 KD KD 90*81 (171) 150*135 (285) H su/vt1/vt2 87 28 33 15*15 108*81 (189) 180*135 (315)
Vroom Vroom st.LP > st.LP 5+3 3(4)2 11 3 4 4 40*27 (67) 70*63 (133) H sp/su/vs/vt1/vt2 - - - - 48*27 84*63
Bang Bang cr.LP > cr.LP 6+4 2(6)3 9 3 4 4 40*27 (67) 70*63 (133) H sp/su/vs/vt1/vt2 - - - - 48*27 84*63
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Red Leaf LP+LK 5 3 17 - KD - 140 170 T - 67 18 18 - - -
Hit & Run b+LP+LK 5 3 17 - KD - 130 170 T - 52 3 3 - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Max Power HP+HK (VT1) 1 - 5 - - - - - - - - - - - - -
Hybrid Charge HP+HK (VT2) 1 - 5 - - - - - - - - - - - - -
Hungabee High MP+MK 3 10 31 - - - - - H - - - - - - -
Hungabee Low d+MP+MK 3 10 31 - - - - - H - - - - - - -
Hungabee Parry Parry 4 8 20 - 22 - 30 70 H sp/su - - - - - -
Nitro Blitz > Nitro Hungabee High KK > MP+MK Run+3 10 31 - - - - - H - - - - - - -
Nitro Blitz > Nitro Hungabee Low KK > d+MP+MK Run+3 10 31 - - - - - H - - - - - - -
Nitro Blitz > Nitro Hungabee Parry KK > Parry 4 8 20 - 22 - 30 70 H sp/su - - - - - -
EX Nitro Charge > EX Nitro Hungabee KKK > MP+MK EX Run+2 10 31 - - - - - - - - - - - - -
EX Nitro Charge > EX Nitro Hungabee (Parry) KKK > Parry 4 8 20 - 27 - 40 70 H sp - - - - - -
Ontario Drop f+KKK 17 2 26 -2 KD - 60 0 H - 81 22 27 - 60 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abigail Punch LP qcf+LP 14 2 31 -16 KD KD 100 120 H su/vt2 86 27 32 8 106 120
Abigail Punch LP mash qcf+LP (mash) 14 2 31 -16 KD KD 120 150 H su/vt2 80 21 26 8 126 150
Abigail Punch MP qcf+MP 20 2 31 -19 KD KD 110 120 T su/vt2 86 27 32 10 118 120
Abigail Punch MP mash qcf+MP (mash) 20 2 31 -19 KD KD 130 150 H su/vt2 80 21 26 10 138 150
Abigail Punch HP qcf+HP 16 2 31 -16 KD KD 120 120 H su/vt2 86 27 32 13 130 120
Abigail Punch HP mash qcf+HP (mash) 16 2 31 -16 KD KD 140 150 H su/vt2 80 21 26 13 150 150
Abigail Punch EX qcf+PP 14 2 38 -23 KD KD 140 150 H vt2 89 30 35 10 148 150
Abigail Punch EX mash qcf+PP (mash) 14 2 38 -23 KD KD 160 200 H vt2 82 23 28 10 168 20
Giant Flip LP hcb+LP 23 3*4 22 0 KD KD 50*20 (70) 70*30 (100) H su 90 31 36 13*5 (18) 60*20 (80) 84*30 (114)
Giant Flip MP hcb+MP 33 2*4 22 1 KD KD 50*30 (80) 70*30 (100) H su 90 31 36 13*8 (21) 60*30 (90) 84*30 (114)
Giant Flip HP hcb+HP 36 2*4 23 2 KD KD 50*50 (100) 90*60 (150) H su 89 30 35 13*13 (26) 60*50 (110) 108*60 (168)
Giant Flip EX hcb+PP 9*34 3(22)2(0)3 24 -2 KD KD 20*20*40 (80) 30*50*70 (150) H - 110 51 56 5*5*10 (20) 24*20*40 (84) 36*50*70 (156)
Giant Flip EX Mash hcb+PP (mash) 30 4*2 26 -8 KD KD 50*20 (70) 70*30 (100) H - 90 31 36 5*5*10 (20) 24*20*40 (84) 36*50*70 (156)
Abigail Smash LK hcb+LK 6 2 60 - KD KD 180 250 T - 73 24 24 - - -
Abigail Smash MK hcb+MK 6 2 60 - KD KD 200 250 T - 73 24 24 - - -
Abigail Smash HK hcb+HK 6 2 60 - KD KD 220 250 T - 73 24 24 - - -
Abigail Smash EX (corner) hcb+KK (corner) 6 2 60 - KD KD 100 100 T - 92 33 33 - - -
Abigail Smash EX (midscreen) hcb+KK (midscreen) 6 2 60 - KD KD 80 100 T - 101 42 42 - - -
Nitro Blitz KK 12 - - - - - - - - - - - - - - -
Nitro Charge KK (hold) 1 - 124 - - - - - - - - - - - - -
Nitro Blitz > Drop Back KK (hold) > b - - 37 - - - - - - - - - - - - -
Nitro Blitz > Dynamite Punch KK > P Run+15 3 29 -9 KD KD 100 200 H su 85 26 31 25 120 240
Nitro Blitz > Avalanche Press KK > K Run+23 5(1)2 35 -12 KD KD 80*70 (150) 150*50 (200) M - 79 20 25 20*18 (38) 96*70 (166) 180*50 (230)
Nitro Blitz > Bay Area Sunrise KK > LP+LK Run+8 2 60 - KD - 200 250 T - 75 26 26 - - -
EX Nitro Charge KKK 3*39 2(23)2(23)2(19)2(14)3 30 -9 KD - 20 per step 40 per step H - 88 51 56 5perStep 24 per step 48 per step
EX Nitro Charge > EX Dynamite Punch KKK > P EX Run+15 3 29 -9 KD (10) KD 100 200 H - 88 51 56 5/4 * 25 120 180
EX Nitro Charge > EX Avalanche Press KKK > K EX Run+21 5(1)2 35 -12 KD KD 90*80 (170) 150*50 (200) M - 80 21 26 23*20 (43) 108*80 (188) 180*50 (230)
EX Nitro Charge > EX Bay Area Sunrise KKK > LP+LK EX Run+8 2 52 - KD - 240 300 T - 75 26 26 - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abigail Special qcf,qcf+P 4 4 118 -95 KD KD 350 0 H - 29 29 29 50 354 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Abigail

Fighting Against Abigail